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Need for Speed: World (previously known as Need for Speed: World Online) was the fifteenth installment in the racing video game Need for Speed franchise published by Electronic Arts. It was co-developed by EA Black Box (rebranded as Quicklime Games when the game was developed) and EA Singapore. It was the first freemium massively multiplayer online racing game in the Need for Speed series and was available on Microsoft Windows. World was released worldwide on July 27, 2010. However, people who ordered a "Starter Pack" had an early "head-start" in the game, which started on July 20, 2010.[1][2]

Need for Speed: World
Cover art featuring a Lamborghini Gallardo and a Nissan 370Z being chased by police
Developer(s)Quicklime Games
EA Singapore
Publisher(s)Electronic Arts
Composer(s)
SeriesNeed for Speed
Platform(s)Microsoft Windows
ReleaseJuly 27, 2010
(July 20, 2010, for users who pre-ordered the Starter Pack)[1]
Genre(s)Massively multiplayer online racing game
Mode(s)Multiplayer

Need for Speed: World, along with other EA free-to-play titles Battlefield Heroes, Battlefield Play4Free, and FIFA World, went offline on July 14, 2015.


Gameplay


A screenshot of early gameplay, when the game was known as Need for Speed: World Online. World combines elements of role-playing with illegal street racing.
A screenshot of early gameplay, when the game was known as Need for Speed: World Online. World combines elements of role-playing with illegal street racing.

World has a similar gameplay style to 2005's Most Wanted and 2006's Carbon, focusing on illegal street racing, tuning, and police chases, and added some elements to the game such as "power-ups" (somewhat similar to Mario Kart). World was set in a fictional city which combined the cities of Rockport from Most Wanted and Palmont from Carbon into its map design, with redesigned graphics and new locations added to the map to connect the two cities. The game featured over 100 licensed cars consisting of multiple different variations of some. Manufactures ranged from Alfa Romeo to Volkswagen and there were over thirty manufacturers in the game.

Initially, after reaching a certain level, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase a "Starter Pack". Without it, the player was allowed to continue playing the game but would cease to earn experience and cash.[3][4] On September 8, 2010, in celebration of the game reaching 1,000,000 registrations, the game was made completely free-to-play and the level cap was removed.[5]

In the initial release of version 4 (July 20, 2010)[clarification needed], car performance could be improved via street or pro upgrade kits (purchased with in-game cash), depending on the car. The game also had "driver skills", three of which directly improved performance (acceleration, handling, top speed) and applied to any car that a player was driving. The skills unlocked as a player leveled up and a player could select up to 49 of 81 possible skills.[3] Once a skill was chosen, it couldn't be undone, and players would have to start with a new profile or account and level up again in order to choose a different set of skills. In a later update, the upgrade kits were removed and replaced by performance parts, each car having its own set of performance parts.[6] Later, "driver skills" were removed from the game and replaced with skill mods, each car having its own set of skill mods, which consisted of things such as increasing the car's impact force or earning more money from a race. The lowest rated parts and skill mods could be directly purchased for free using in-game "cash", but higher rated parts and skill mods could only be won by chance from card packs, either free "lucky draw" card packs rewarded at the end of any event, or card packs purchased with real money converted into the games microtransaction currency called "speed boost".[7][8]

Visual aftermarket parts were made available in an update released on March 16, 2011, and later added to lucky draw in another update in December 2011. All the in-game cash bodykits from previous versions were removed, however, most body kits required SpeedBoost to purchase. There were several choices of customization, some which were exclusive to specific cars. Along with body kits there were spoilers, wheels, neons, hoods, window tint and license plates. Most of these parts, like bodykits, had to be paid with by SpeedBoost. Players could also redeem gifts that they could equip to their cars.


Development


The game was first announced to be free-to-play. In October 2009, World was opened to public beta-testing limited to residents of Taiwan. There have been seven closed beta sessions in total. Except the first one, all were available worldwide to residents who sign up, meet admission criteria, and get accepted.

The main part of the game's map was completed on October 26, 2010, when the final three areas (Downtown Rockport, Kempton, Fortuna) and the Turnpike bridge were added to the map.

Over time, the priority on game development transitioned into focusing on increasing revenue, so plans such as adding Carbon's canyons to the map, completion of the final link area, and addition of NFS Undercover's map to the game, were dropped and eventually most of the development focused on adding more cars to the game, since the cars helped increase revenue, and the game evolved into a "pay to win" game as the best cars could only be purchased with real money.[9]

The EA Canada NFS World team, later named Quicklime Games, which was in charge of game development, maintenance and updates, was shut down on April 25, 2013.[10]

On September 10, 2013, a Community Manager announced that Easy Studios (developers for Battlefield Play4Free) took over from what was left of the Quicklime Game team.[11]


Reception


Need for Speed: World received mixed reviews from critics.[12]

The highest praise of the game came from GamingXP, which commented that "The game feels like a combination of previous Need for Speed games except the single player has been cut off. Add some role-play elements and you have a racing MMO."[18] PC Format gave a somewhat mediocre review in their October 2010 issue, concluding that the game "feels like a missed opportunity."[19] Eurogamer commented that "It's a real shame that the MMO aspect of World is effectively a needlessly elaborate lobby."[20] In November 2012, World surpassed twenty million registered users.[21]


Closure


On April 15, 2015, EA announced that on July 14, 2015, they would be closing Need for Speed: World and turning off services for the game, as the publisher felt "that the game no longer lives up to the high standard set by the Need for Speed franchise." The ability to purchase SpeedBoost and create new accounts were disabled since the announcement.[22][23]


Preservation project


Preservation efforts by fans to reverse engineer and make a playable version of the game led to a network of private servers under the title "Soapbox Race World" in 2017.[24][25]


References


  1. "Need for Speed World Launches July 27". Electronic Arts. July 9, 2010. Archived from the original on July 13, 2010. Retrieved November 20, 2010.
  2. "Impulse Driven: Need for Speed World". Stardock Corporation. February 8, 2010. Archived from the original on May 29, 2010. Retrieved February 10, 2010.
  3. GameTrailers. "Need For Speed World review". YouTube. Archived from the original on December 15, 2021.
  4. Hahn, Drew (May 18, 2010). "What is the Need For Speed Starter Pack?". Archived from the original on May 20, 2010. Retrieved November 20, 2010.
  5. Hahn, Drew (September 9, 2010). "Need for Speed World Goes Free to Play". Archived from the original on September 8, 2010. Retrieved November 20, 2010.
  6. EA, NeedForSpeed. "Ask Marc (performance parts)". YouTube. Archived from the original on December 15, 2021.
  7. EA, NeedForSpeed. "Ask Marc (skill mods)". YouTube. Archived from the original on December 15, 2021.
  8. "NFS World: Skill Mods announced".
  9. "3 Ways Mobile Games Are Destroying the Video Game Industry". March 4, 2014.
  10. Lien, Tracey (April 25, 2013). "EA restructure results in hundreds of layoffs, two studios closed". Polygon.
  11. "EA Forums". ea.com. Archived from the original on January 26, 2016.
  12. Need for Speed World Critic Reviews for PC. Metacritic. Retrieved December 2, 2010.
  13. NFS World Online Reviews. 1UP. Retrieved November 20, 2010.
  14. Need for Speed World MMO Review. Eurogamer.net. Retrieved November 20, 2010.
  15. Need for Speed World Review, PC Reviews. GamesRadar. Retrieved November 20, 2010.
  16. Need for Speed World Video Game, Review. GameTrailers.com. Retrieved November 20, 2010.
  17. (2010-08-06). Need for Speed World Review. IGN. Retrieved November 20, 2010.
  18. "NFS World Review". GamingXP. July 27, 2010. Archived from the original on October 7, 2011. Retrieved August 26, 2011.
  19. "Need for Speed: World – Critic Reviews". Metacritic. December 24, 2010. Retrieved August 26, 2011.
  20. Jon Blyth (August 2, 2010). "Need for Speed: World review". Eurogamer. Retrieved August 26, 2011.
  21. Kyle Hayth. "Need for Speed World: 20 Million Registered Users Racing Down the Lanes". browsergamez.com. Archived from the original on January 26, 2013. Retrieved November 7, 2011.
  22. "The Race is Coming to an End". NeedForSpeed.com. April 15, 2015. Archived from the original on April 17, 2015. Retrieved April 15, 2015.
  23. Makuch, Eddie (April 15, 2015). "EA Closing Battlefield Heroes, Need for Speed World, FIFA World, and More". GameSpot. Retrieved April 15, 2015.
  24. Arguello, Diego (June 11, 2020). "How players resurrected the Need for Speed MMO you didn't even know existed". PC Gamer. Retrieved February 15, 2021.
  25. "Soapbox Race World". soapboxrace.world. Retrieved February 15, 2021.



На других языках


[de] Need for Speed: World

Need for Speed: World (kurz NFSW) war der 15. Teil der von Electronic Arts entwickelten Computerrennspielreihe Need for Speed und erschien am 27. Juli 2010 für Windows. Es war das erste reine Online-Spiel der Reihe, welches auch Rollenspielelemente beinhaltete. Am 14. Juli 2015 wurden die Server für das Spiel abgeschaltet, was gleichzeitig das Ende des Spiels bedeutete.
- [en] Need for Speed: World

[it] Need for Speed: World

Need for Speed: World (precedentemente conosciuto come Need for Speed: World Online) è stato un episodio della serie Need for Speed pubblicato da Electronic Arts[1]. Questo titolo è co-sviluppato da Quicklime Games e EA Singapore, esso è un gioco di guida arcade in versione Massive Multiplayer Online. Dal lancio al 9 settembre 2010 era un gioco a pagamento, infatti, per accedere a tutti e 50 i livelli, si doveva acquistare lo Starter Pack che comprende anche 8000 SpeedBoost (moneta virtuale di Need For Speed World) e una macchina in omaggio, il tutto al costo di 20€. I giocatori che non acquistavano lo starter pack potevano giocare solo fino al decimo livello. Dal 9 settembre è diventato un gioco free-to-play, difatti tutti potranno arrivare al livello 60. Il 15 aprile 2015 viene annunciata la chiusura dei server del gioco. Il 14 luglio dello stesso anno il gioco è andato offline, come annunciato precedentemente. Il 15 aprile 2015 sulla pagina Facebook ufficiale di Need for Speed: World è stato fatto sapere ai giocatori che in data 14 luglio 2015 i server verranno chiusi, e qualche ora dopo il sito web di Need for Speed: World reindirizzerà gli utenti al sito

[ru] Need for Speed World

Need for Speed World (с англ. — «Жажда скорости: Мир»), ранее известная под названием Need for Speed World Online — многопользовательская компьютерная игра серии Need for Speed, изданная компанией Electronic Arts в 2010 году для платформы Windows. Разработка велась студиями EA Black Box и EA Singapore, позднее разработка и поддержка перешла к PopCap Games и QuickLime (позднее эти студии были расформированы и осталась лишь группа, которая поддерживала игру и серверы). Need for Speed: World переведена на несколько языков, включая русский. Композитор — Мик Гордон[1].



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