Ultimate Custom Night is a point-and-click survival horror video game developed and published by Scott Cawthon. It is the second spin-off game in the Five Nights at Freddy's series and the eighth game overall. Featuring over 50 characters from the previous games to fend off against, players can customize each antagonist's difficulty level to either facilitate or hinder survival. They can also customize their office room, and complete various challenges presented by the game.
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Ultimate Custom Night | |
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Developer(s) | Scott Cawthon |
Publisher(s) | Scott Cawthon (PC) Clickteam LLC USA (Console and Mobile) |
Composer(s) | Leon Riskin |
Series | Five Nights at Freddy's |
Engine | Clickteam Fusion 2.5 |
Platform(s) | Microsoft Windows iOS Android PlayStation 4 Xbox One Nintendo Switch |
Release | Microsoft Windows
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Genre(s) | Survival horror, point-and-click, strategy |
Mode(s) | Single-player |
Originally announced as DLC for 2017's Freddy Fazbear's Pizzeria Simulator, the game was later turned into a standalone release due to its size. It was released for free on Microsoft Windows on June 27, 2018 via Steam and Game Jolt. A mobile port for iOS and Android was released on April 28, 2020, and a console port for the PlayStation 4, Xbox One, and Nintendo Switch was released on April 30, 2021. A sequel, Five Nights at Freddy's: Help Wanted, was released on May 28, 2019.
The game allows the player to choose from 50 characters from the first six main Five Nights at Freddy's games and FNaF World, and set their difficulty levels for the night from a minimum of "0" to a maximum of "20". During the night, the player must keep track of several mechanics, such as doors, ventilation systems, and air duct systems to avoid being attacked by the animatronics. The player can earn "Faz-Coins" to buy power-ups, plushies to stop certain animatronics, and a "Death Coin" to eliminate an animatronic of the player's choice from the current night. The player is also able to select the office setting, choose power-ups that may help them during the night, and select 16 challenges available to them. The objective is to survive from 12 a.m. to 6 a.m., with each hour in-game lasting 45 seconds.[1] In the final release, 59 characters from the franchise were included, with some appearing without the player's choice. Of these extra nine, Dee Dee from FNaF World has the ability to randomly spawn and summon either a character that isn't currently active or one of six that are unavailable to the player, with a new form of her named XOR being able to summon all of the extra six. An Easter egg involving using the Death Coin on Golden Freddy when he's the only active character on a night and set to "1" difficulty triggers a jumpscare from Fredbear, the earlier incarnation of Golden Freddy who had previously only appeared in minigames.
While it's unclear if the game is canon to the franchise, players have come up with theories as to how the game might fit into the series' timeline. As such, the following is speculation.
Taking place after the previous installment, the player assumes the role of series antagonist William Afton, who was killed in a fire at the end of the sixth game and is now trapped in a purgatory-like state, tortured by various animatronics as consequences of his actions. Some of the speaking antagonists mention an unknown entity, referred to as "the one you should not have killed", who is thought to stay with Afton to torture him. The entity is widely regarded to be the spirit living inside Golden Freddy because, after unlocking every intermission cutscene, a cutscene of Golden Freddy, twitching and surrounded by darkness, is shown. Golden Freddy is also the only character that will kill the player upon attempting to use the death coin on him (only if he is set to "1" and is the sole active animatronic). A rare screen also shows an obscured face of a small, grinning child thought to be the "vengeful spirit", whose voice is rarely heard through a few of the characters. During the night, if Old Man Consequences is set to "1" and all other characters are inactive, then, after catching a fish, a scene from FNaF World will be shown. The player takes control of a bear sprite (possibly Golden Freddy) and speaks with Old Man Consequences, who tells them to leave the "demon" (Afton) to his own demons and rest their own soul. The only way of returning to the main menu from here is to close the game or drown in the lake, which will cause the game to crash.
Despite the game's apparent non-canonicity, the anthology novel series Fazbear Frights contains several references to it. This mainly comes from a story called "The Man in Room 1280" featured in the fifth book, Bunny Call, which tells of a burned man who is kept alive by a shadow child despite the fact that he should be dead and suffers nightmares. In the following book, Blackbird, the epilogue confirms that this man is actually William Afton; implying that Afton did not end up in purgatory as players have speculated, but was kept alive and tortured with nightmares by the vengeful spirit inside Golden Freddy. Although Cawthon did not confirm whether the Fazbear Frights series is canon or not, he said that it's supposed to reveal mysteries from the previous games.
In February 2018, after the release of Freddy Fazbear's Pizzeria Simulator, Cawthon announced in a Steam post that he would think about gaining help from larger publishers in making future games.[2] In an edited version of the same post, he added that he would be developing an "ultimate custom night" add-on for Freddy Fazbear's Pizzeria Simulator, which, as revealed on his website, would have more than 50 animatronics from the entire series attacking the player. After realizing the size of the update, Cawthon decided to make it its own separate game. As he was programming the characters in the game, he would update the "progress bar" on his website, along with a brief description of the characters on a Steam post. The game was due for release on June 29, 2018. However, on June 22, in a Steam post by Cawthon, he revealed that he had planned to release the game on that day, but he had promised YouTuber Lewis Dawkins (a.k.a. "Dawko") that he would not release it before he came back from a cruise vacation, so he would wait until Dawkins returned from vacation on June 27 to release the game.[3]
Ultimate Custom Night received mostly positive reviews. Rock Paper Shotgun deemed the game "an intriguing mess",[4] with PC Gamer calling it "a neat, customisable take on the classic survival horror formula".[5]
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