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Mario Kart: Super Circuit[lower-alpha 1] is a kart racing video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance in 2001. The game is the third main entry in the Mario Kart series and the first for handhelds, following Super Mario Kart (1992) and Mario Kart 64 (1996). It was followed by the console game Mario Kart: Double Dash, which was released for the GameCube in 2003. The game retains traditional game elements of Mario Kart set by its predecessors, and received critical acclaim upon release.

Mario Kart: Super Circuit
North American box art
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Takeshi Ando
Yukio Morimoto
Producer(s)Shigeru Miyamoto
Kenji Miki
Composer(s)Kenichi Nishimaki
Masanobu Matsunaga
Minako Hamano
SeriesMario Kart
Platform(s)Game Boy Advance
Release
  • JP: July 21, 2001
  • NA: August 27, 2001
  • AU: September 7, 2001
  • EU: September 14, 2001
Genre(s)Kart racing
Mode(s)Single-player, multiplayer

Gameplay


Bowser, Yoshi, DK, and Wario are seen racing on Peach Circuit, the first Mushroom Cup track.
Bowser, Yoshi, DK, and Wario are seen racing on Peach Circuit, the first Mushroom Cup track.

Super Circuit is a kart racing video game in which the player races in a kart against other teams in different courses. The game retains traditional game elements of Mario Kart set by its predecessors.[1] The game screen indicates the current standings in a race, the number of laps needed to finish and incoming weapons. Like in the previous installments, players can pick up item boxes to receive a randomly selected item and use it to impede the opposition and gain the advantage. Some items, such as shells and banana peels, allow the player to hit others to slow them down, while other items, such as the star power-up, render them temporarily invincible to attacks. This is the second Mario Kart game to include coins, which increases the engine power of the karts.


Game modes


There are five game modes in Super Circuit: Mario GP, Time Trial, Quick Run, VS., and Battle. Most of the modes can be played by themselves in single-player races, while some can be played in multiplayer.


Characters


Super Circuit features the same cast of playable drivers as in the previous installment, each placed in one of three weight classes. Peach, Yoshi, and Toad are light, Mario and Luigi are medium, and Bowser, Donkey Kong, and Wario are heavy. In addition to the playable drivers, other characters have supporting roles in this game as well. Lakitu reprises his role as the referee, helping racers in various situations such as announcing laps, giving the signal to drive with a traffic light hanging on his fishing pole, and taking characters back on track in case they fall off course. Other supporting characters appearing in Super Circuit include Shy Guys, Piranha Plants, Boos and more.


Development


Mario Kart: Super Circuit was developed by Intelligent Systems and published by Nintendo.[2] Super Circuit was first announced in a press release by Nintendo on August 9, 2000, under the title Mario Kart Advance.[3]


Reception


Mario Kart: Super Circuit has received critical acclaim. In 2007, IGN named Super Circuit as the 19th best game on the Game Boy Advance.[13]

In the United States, Super Circuit sold 2.1 million copies and earned $63 million by August 2006. During the period between January 2000 and August 2006, it was the fourth highest-selling game launched for the Game Boy Advance, Nintendo DS, or PlayStation Portable in that country.[14] Mario Kart: Super Circuit has sold over 2.53 million in the United States alone, placing it onto Nintendo's Player's Choice list.[15][16] It received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[17] indicating sales of at least 300,000 copies in the United Kingdom.[18] The game has sold 5.91 million copies worldwide, making it the fourth best-selling game on Game Boy Advance and the best selling non-Pokémon game for the Game Boy Advance.[19]


Re-release


On July 28, 2011, Nintendo announced that Mario Kart: Super Circuit, as well as nine other Game Boy Advance games, will be available to limited Nintendo 3DS owners, via Virtual Console, to whom will participate in the Ambassador Program after Nintendo officially issued a price-cut to the Nintendo 3DS starting August 12, 2011. This offer was available in all territories, and only to those who became eligible in the Ambassador program (by accessing the Nintendo eShop before the date of the price-cut).[20]

It was later available for purchase for the Wii U Virtual Console in North America on November 13, 2014,[21] April 23, 2015 in Europe,[22] April 24, 2015 in Australia, and July 22, 2015, in Japan.[23]


Notes


  1. Known in Japan as Mario Kart Advance (Japanese: マリオカートアドバンス, Hepburn: Mario Kāto Adobansu)

References


  1. Harris, Craig (August 29, 2001), "Mario Kart Super Circuit", IGN, retrieved 2020-07-03
  2. Intelligent Systems Co., Ltd. (11 August 2001). Mario Kart: Super Circuit. Nintendo of America, Inc. Scene: staff credits.
  3. IGN Staff (August 9, 2000). "Four GBA Games Exposed". IGN. Retrieved May 3, 2022.
  4. "Mario Kart Super Circuit Critic Reviews for Game Boy Advance". Metacritic. Red Ventures. Retrieved April 28, 2008.
  5. Boyer, Crispin; Dudlak, Jonathan; Johnston, Chris (October 2001). "Review Crew: Mario Kart: Super Circuit". Electronic Gaming Monthly. No. 147. Ziff Davis. p. 156.
  6. Bramwell, Tom (September 27, 2001). "Mario Kart: Super Circuit Review". Eurogamer. Retrieved May 3, 2022.
  7. ゲームボーイアドバンス - マリオカート アドバンス. Weekly Famitsu. No.915 Pt.2. Pg.114. 30 June 2006.
  8. Bro Buzz (August 27, 2001). "Mario Kart: Super Circuit Review for Game Boy Advance". GamePro. International Data Group. Archived from the original on December 29, 2004. Retrieved May 25, 2021.
  9. Ajami, Amer (August 27, 2001). "Mario Kart Super Circuit Review". GameSpot. Retrieved April 28, 2008.
  10. Bub, Andrew. "Mario Kart: Super Circuit (GBA)". GameSpy. pp. 1–2. Archived from the original on August 3, 2008. Retrieved April 28, 2008.
  11. Harris, Craig (August 29, 2001). "Mario Kart Super Circuit Review". IGN. Retrieved May 3, 2022.
  12. "IGN Editors' Choice Games". IGN. Archived from the original on December 12, 2005. Retrieved April 23, 2008.
  13. Harris, Craig (March 15, 2007). "IGN: Top 25 Game Boy Advance Games of All Time". IGN. IGN Entertainment. Archived from the original on March 20, 2007. Retrieved May 3, 2022.
  14. Keiser, Joe (August 2, 2006). "The Century's Top 50 Handheld Games". Next Generation. Archived from the original on October 10, 2007.
  15. "The Magic Box — US Platinum Chart Games". The Magic Box. 2007-12-27. Retrieved 2008-04-28.
  16. Harris, Craig (2006-07-27). "Player's Choice, Round Two". IGN. Retrieved 2022-05-03.
  17. "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009.
  18. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Game Developer. Archived from the original on September 18, 2017. Retrieved May 3, 2022.
  19. Futter, Mike (June 2, 2014). "Mario Kart 8 Speeds To Over 1.2 Million Sales In Opening Weekend". Game Informer. GameStop. Retrieved 2 June 2014.
  20. "FAQ: Nintendo Ambassador Program and Free eShop Games". Nintendo Life. 2011-07-31. Retrieved 2020-07-03.
  21. "Mario Kart: Super Circuit". Nintendo. November 13, 2014. Retrieved October 24, 2020.
  22. "Mario Kart: Super Circuit". Nintendo.co.uk. April 23, 2015. Retrieved October 24, 2020.
  23. "Mario Kart Advance". Nintendo.co.jp. July 22, 2015. Retrieved October 24, 2020.

На других языках


[de] Mario Kart: Super Circuit

Mario Kart: Super Circuit, in Japan als Mario Kart Advance (マリオカートアドバンス, Mario Kāto Adobansu) bekannt, ist ein Funracer des japanischen Herstellers Nintendo für den Game Boy Advance. Das Spiel vereinigt die Elemente der Vorgängerspiele und beinhaltet unter anderem sämtliche Rennstrecken aus dem Super-Nintendo-Entertainment-System-Spiel Super Mario Kart. Das von Intelligent Systems entwickelte Spiel wurde im Jahre 2001 von Nintendo veröffentlicht und ist das erste "Mario-Kart"-Spiel für eine Handheld-Konsole sowie als Nachfolger von Mario Kart 64 das dritte Spiel der Mario-Kart-Serie. Des Weiteren ist es das einzige Mario Kart, dessen japanischer Titel nicht mit dem internationalen Titel übereinstimmt sowie das einzige von Intelligent Systems entwickelte Mario Kart; sämtliche anderen Spiele der Serie, mit Ausnahme der von Namco Bandai entwickelten Arcade-Ableger und Mario Kart 7, an dessen Entwicklung sich die Retro Studios beteiligten, wurden von Nintendo EAD entwickelt. Im Jahre 2011 wurde das Spiel exklusiv für Teilnehmer des Botschafter-Programms für den Nintendo 3DS als "Virtual-Console"-Spiel neuveröffentlicht, seit dem 23. April 2015 ist es für die Virtual Console der Wii U käuflich erwerbbar.[1]
- [en] Mario Kart: Super Circuit

[es] Mario Kart: Super Circuit

Mario Kart: Super Circuit, conocido en Japón como Mario Kart Advance (マリオカートアドバンス, Mario Kāto Adobansu?), es un videojuego de carreras desarrollado por Intelligent Systems y distribuido por Nintendo para Game Boy Advance. Es la tercera entrega de la serie Mario Kart y la primera en aparecer para una videoconsola portátil. El juego fue lanzado en Japón el 21 de julio de 2001, en Norteamérica el 27 de agosto de 2001 y en Europa el 14 de septiembre de 2001. Es el sucesor de Mario Kart 64 (1996) y el predecesor de Mario Kart: Double Dash!! (2003).



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