software.wikisort.org - Video_game

Search / Calendar

Mario Kart 64[lower-alpha 1] is a kart racing video game developed and published by Nintendo for the Nintendo 64. It was also released for the iQue Player in China in 2003. The game is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992) for the Super Nintendo Entertainment System. The game was first released in Japan on December 14, 1996, in North America on February 10, 1997 and in the United Kingdom on June 24, 1997. It was released on the Wii and Wii U Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021. The game is regarded as one of the greatest video games of all time.[2][3]

Mario Kart 64
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Hideki Konno
Producer(s)Shigeru Miyamoto
Programmer(s)Masato Kimura
Artist(s)Tadashi Sugiyama
Composer(s)Kenta Nagata[1]
SeriesMario Kart
Platform(s)Nintendo 64, iQue Player
Release
  • JP: December 14, 1996
  • NA: February 10, 1997
  • UK: June 13, 1997
  • EU: June 24, 1997
iQue Player
  • CHN: November 17, 2003
Genre(s)Kart racing
Mode(s)Single-player, multiplayer

Changes from the original include the move to polygon-based true 3D computer graphics for track design, and the inclusion of four-player support.[4] Players take control of 8 characters from the Mario franchise, who race around 16 tracks (4 in each of 4 cups) with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remain 2D pre-rendered sprites. The game was commercially successful and was generally praised for the fun and high replay value of its multiplayer modes, though some critics regarded it as a disappointment compared to Super Mario Kart.


Gameplay


Mario Kart 64 is a kart racing game in which the player controls one of eight selectable Mario characters in several race tracks that vary in shape and theme. During a race, the players can obtain random items from special boxes placed in different areas of the track that are used to impede the opposition and gain the advantage. For example, shells and bananas allow the player to attack opponents and slow them down, and Mushrooms grant the player a temporary boost in speed and jumping ability.[5] In a change from the previous installment, players can carry more than one item at a time.[6] Mario Kart 64 has 16 race courses and 4 battle courses.[7] It is the first game in the Mario Kart series that supports slipstreaming.[8]


Game modes


Racing on D.K.'s Jungle Parkway, the first course of the Special Cup. Mario Kart 64 is the first game in the series to use 3D computer graphics.
Racing on D.K.'s Jungle Parkway, the first course of the Special Cup. Mario Kart 64 is the first game in the series to use 3D computer graphics.

There are four different game modes available in Mario Kart 64: Mario GP, Time Trial, Versus, and Battle. Grand Prix mode supports both single-player and competitive multiplayer gameplay, while other modes only support one or the other.

The race track map with players' locations can be viewed as miniature map, rectangular progress bar ("Rank Data"), or a speedometer can be shown instead. On Yoshi's Valley, the rectangular progress bar does not identify characters due to the vagueness of the course's paths.[12]


Playable characters


Mario Kart 64 features eight playable characters: Mario, Luigi, Princess Peach, Toad, Yoshi, Bowser, Wario and Donkey Kong.[13] The characters are divided into three weight classes: lightweights, whose karts have the highest acceleration and top speed in trade for low weight; heavyweights, whose karts have higher weight to knock around players and lose less speed while turning, but suffer from slightly lower top speed and acceleration; and middleweights, who have mediocre acceleration and the same top speed as the heavyweights, but have much better control of steering.[14][15][16] The game was originally to feature the character Kamek, a villainous character from Yoshi's Island, before being replaced by Donkey Kong.[17][18]


Development


Production began in 1995 with the title Super Mario Kart R,[19] where the "R" means "rendered".[20] The game was developed concurrently with Super Mario 64 and The Legend of Zelda: Ocarina of Time, intended to be a launch game for the Nintendo 64 (N64), but more resources were given to the other two.[21] Mario series creator Shigeru Miyamoto acted as producer and often consulted with game director Hideki Konno.[22] Some early footage of the game was showcased briefly at the Shoshinkai Software Exhibition in Japan on 24 November 1995.[23][24][25] Miyamoto stated that the game was 95% complete, but Nintendo chose not to display a playable version due to the difficult logistics of demonstrating the multiplayer features.[24] The prototype featured the Feather item from Super Mario Kart and a Magikoopa as one of the eight playable characters, who was replaced with Donkey Kong in the final game.[19][26]

The player's driving controls were designed to be similar to operating a radio-controlled car.[27][28] Mario Kart 64 features tracks that are fully rendered in 3D, and billboarding to display the characters and items through the use of Advanced Character Modeling (ACM), the MIPS CPU, and Silicon Graphics workstations. Konno stated that, though rendering the characters as 3D models was not impossible, the display of eight simultaneous 3D characters would have exceeded the processing power of the console. Instead, the characters are composed of pre-rendered sprites that show the characters from various angles to simulate a 3D appearance, similar to Super Mario Kart, Killer Instinct, and Cruis'n USA.[21] Rare, developer of the Donkey Kong Country games, provided Donkey Kong's character model.[29] Halfway into the game's production, the developers suffered a hard disk crash, causing the original character models to become lost. They were forced to remake "about 80%" of the character models, and updated the character select screen to have them animated instead of still, which was not in the original plans.[30]

The technique of rubberband AI prevents all the racers from easily separating, and the Spiny Shell item, which targets and attacks the player in first place, was added in order to keep each race competitive and balanced. The item was included in all subsequent Mario Kart games.[31]


Soundtrack


The soundtrack for Mario Kart 64 was composed by Kenta Nagata, which is his first work on a Nintendo game.[1] The soundtrack was released several times in different formats including compact disc and audio cassette.[32] Four different versions of the album were released: Race Tracks and Greatest Hits Soundtrack in North America; Original Soundtrack and Club Circuit were released in Japan. It was later released in a three disc collection, along with the soundtracks of Star Fox 64 and Super Mario 64.[33]


Release


In addition to the regular release in Japan, Nintendo released a "limited edition" which was the regular cartridge bundled with a black-and-grey Nintendo 64 controller.[34] The Japanese release in December 1996 was followed by a U.S. release in February 1997. Nintendo of America chairman Howard Lincoln stated that in addition to the time needed for the localization, Mario Kart 64 was more critical to the Japanese market, as there were fewer N64 games available in that market at the time.[35] It was released in the United Kingdom on June 24, 1997.[36]

Mario Kart 64 was released as a downloadable Virtual Console game on the Wii in January 2007[37] and on the Wii U in December 2016.[38] In October 2021, Nintendo also ported the game to Nintendo Switch Online.[39]

During the first three months of 1997, Mario Kart 64 was the best-selling console game in the United States, with sales of 849,000 units for the period.[40] By 2007, approximately 5.5 million copies of Mario Kart 64 had been sold in the United States and 2.24 million in Japan.[41][42]


Reception


Mario Kart 64 received generally positive reviews from critics and proved to be a commercial success. Review aggregator Metacritic ranks it as the sixth-highest ranked Nintendo 64 title based on fifteen reviews.[43] It has sold 9.87 million copies worldwide, making it the second-best-selling game on N64.[61]

Critics debated the game's presentation and visuals. Supporters felt the game adequately used the power of the N64 (critics from GamePro and Electronic Gaming Monthly),[47][62] made the game stand out from others in the racing genre and in the Mario series (GameSpot's Trent Ward),[51] and was an improvement over its 16-bit predecessor (NintendoLife's Corbie Dillard and a reviewer from GameRevolution).[37][50] Carine Barrel from the French Officiel Nintendo Magazine enjoyed the game's colourful and fluid visuals, adding that its overall presentation likened a "magical" experience.[60] Detractors of the graphics felt they lacked detail (Tom Gulse from Computer and Video Games and Peer Schneider from IGN),[45][11] weren't better enough than the previous 16-bit entry (AllGame's Scott McCall and Neil West from Next Generation),[44][56] and failed to fully benefit from the N64's power (Francois Caron of Jeuxvideo.com).[53] The use of 2D sprites was a common critique,[53] West arguing that it made the game look 16-bit.[56]

Mario Kart 64's track design and gameplay polarised critics. The game was panned for being un-innovative (Schneider),[11] too easy (Caron),[53] and simple and monotonous (Ward and Nick Ferguson from Edge).[63][51][63] Computer and Video Games's Ed Lomas[45] and N64 Magazine's Jonathan Nash felt that success was too dependent on getting the right power-ups.[54] Morley disliked Mario Kart 64's wide, motorway-like track design by saying that it did not provide an "adrenaline filled" experience which players might have hoped for.[59] Critics also found fault in the game's use of rubberband difficulty balancing, recognising that it gave the enemy AI an unfair advantage.[59][11][54] Technical issues such as poor collision detection and lag in the four-player "Battle Mode" were also noted.[48][56][54]

The gameplay did have supporters, who noted its large amount of courses (West, GamePro, and Electric Playground),[56][48][62] found its track designs more detailed and impressive than Super Mario Kart (Schneider and Diillard),[11][37] and thought it had a lot of replay value (Caron and GamePro).[53][62] Hyper's David Wildgoose and Jonathan highlighted the flexible turning control with the multiple-angled joystick, calling it "perfect" and true to real-life karts.[52][54] Jonathan enjoyed the amount of focus and fast reflexes required for the player.[54] Wildgoose reported having many unexpected moments while playing the game due to its "ingeniously fiendish AI" and the boxes containing different power-ups each time they're collected.[52] Reviewers, even those lukewarm towards the graphics, positively noted touches such as the 180-degree turns in Bowser's Castle, the train tracks on Kalimari Desert, the trucks in Toad's Turnpike, the cows in Moo Moo Farm, Peach's castle on Royal Raceway, and the sliding penguins in Sherbet Land as highlights, as well as smoke puffs coming out of the kart.[52][54] Critics found the multiplayer mode to be better than the single player,[63] with Schneider calling it "multi-player mayhem at its best".[11] Electronic Gaming Monthly named it a runner-up for "Multiplayer Game of the Year" (behind Saturn Bomberman) at their 1997 Editors' Choice Awards.[64]

The game was commercially popular and helped spawn several sequels which have been brought out across generations of Nintendo consoles. Mario Kart 64 placed 17th in Official Nintendo Magazine's 100 greatest Nintendo games of all time[65] and 49th in Electronic Gaming Monthly's 1997 list of the 100 best console games of all time.[66]


References



Citations


  1. "Kenta Nagata". Square Enix Music Online. Archived from the original on 15 September 2019. Retrieved 25 September 2011.
  2. Tony Mott, ed. (2013). 1001 Video Games You Must Play Before You Die. Universe Publishing. ISBN 978-1-84403-766-7.
  3. Polygon Staff (November 27, 2017). "The 500 Best Video Games of All Time". Polygon.com. Archived from the original on March 3, 2018. Retrieved December 1, 2017.
  4. "Super Mario Kart R" (PDF). Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. p. 46. Archived (PDF) from the original on 2021-06-27. Retrieved 2020-06-14.
  5. "Mario Kart 64: Classic Kart Action Is Back on Track" (PDF). Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. pp. 106–9. Archived (PDF) from the original on 2021-02-02. Retrieved 2020-06-14.
  6. "Super Mario Kart 64" (PDF). Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 120. Archived (PDF) from the original on 2020-12-06. Retrieved 2020-06-14.
  7. Mario Kart 64 Nintendo Player's Guide. Nintendo Power. 1997. pp. 4–5.
  8. Taylor 1997, p. 16.
  9. "NG Alphas: Super Mario Kart 64". Next Generation. No. 25. Imagine Media. January 1997. pp. 155–163.
  10. Thomas, Lucas M. (30 January 2007). "Mario Kart 64 VC Review". IGN. Archived from the original on 10 August 2018. Retrieved 17 January 2014.
  11. Schneider, Peer (20 February 1997). "IGN: Mario Kart 64 Review". IGN. Archived from the original on 13 April 2008. Retrieved 3 May 2022.
  12. Mario Kart 64 instruction booklet (NUS-NKTP-AUS) (PDF). Nintendo Australia. 1997. pp. 7, 18. Archived (PDF) from the original on 2021-11-23. Retrieved 2021-11-23.
  13. Skaggs 1997, p. 38.
  14. Mario Kart 64 – Analyzing and Tiering, archived from the original on 2020-02-16, retrieved 2022-02-25
  15. "Mario Kart 64 Instruction Booklet, 1997, Nintendo" (PDF). Archived (PDF) from the original on 2021-01-03. Retrieved 2016-04-25.
  16. Desmond 1997, p. 107.
  17. Saavedra, John (10 February 2017). "How Mario Kart 64 Became the N64's Best Racing Game". Den of Geek. Archived from the original on 14 June 2021. Retrieved 31 March 2021.
  18. Cardoso, Jose (9 May 2016). "20 things you didn't know about Mario Kart 64". ShortList. Archived from the original on 14 June 2021. Retrieved 31 March 2021.
  19. "Super Mario Kart R [N64 - Beta]". Unseen64. 4 April 2008. Archived from the original on 22 January 2021. Retrieved 13 August 2010.
  20. "Nintendo 64 Preview" (PDF). Maximum: The Video Game Magazine. No. 7. Emap International Limited. June 1996. p. 22. Archived (PDF) from the original on 2020-10-25. Retrieved 2020-06-15.
  21. "It Started With A Guy In Overalls". Iwata Asks: Mario Kart Wii. Nintendo of America. Archived from the original on 25 July 2015. Retrieved 25 September 2012.
  22. "What's Next for Shigeru Miyamoto?". Next Generation. No. 26. Imagine Media. February 1997. p. 144.
  23. Semrad, Ed (February 1996). "Ultra 64 Unveiled" (PDF). Electronic Gaming Monthly. No. 79. Sendai Publishing. p. 6. Archived (PDF) from the original on 2020-10-25. Retrieved 2020-06-15.
  24. "The Return of the Awesome Mario Kart!" (PDF). Maximum: The Video Game Magazine. No. 3. Emap International Limited. January 1996. p. 105. Archived (PDF) from the original on 2021-02-24. Retrieved 2020-06-15.
  25. Liedholm, Marcus (1 January 1998). "The N64's Long Way to completion". Nintendo Land. Archived from the original on 3 May 2008. Retrieved 27 March 2008.
  26. Knight, Rich (21 August 2012). "7. Magikoopa". The 10 Greatest Wizards In Video Games. Complex Gaming. Archived from the original on 9 February 2015. Retrieved 7 October 2012.
  27. "Mario Kart 64 – 1996 Developer Interview". Shmuplations. Archived from the original on 30 December 2021. Retrieved 1 June 2021.
  28. Nintendo Power 92. 1997. Mario Kart Preview, p. 55
  29. Nintendo (1996). Mario Kart 64. Nintendo. Scene: Credits. Donkey Kong 3-D model provided courtesy of Rare U.K.
  30. "Mario Kart 64 – 1996 Developer Interview". Shmuplations. Archived from the original on 30 December 2019. Retrieved 2 March 2021.
  31. Totilo, Stephen (9 March 2011). "The Maker Of Mario Kart Justifies The Blue Shell". Kotaku. Archived from the original on 7 May 2021. Retrieved 26 September 2012.
  32. "Mario Kart 64 Race Tracks cassette tape release information". Video Game Music Database. 1997. Archived from the original on 9 August 2020. Retrieved 19 November 2012.
  33. "Nintendo 64 Trilogy Music From The Greatest Nintendo 64 Games". discogs. Archived from the original on 9 July 2018. Retrieved 19 November 2012.
  34. "'Kart' Offer an N64 Treat" (PDF). Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 26. Archived (PDF) from the original on 2020-12-06. Retrieved 2020-06-14.
  35. "Mr. Lincoln, What's Next?". GamePro. No. 102. IDG. March 1997. pp. 36–37.
  36. "Mario Kart 64". Nintendo. Archived from the original on 10 October 2022. Retrieved 1 October 2020.
  37. "Mario Kart 64 on Virtual Console". NintendoLife. Brighton: Gamer Network. Archived from the original on 25 April 2021. Retrieved 25 September 2011.
  38. "Mario Kart 64 for Wii U". Nintendo of America. Archived from the original on 14 February 2021. Retrieved 30 April 2017.
  39. Peters, Jay (2021-09-23). "Nintendo Switch Online is getting an 'expansion pack' with N64 and Genesis games". The Verge. Archived from the original on 2021-09-24. Retrieved 2021-10-06.
  40. Horwitz, Jer (15 May 1997). "Saturn's Distant Orbit". GameSpot. Archived from the original on 12 March 2000. Retrieved 3 May 2022.
  41. "The Magic Box – US Platinum Chart Games". The Magic Box. 27 December 2007. Archived from the original on 9 May 2008. Retrieved 29 April 2008.
  42. "The Magic Box – Japan Platinum Chart Games". The Magic Box. 27 December 2007. Archived from the original on 17 October 2012. Retrieved 29 April 2008.
  43. "Mario Kart 64 aggregate score". Metacritic. Archived from the original on 13 January 2019. Retrieved 10 June 2021.
  44. McCall, Scott. "Mario Kart 64 – Review". AllGame. Archived from the original on 10 December 2014. Retrieved 13 April 2017.
  45. Lomas 1997, p. 61.
  46. Ferguson 1997, p. 74.
  47. Boyer 1997, p. 44.
  48. "Mario Kart 64 review". Electric Playground. Greedy Productions Ltd. Archived from the original on 9 February 2005. Retrieved 15 June 2021.
  49. "Viewpoint". GameFan. Vol. 5, no. 2. January 1997. pp. 28–30. Retrieved June 21, 2021.
  50. "Mario Kart review". GameRevolution. AtomicOnline. 6 June 2004. Archived from the original on 14 May 2006. Retrieved 15 June 2021.
  51. Ward, Trent (6 February 1997). "Mario Kart 64 review". GameSpot. San Francisco. Archived from the original on 3 May 2019. Retrieved 10 June 2021.
  52. Wildgoose, David (June 1997). "Mario Kart 64". Hyper. No. 44. pp. 38–41. Retrieved June 21, 2021.
  53. Caron, Francois (12 August 2009). "Test du jeu Mario Kart 64 sur N64". Jeuxvideo (in French). Paris: Webedia. Archived from the original on 1 May 2021. Retrieved 9 June 2021.
  54. Nash, Jonathan (April 1997). "Mario Kart 64". N64 Magazine. No. 1. pp. 66–73. Retrieved June 21, 2021.
  55. Nash, Jonathan (July 1997). "Mario Kart 64". N64 Magazine. No. 4. Future Publishing. pp. 30–45.
  56. West 1997, p. 113.
  57. White, Shaun; McComb, Dave (July 1997). "Mario Kart 64". Official Nintendo Magazine. No. 58. pp. 24–35. Retrieved June 21, 2021.
  58. "Mario Kart 64". Video Games (in German). May 1997. pp. 80–82. Retrieved June 21, 2021.
  59. Morley, Ross (9 March 2003). "Mario Kart 64 (Nintendo 64) Review – Page 1 – Cubed3". Cubed3. Archived from the original on 28 September 2018. Retrieved 9 June 2021.
  60. Barrel 1997, p. 27.
  61. Futter, Mike (2 June 2014). "Mario Kart 8 Speeds To Over 1.2 Million Sales In Opening Weekend". Game Informer. GameStop. Archived from the original on 4 June 2014. Retrieved 2 June 2014.
  62. Dr. Zombie 1997, p. 76.
  63. Ferguson 1997, pp. 75–76.
  64. "Editors' Choice Awards". Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 94.
  65. "20-11 Official Nintendo Magazine". Official Nintendo Magazine. Archived from the original on 25 February 2009. Retrieved 25 February 2009.
  66. "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 129. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.

Bibliography


  • Barrel, Corin (October 1997). "Test Nintendo 64: Mario Kart 64". Officiel Nintendo Magazine (in French). Paris: Emap Alpha (1): 22–27.
  • Boyer, Crispin (March 1997). "Review Crew: Mario Kart 64". Electronic Gaming Monthly. No. 92. Chicago: Ziff Davis. p. 44. Retrieved 9 June 2021.
  • Desmond, Mike (February 1997). "Mario Kart 64: Classic action back on track". Electronic Gaming Monthly. No. 91. Chicago: Ziff Davis. pp. 106–109. Retrieved 9 June 2021.
  • Ferguson, Nick (February 1997). "Mario Kart 64 review". Edge. No. 52. Bath: Future plc. pp. 72–74.
  • Lomas, Ed (July 1997). "Mario Kart 64 review". Computer and Video Games. Bath: Future plc (188): 60–61. Retrieved 9 June 2021.
  • Dr. Zombie (April 1997). "Nintendo 64 ProReview: Mario Kart 64". GamePro. No. 103. Newtonville: IDG Entertainment. p. 76. Retrieved 15 June 2021.
  • Skaggs, Kathy (March 1997). "Mario Kart 64 preview". GamePro. No. 92. Newtonville: IDG Entertainment. p. 38. Retrieved 9 June 2021.
  • Taylor, Matt (April 1997). "Mario Kart 64 preview". Computer and Video Games. Bath: Future plc (185): 16–17. Retrieved 9 June 2021.
  • West, Neil (June 1997). "Mario Kart 64 review". Next Generation. Bath: Future plc (30): 113. Retrieved 15 June 2021.

Notes


  1. Japanese: マリオカート64, Hepburn: Mario Kāto Rokujūyon
  2. In GameFan's review, three critics scored Mario Kart 64 differently: 95, 93, and 89.[49]



На других языках


[de] Mario Kart 64

Mario Kart 64 (jap. Originaltitel: マリオカート64, Hepburn: Mario Kāto Rokujūyon) ist ein Rennspiel, das von Nintendos Division Nintendo Entertainment Analysis & Development (Nintendo EAD) entwickelt und am 14. Dezember 1996 in Japan, am 10. Februar 1997 in Nordamerika und am 24. Juni in Europa für das Nintendo 64 (N64) veröffentlicht wurde. Das Spiel erschien später im Rahmen des Virtual-Console-Angebots außerdem am 26. Januar 2007 für den Nintendo eShop der Wii sowie im Dezember 2016 für den der Wii U.
- [en] Mario Kart 64

[es] Mario Kart 64

Mario Kart 64 (マリオカート64, Mario Kāto Rokuyon?) es un videojuego de carreras desarrollado y distribuido por Nintendo para la consola Nintendo 64. Es la segunda entrega de la serie Mario Kart y el sucesor de Super Mario Kart, de la consola SNES. Como su predecesor, es un juego de conducción de karts protagonizado por personajes famosos de Nintendo del Universo Mario, en el cual se tiene que vencer las copas en las distintas cilindradas. Fue lanzado en Japón el 14 de diciembre de 1996, en Norteamérica el 10 de febrero de 1997 y en Europa el 24 de junio de 1997. En enero de 2007, Mario Kart 64 fue lanzado como título descargable de la Consola Virtual de Wii. En 2016 fue lanzado para la Consola Virtual de Wii U.

[ru] Mario Kart 64

Mario Kart 64 (яп. マリオカート64 Марио Ка:то Рокудзюён) — видеоигра, разработанная подразделением Nintendo Entertainment Analysis and Development и выпущенная Nintendo эксклюзивно для платформы Nintendo 64.



Текст в блоке "Читать" взят с сайта "Википедия" и доступен по лицензии Creative Commons Attribution-ShareAlike; в отдельных случаях могут действовать дополнительные условия.

Другой контент может иметь иную лицензию. Перед использованием материалов сайта WikiSort.org внимательно изучите правила лицензирования конкретных элементов наполнения сайта.

2019-2025
WikiSort.org - проект по пересортировке и дополнению контента Википедии