Famicom Wars[lower-alpha 1] is a wargame developed by Nintendo and Intelligent Systems and published by Nintendo for the Famicom. It was released on August 12, 1988 in Japan.[1] It was later re-released on Virtual Console. It is the first game in the Wars series.
Famicom Wars | |
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Developer(s) | Intelligent Systems Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) | Satoru Okada Kenji Nishizawa |
Producer(s) | Gunpei Yokoi |
Designer(s) | Hiroji Kiyotake Hirofumi Matsuoka |
Programmer(s) | Toru Narihiro |
Artist(s) | Makoto Kano |
Composer(s) | Hirokazu Tanaka Kenji Yamamoto |
Series | Wars |
Platform(s) | Family Computer |
Release |
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Genre(s) | Turn-based tactics |
Mode(s) | Single-player |
Players take control of one of two warring nations, Red Star and Blue Moon, as they seek to establish turn-based dominance over each other. After selecting which stage to start the game and setting which, if either, player will be controlled by a person, the Red Star army is given the first turn. The objective in each stage is to either capture the enemy's headquarters or destroy all remaining enemy units in one turn. During each turn, the player is given a certain amount of funds which can be used to build units in factories, seaports, and airports under their command; additional funds are earned by conquering cities near their headquarters. Each unit has their own speciality and unique abilities, with ten land units (including two foot soldier units), four air units, and two sea units. Some units have heavier firepower than others, while others provide support to allies. Only foot soldier units are capable of conquering cities, which can then be used to repair or refuel damaged units. There are 15 maps available at the start of the game, with two secret ending maps dependent on which nation the player fights for when playing against the computer.
Development of Famicom Wars began as Intelligent Systems changed its direction from creating hardware to developing simulation games.[2]
On release, Famicom Tsūshin (now Famitsu) scored the Famicom version of the game a 33 out of 40.[3][1] The 1989 "All Soft Catalog" issue of Famicom Tsūshin included Famicom Wars in its list of the best games of all time, giving it the Best Simulation and Best Commercial awards.[4]
The original Famicom Wars was followed by a series of sequels which were released only in Japan as well, which includes Game Boy Wars in 1990 and Super Famicom Wars in 1998, both which were developed by Intelligent Systems and Nintendo, as opposed to a sub-series of sequels to the original Game Boy Wars, which were developed and published by Hudson Soft. The series eventually made its international debut with Advance Wars, released for the Game Boy Advance in 2001. The maps from both Famicom Wars and Super Famicom Wars were later included in Advance Wars and its sequels.[5]
A group of six soldiers from the game appears in the Wii game Captain Rainbow. The soldiers aspire to win the volleyball gold medal.[6]
Super Famicom Wars | |
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Toru Narihiro |
Producer(s) | Takehiro Izushi |
Artist(s) | Masahiro Higuchi |
Composer(s) | Yuka Tsujiyoko |
Series | Wars |
Platform(s) | Super Famicom |
Release |
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Genre(s) | Turn-based tactics |
Mode(s) | Single-player, multiplayer |
The fourth game in the series, Super Famicom Wars,[7] features four playable armies (Red Star, Blue Moon, Green Earth, and Yellow Comet), and allows the player to choose from one of seven COs (commanding officers) to represent their army. Additional features, such as covering the map with "fog of war" that can hide enemy units, are added to improve player customization.[8] It was available to download to writable Nintendo Power cartridges in May 1998[9][7] and released for the Satellaview Super Famicom add-on.[7] The game was available on Nintendo's Japanese Virtual Console for Wii,[10] Wii U,[11] and 3DS platforms.[12] An English-language fan translation was released in 2018.[8]
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: CS1 maint: archived copy as title (link)
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