Star Wars Jedi: Fallen Order is a 2019 action-adventure game developed by Respawn Entertainment and published by Electronic Arts. The story, set in the Star Wars universe five years after Star Wars: Episode III – Revenge of the Sith, follows Jedi Padawan Cal Kestis, who becomes a target of the Galactic Empire and is hunted throughout the galaxy by the Imperial Inquisitorius while attempting to complete his training, reconcile with his troubled past, and rebuild the fallen Jedi Order. In the game, Cal can use his lightsaber and Force powers to defeat enemies ranging from stormtroopers to wild beasts that are native to each planet he explores. The game adopts a Metroidvania style of exploration and progression, as each location is filled with multiple shortcuts and secret rooms that are inaccessible until Cal gains the appropriate abilities or tools.
The game was directed by Stig Asmussen, who joined Respawn in 2014. The game began development as an original title unrelated to Star Wars, but the combat system drew attention from various staffers at EA who felt it would work well as a Star Wars game. The team collaborated closely with Lucasfilm while creating the game. They took inspirations from Metroid Prime, The Legend of Zelda: Wind Waker and Dark Souls when they were developing the game's combat system and designing the levels, while Rogue One and Star Wars Rebels influenced the game visually. The game's voice cast includes Cameron Monaghan as Cal Kestis and Debra Wilson as his mentor Cere. Ben Burtt provided the voice for Cal's companion droid BD-1, while Forest Whitaker reprised his role from Rogue One as Saw Gerrera.
First revealed in May 2016, the game was released for Windows, PlayStation 4 and Xbox One in November 2019, and for PlayStation 5 and Xbox Series X and Series S in June 2021. The game received generally favorable reviews, with critics praising the game's combat, characters, performance, and world design, though it received criticisms for its story, technical issues and lack of polish at release. It was a commercial success, selling more than 10 million copies by 2020, and became Respawn's most profitable premium project by dollar sales. It was nominated for several end-of-the-year accolades, including Best Action/Adventure Game at The Game Awards 2020. A sequel, Star Wars Jedi: Survivor, is set to release in 2023.
Star Wars: Jedi Fallen Order is an action-adventure video game played from a third-person perspective. The protagonist, Cal, can use his lightsaber to strike at enemies, as well as blocking incoming attacks whether melee or ranged. Cal's block meter will deplete gradually as he blocks incoming attacks, eventually opening a window of opportunity for opponents to attack. If the player is able to block just before an opponent attack, Cal will parry them or deflect incoming projectiles, heavily depleting an opponent's block meter, opening them up for attack. Some enemies will glow red as they attempt to launch an unblockable attack. Cal can either quickly sidestep or dodge to avoid being hit or use Force abilities to interrupt them.[1] Cal only has one lightsaber at the beginning of the game, though he will acquire a double-bladed lightsaber on the planet Dathomir, and eventually gain the ability to dual-wield them.[2][3]
Throughout the game, Cal is accompanied by a droid named BD-1. The droid will help Cal access chests and terminals, as well as healing Cal using Stim Canisters.[4] The game can only be saved manually at checkpoints, which appear as "meditation circles." At these meditation circles, the player can spend the skill points and "rest," which replenishes Cal's health, Force energy, and healing items, but causes all enemies to respawn. Dying in battle will cost players experience points, though lost XP can be regained by damaging the opponent that has previously killed Cal.[5]
Cal also has access to several Force powers, which are used in both combat and puzzle scenarios. At the beginning of the game, Cal only has an ability known as "Force slow," which can significantly slow down an enemy. Eventually, Cal will acquire more powerful Force powers, including Force push and Force pull, as well as wall-run and double-jump, allowing him to reach previously inaccessible areas.[1] The usage of these Force powers is governed by the Force meter, which will replenish only when Cal damages an enemy using regular attacks.[4] As players progress in the game, they will gain skill points which can be used to upgrade Cal's combat skills, which are divided into three major categories: Survival, Lightsaber, and Force.[2] Enemy types range from Imperial stormtroopers, droids, and Purge Troopers, who have been trained specifically to battle Jedi, to wild beasts that are native to each planet Cal explores.[1] The game's bosses include Inquisitors, who also wield lightsabers and the Force, bounty hunters hired to hunt down Cal, large vehicles such as AT-STs, and wild beasts like the Oggdo Bogdo and the Gorgara.[6] Some of the bosses are part of the main story, while some are optional battles that players may miss.[1]
The game adopts the "Metroidvania" style of exploration and progression. It features five major explorable planets that players can return to regularly, including Bogano, Zeffo, Kashyyyk, Dathomir and Ilum.[7] The ship Stinger Mantis serves as the small hub area where Cal can talk to other non-playable characters, and is used to travel between planets.[8] In each planet, the locations are inter-connected, and players can find shortcuts which allow them to progress through an area quickly in subsequent visits. Some areas may remain inaccessible until later in the game when Cal unlocks certain abilities, transversal techniques or navigational items.[9] When requested, BD-1 will project the map hologram of the planet, showing players the location of the current objectives. Doors that can be opened are highlighted in green, and gates that cannot be opened yet are highlighted in red.[4] As the player explores different locations, BD-1 will occasionally request to scan items, granting players a small amount of experience points. Through exploration, players will access chests, which unlock additional cosmetic items such as outfits for Cal, new colour scheme for BD-1 and paint jobs for the ship. The color of Cal's lightsabers can also be modified. Cal will also find echoes which provide players with addition details about the game's world and story, and life and Force essences, which permanently increase the player's health and Force meter.[10] BD-1 can also be upgraded with abilities, allowing Cal to navigate the environment easily and occasionally assisting him in combat, though some upgrades can be easily missed.[11]
With the addition of a Star Wars Day update released in 2020, players can access the Meditation Arena through the meditation circles. This allows them to complete combat challenges, involving fighting multiple waves of enemies in arenas based on certain locations from the story mode; completing these challenges awards the player with one to three stars, depending on whether the player abided by restrictions on the character's health (i.e. never recovered health or took any damage), which can be used to unlock additional skins for BD-1. The Meditation Arena also includes a battle grid, where the player can face off against their own custom enemy wave, while being able to grant themselves invincibility, unlimited Force, and other cheats.[12]
Star Wars Jedi: Fallen Order takes place five years after the events of Revenge of the Sith. The game follows Jedi Padawan Cal Kestis (Cameron Monaghan) as he is being hunted by the Second Sister (Elizabeth Grullón) and her partner, the Ninth Sister (Misty Lee), both trained by the Sith Lord Darth Vader (Scott Lawrence) as part of the Imperial Inquisitors program. Supporting characters include: Cal's friend and scrapping partner Prauf (JB Blanc); former Jedi Knight-turned-mercenary Cere Junda (Debra Wilson); Greez Dritus (Daniel Roebuck), owner and pilot of the Stinger Mantis and Cere's friend; BD-1 (Ben Burtt), a small droid which befriends and accompanies Cal; Jedi Master Eno Cordova (Tony Amendola), who appears in hologram messages; Partisan leader Saw Gerrera (Forest Whitaker); Merrin (Tina Ivlev), one of the last surviving members of the Nightsister clan of Dathomir; and Dark Jedi Taron Malicos (Liam McIntyre). Wookiee chieftain Tarfful briefly appears on Kashyyyk, while Cal's former Jedi Master, Jaro Tapal (Travis Willingham), and numerous clone troopers (Dee Bradley Baker) appear in flashbacks. The Grand Inquisitor is featured as an unseen character often contacted by the Second and Ninth Sister, with Cal only hearing the former two Inquisitors' sides of their correspondence.
Five years after the Great Jedi Purge and the Galactic Republic's conversion into the Galactic Empire, former Jedi Padawan Cal Kestis is hiding on the planet Bracca, where he works as a scrapper salvaging ships from the Clone Wars. After Cal is recorded by an Imperial Probe droid using the Force to save his friend Prauf, two Inquisitors known as the Second Sister and the Ninth Sister are sent to investigate. After the Second Sister kills Prauf for speaking up against the Empire, Cal makes his escape, briefly engaging in a duel with the Second Sister before he is rescued by former Jedi Knight Cere Junda and her partner, pilot Greez Dritus, on their ship, the Stinger Mantis.
Cere takes Cal to the planet Bogano in the hopes that he can access an ancient vault. En route to the vault, Cal befriends a small droid named BD-1, who shows him a message from former Jedi Master Eno Cordova, revealing that the vault was built by an ancient civilization called the Zeffo and that a Jedi Holocron containing a list of Force-sensitive children has been hidden inside by Cordova. Cere believes the list could help rebuild the Jedi Order, but the only way to access the vault is by following Cordova's path. Cal heads to the Zeffo homeworld and explores an ancient temple, finding a clue pointing to Cordova's friend, the Wookiee chieftain Tarfful. On the Wookiee homeworld of Kashyyyk, Cal encounters notorious insurgent Saw Gerrera, whom he helps free several Wookiees enslaved by the Empire.
Unable to find Tarfful, Cal returns to Zeffo to find more clues regarding the vault but is ambushed by the Second Sister, who reveals herself as Trilla Suduri, Cere's former Padawan. She explains that she was captured by the Empire after Cere betrayed her hidden location under torture, and warns Cal that Cere will inevitably betray him once they find the Holocron. Eventually, Cal learns he requires a Zeffo artifact called an Astrium to unlock the vault, before being captured by a Haxion Brood bounty hunter and forced to fight in a gladiatorial arena owned by Haxion boss Sorc Tormo. After Cere and Greez rescue him, Cal returns to Kashyyyk to meet with Tarfful, who instructs him to investigate the top of the Origin Tree. At the top of the tree, he finds another recording of Cordova saying that an Astrium can be found in a Zeffo tomb on Dathomir before being attacked by the Ninth Sister, whom he defeats.
On Dathomir, Cal's progress is impeded by Nightsister Merrin, who blames the Jedi for the massacre of her people during the Clone Wars, and attempts to keep him away using an army of revenants. After experiencing a flashback of his former master, Jaro Tapal, sacrificing himself to protect him during Order 66, the kyber crystal of Cal's lightsaber is destroyed. He meets former Jedi Taron Malicos, who crash-landed on Dathomir during the Purge and has been seeking to learn the magic of the Nightsisters, over time going insane and succumbing to the dark side of the Force. Cal refuses Malicos' offer to teach him this dark power and flees after Merrin attacks them both. Aboard the Stinger Mantis, Cere admits she cut her connection to the Force after briefly falling to the dark side upon learning Trilla became an Inquisitor. After traveling to Ilum to rebuild his lightsaber, Cal returns to Dathomir, where he retrieves the Astrium and overcomes his guilt for his part in Jaro's death. He defeats Malicos with the unexpected aid of Merrin, who agrees to join the Stinger Mantis crew.
Back on Bogano, Cal unlocks the vault, experiencing a vision of Force-sensitive children being attacked by the Empire while he becomes an Inquisitor himself. After escaping the vision, Trilla attacks him and steals the Holocron. Cere reassumes her role as a Jedi and knights Cal before revealing she knows where Trilla is going. The pair infiltrate the Fortress Inquisitorius on Mustafar's oceanic moon Nur, battling their way through legions of stormtroopers before finally reaching Trilla. Cal defeats Trilla and retrieves the Holocron. Cere then reconciles with Trilla, with the latter returning to the light for a brief moment before Darth Vader appears and kills her. Unable to defeat Vader, Cal and Cere barely escape from his grasp and are saved from drowning by Merrin. Back on the Stinger Mantis, the crew celebrates having accomplished their mission before coming to the realization that the children listed on the Holocron may well spend the rest of their lives in danger should they become Jedi, and should be left alone to decide their own destinies. Cal unceremoniously destroys the Holocron with his lightsaber and asks where they will go next.
Following his exit from Santa Monica Studio, Stig Asmussen, who had previously directed God of War III, joined Respawn Entertainment in 2014 as the studio's game director, leading the studio's second development team while the first development team was working on the Titanfall games. Prior to the game's development, publisher Electronic Arts (EA), who then held exclusive rights to developing Star Wars games, and Respawn discussed the possibility of making a Star Wars game but it did not materialize.[13][14] The game began development as an original game unrelated to Star Wars, but the combat system drew attention from various people at publisher EA, who felt the game would work well as a Star Wars game and asked Respawn if they would be interested.[15] When Respawn met with representatives from Lucasfilm, the IP owner was wary of making a game about Jedi since it was considered to be a sacred part of the franchise. Instead, it expressed interest in a game starring a smuggler or a bounty hunter whose primary weapon of choice is a blaster. However, this was at odds with Asmussen's vision for the game and the team's skillset of making third-person action games, thus the team had to take some time to convince Lucasfilm to have Jedi and lightsaber combat be the focus. According to Asumussen, Lucasfilm served as an appraiser of ideas, in which they would regularly have discussion regarding the game's authenticity to the Star Wars universe.[16]
The game's development was completed on October 18, 2019, with Respawn confirming it had been declared gold, indicating it was being prepared for duplication and release.[17] At launch, the game received criticisms for its abundance of software bugs. Respawn once considered delaying the title to further polish the game, but ultimately decided to release the game during the holiday season.[18]
Aaron Contreras led the game's writing team, which also included Chris Avellone and four other writers,[19] some of whom have previously worked on Star Wars animation shows including The Clone Wars and Rebels.[20] The team chose to set the game between Episode III and Episode IV because this period features elements and imagery that were instantly recognizable to fans of the franchise but remained relatively less explored in mainstream idea. According to Jeff Magers, the game's lead level designer, the period between Episode III and Episode IV was dominated by the totalitarian Empire, making it "a perfect place for a video game hero, as a flickering candle of light in a very dark place."[21] The team wanted to create an "authentic" Jedi story and a classic hero journey,[22] and wanted it to evoke feelings of the original trilogy.[23] At the beginning of the game, Cal is not yet a Jedi, as his training ended abruptly as the Jedi were purged during Order 66. Fallen Order, therefore, was described as a "David and Goliath story," focusing on "the classic battle of good versus evil."
One of the main themes of the story was "trauma," and how people react in moments of desperation was described to be at the "emotional heart" of the story. This was mainly reflected through Cal's journey as he gradually becomes more competent and confident in his own abilities and slowly goes from being hesitant to trust people to ultimately bonding with the game's cast of supporting characters as they rebel against the Empire.[20][24] Cameron Monaghan provided voice and motion capture for the character. The game has a male human character as its protagonist because the sequel film trilogy already has Rey as the central character, and the team believed that an alien protagonist would "alienate" a lot of fans of the series.[25] Elizabeth Grullon provided the voice for the Second Sister. The character's British accent was improvised during the recording sessions as she "had a strong intuition" that Trilla had a British dialect when she first read the script. The character first appeared in comic series Darth Vader: Dark Lord of the Sith, though she was created by Respawn and Lucasfilm for the game.[26]
The ship Stinger Mantis was designed by Star Wars artist Doug Chiang, while its captain Greez Dritus belongs to a new alien species made for Fallen Order. According to Asmussen, the character was inspired by "John C. Reilly and Mr. Furley from Three's Company." BD-1 took two years to design. Throughout the game, Cal gradually bonded with BD-1, a relationship which Asmussen compared to that of Charlie Brown and his animal companions Snoopy and Woodstock.[13] The droid was initially codenamed "bird dog", as its design was reminiscent to that of a bird, while having the personality of a dog.[27] As a companion robot, Respawn designed it to be very "personable," and described it as Cal's best friend. The team initially design a bolster for BD-1 so he could fly around, but later settled for a bipedal design because the team wanted him to be an exploration droid. It has a pair of big eyes, which allow him to scan different objects and project a map hologram. The team initially brainstormed about giving the droid lines of dialogue, though ultimately decided to work with Ben Burtt to create its beeping sounds.[13] Cal was initially envisioned as a "tinkerer" who would create BD-1 from scraps, and BD-1 would serve as Cal's backpack. This idea was, however, abandoned. Early design of the BD-1 is reminiscent to that of BB-8 from the sequel trilogy, though they had to change its design once they saw the trailer for Star Wars: The Force Awakens. Purge Troopers were created in conjunction with Marvel Comics. While they were first seen in comic books, Fallen Order would mark their first appearance as enemy combatants.[28]
Respawn wanted players to explore the world without having to provide excessive guidance.[13] The team was inspired by the design of Metroid Prime, in particularly how frequent new upgrades are offered to players. The team believed that the game's Metroidvania structure enabled players to explore each location freely, while allowing the team to deliver occasional handcrafted moments.[13] "Retraversal" was one of the game's core design pillar.[29] The Force powers, in particularly, were described as "lock-and-key mechanisms" which can be used to solve puzzles and unlock secret areas.[30] While levels may seem linear at first, Cal can revisit planets to explore previously inaccessible areas by unlocking alternate paths using newly unlocked transversal abilities, further reflecting Cal's narrative growth as a character, as he became more confident in himself and his connection with the Force throughout the course of the story.[31] The game does not feature a fast travel system, as the team believed that players would explore each location more thoroughly and look for shortcuts when they are not allowed to skip through the critical path.[32] Visually, the game was heavily inspired by Rogue One and Solo: A Star Wars Story.[29] The team also took inspirations from Star Wars Rebels, which took place in the same period.[33]
The combat of the game was described to be "thoughtful" and "methodical."[34] It was not combo-based, as the team did not want players to mash buttons. Instead, the game was about striking at enemies and using Force abilities at the right moments and catching enemies off guard. This was an early design decision as the team believed Jedi are highly trained warriors that focus on "precision and efficiency". The player must study an opponent's move set and react to them accordingly with different tactics and timing of attack.[13] To stay true to the Star Wars universe, Cal can kill stormtroopers with one hit using his lightsaber. To make the combat more challenging, the team added the Block meter for some enemies, and introduced a diverse group of enemies, such as wild creatures whose thick skin cannot be easily pierced.[31] The combat was described as a middle ground between The Legend of Zelda: Wind Waker and games developed by FromSoftware such as Bloodborne and Dark Souls, as the team wanted the game to be grounded and challenging, while remaining an accessible experience as Star Wars is a brand with a wide reach.[35][36] In particularly, the team did not want the game to be crushing or unforgiving.[37] The team introduced several difficulty modes, which mostly change the amount of time players have to parry an enemy, how aggressive the enemy AI is, and the amount of health players would lose when they are hit. According to the design team, the lethality of Cal's weapons would still be reflected even in the most difficult mode.[38] However, stormtroopers and human characters would not be dismembered by the lightsaber due to guidelines imposed by Disney/Lucasfilm. According to the team, moments of dismemberment were rare and only seen during dramatic moments in the Star Wars films.[39]
Gordy Haab and Stephen Barton served as the game's composer.[40] The former had previously composed the scores for Star Wars: The Old Republic and Star Wars: Battlefront while the latter had collaborated with the studio on the Titanfall series, Uncharted series and Apex Legends. The score was recorded at Abbey Road Studios with the London Symphony Orchestra and the Bach Choir of London.[13] According to the game's audio director Nick Laviers, the game's music was designed to evoke those from the original film trilogy, being both "futuristic" while having a "1970s, warm and familiar technology vibe".[41] Haab added that the score of the game was "dark", and some of the tracks "[border] on gothic horror". Composing Cal's theme was singled out as one of the team's hardest challenges because Cal goes through a hero journey in the game and the music cannot foreshadow too much of his character development, especially during the beginning of the game. Haab intentionally avoided listening to established Star Wars music in order to create something new for Fallen Order.[40] Mongolian folk metal band The Hu wrote and recorded a song, "Sugaan Essena", which featured prominently in the game. The song lyrics were written in Mongolian, then translated into a fictional Star Wars language.[42]
The project was revealed by publisher Electronic Arts to be a third-person action-adventure game set in the Star Wars universe in May 2016.[43] Publisher Electronic Arts announced the game at E3 2018,[44] At E3 2019, Electronic Arts showcased a 15-minute demo of the game.[45] It was released for Microsoft Windows, PlayStation 4, and Xbox One on November 15, 2019, a month before the theatrical release of Star Wars: The Rise of Skywalker.[46] The release of Star Wars Jedi: Fallen Order also marked EA's return to Steam, eight years after releasing games exclusively on its own Origin platform.[47] A Stadia version was released on November 24, 2020.[48] On January 12, 2021, a free update was released that improved performance when running the game with backwards compatibility on PlayStation 5 and Xbox Series X/S.[49] Native versions for the PlayStation 5 and Xbox Series X/S were released on June 11, 2021. The new versions improved stability of the 60 frames per second ("performance") mode, added support for higher resolutions, and vastly improved loading times. The update was free to those who owned either the PlayStation 4 or Xbox One versions of the game.[50]
The game was released in two editions: a Standard Edition, and a Deluxe Edition. The Deluxe Edition featured exclusive skins for BD-1 and the Mantis, a Digital Artbook, and a "Director's Cut" behind the scenes video.[51] One of these cosmetics that were available through pre-ordering the game, the orange lightsaber crystal, was later made available through an update to all players.[52] A photo mode for the game was added in December 2019.[53] A free update was released on May 4, 2020, to coincide with Star Wars Day. It introduces combat challenges named "meditation training", New Game Plus, and new cosmetics for BD-1 and Cal.[54]
A tie-in comic prequel series published by Marvel Comics, Star Wars Jedi: Fallen Order – Dark Temple, was announced on June 11, 2019, for release that September. It follows Cere and her master Eno Cordova as they explore the planet Ontotho. The series was written by Matthew Rosenberg and illustrated by Paolo Villanelli.[55] In December 2019, Respawn added an outfit based on BD-1 to its online battle royale video game Apex Legends.[56] Hasbro also produced three figures in the Star Wars: The Black Series range for Cal Kestis (and BD-1), the Second Sister and the Purge Stormtrooper, with this selection of designs also being adapted by Funko into Funko Pop! figures.[57] Starting from March 2022, Cal's lightsaber hilt can also be purchased at Dok-Ondar’s Den of Antiquities in Star Wars: Galaxy's Edge in Disneyland Resort in Anaheim, California, and Disney's Hollywood Studios in Orlando, Florida after winning a fan poll in 2020.[58] At Star Wars Celebration 2022 LEGO revealed a BD-1 LEGO Model based on the game.[59]
Aggregator | Score |
---|---|
Metacritic | PC: 81/100[60] PS4: 79/100[61] XONE: 81/100[62] |
Publication | Score |
---|---|
Game Informer | 8.75/10[63] |
GameSpot | 8/10[64] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
Giant Bomb | ![]() ![]() ![]() ![]() ![]() |
IGN | 9/10[67] |
PC Gamer (US) | 73/100[68] |
USgamer | 3.5/5[69] |
VentureBeat | 93/100[70] |
VG247 | ![]() ![]() ![]() ![]() ![]() |
Star Wars Jedi: Fallen Order received "generally favorable reviews", according to review aggregator Metacritic.[60][61][62] Critics liked the game for being a self-contained Star Wars single-player title,[67][68] and felt that Fallen Order had successfully combined distinct systems from multiple game genres together.[66][71][72] Many reviewers noted the game's subpar technical performance.[66][73][63] The success of Star Wars: Jedi Fallen Order, alongside Marvel's Spider-Man, prompted Disney to encourage game developers to make more original games based on its properties.[74]
Andrew Reiner from Game Informer praised Cal as the game's protagonist, calling him "likeable" and applauded the relationship between him and BD-1, likening the droid to a "friendly lapdog". He liked the story for its pacing and mystique and praised the flashback scenes for adding extra dimensions to the game's characters.[63] Phil Hornshaw from GameSpot agreed and praised the droid's gameplay presence, which made it an inseparable part of the game. He also enjoyed the narrative of the game, though he felt that it only started to excel when it began exploring the deepening friendship between Cal and the game's supporting characters.[64] Writing for GamesRadar, Ben Tryer felt that the story was fairly generic, although he praised Cal for being an earnest character, and Trilla for being an intruiging villain who has a full character arc.[65] Both IGN' Dan Stepleton and VentureBeat's Jeff Grubb described Cal as a servicable character, and felt that the supporting characters such as Cere and Trilla had outshone him.[70][67] While Grubb praised the game's writing, he was disappointed that the story was a typical Star Wars story about light versus dark, which has been explored numerous times in other Star Wars media.[70] Kat Bailey, writing for USgamer, added that the story progressed at a "breakneck speed", though she applauded the story's dark moments, describing the Empire in the game as "sinister".[69]
The exploration aspect of the game was widely liked. Reiner described it as the game's "most dynamic and entertaining quality," though he noted that the design of some locations was too "gamey," thus hurting players' immersion. However, he disliked sometimes having to revisit planets due to obligatory and unimaginative narrative reasons.[63] Hornshaw noted that each planet featured in the game was beautifully realized, and added that players were always well-rewarded for exploring off the beaten path.[64] Ben Tyrer from GamesRadar applauded each location's intricate design, and praised the game's Metroidvania gameplay, as players will be able to find "intriguing" locations every time they revisit a planet. He also enjoyed the puzzles featured in Fallen Order, which he likened to those found in Tomb Raider.[65] Stepleton applauded the team for their "attention to detail" and their devotion to stay true to the source materials, though he remarked the in-game Wookiees were "offensively ugly".[67] Brad Shoemaker from Giant Bomb disliked the lack of a fast travel option, making exploration a "chore" early in the game when Cal lacked many abilities.[66] Tom Senior from PC Gamer described the game's locations as "massive, tangled dungeon with a good mix of gorgeous exteriors and atmospheric Imperial bases", but he noted that the third-person exploration gameplay was "old-fashioned".[68]
The combat was praised by critics. Reiner noted each swing of the lightsaber felt impactful and each combat encounter was an intense experience. However, he noted that movements of some opponents were not well-telegraphed.[63] Hornshaw and Senior lauded the difficult nature of the game, likening it to Sekiro: Shadows Die Twice. Hornshaw further added that each combat encounter can be an "exciting, cerebral exercise" because enemies can easily defeat the player. Both remarked that the game was less punishing when compared with other FromSoftware games, making gameplay tough but rewarding enough to so that players would feel like they are controlling a powerful Jedi knight. He also enjoyed the game for not giving Cal too much power, which in turn, made the Empire a "frightening threat" due to the differences in power level between the two.[64][68] Tyrer remarked that the game was "demanding" but not "punishing" and praised the difficulty options for allowing players to fine tune their experience.[65] Stepleton noted Cal's lightsaber rarely interacted with the environment, and having inaccessible areas blocked off by a door was "silly".[67] VG247' Sherif Saed disliked certain combat encounters for overwhelming players with several enemy types attacking at the same time, and remarked that lightsaber combat, especially parrying and blocking, can be inconsistent, resulting in a frustrating gameplay experience.[71]
The PlayStation 4 version of Star Wars Jedi: Fallen Order sold 26,761 copies within its first week on sale in Japan, which made it the fifth bestselling retail game of the week.[75] In the UK, it was the second bestselling retail game during its first week on sale, only behind Pokémon Sword and Shield, with 66% of sales being for the PlayStation 4 version and the remaining 34% for the Xbox One version.[76] It was also the fourth biggest physical release of 2019.[77] In the US, it was the second best-selling game in November and December 2019, only behind the Call of Duty: Modern Warfare reboot. It was 2019's sixth best-selling game in the US with only two months in the market, and Respawn's bestselling premium title of all-time in terms of dollar sales.[78]
Publisher Electronic Arts confirmed that Star Wars Jedi: Fallen Order had the fastest-selling digital launch for any Star Wars game within its first two weeks on sale.[79] The game sold more than 8 million copies by the end of January 2020, exceeding EA's expectations.[80] More than 10 million units were sold by March 31, 2020.[81] By June 2021, the game had attracted more than 20 million players.[82]
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2019 | Game Critics Awards | Best of Show | Nominated | [83] |
Best Console Game | Nominated | |||
Best Action/Adventure Game | Nominated | |||
Titanium Awards | Game of the Year | Won | [84][85] | |
Best Game Design | Won | |||
Best Adventure Game | Won | |||
2020 | New York Game Awards | Great White Way Award for Best Acting in a Game (Debra Wilson) | Nominated | [86] |
Guild of Music Supervisors Awards | Best Music Supervision in a Video Game | Nominated | [87] | |
23rd Annual D.I.C.E. Awards | Outstanding Achievement in Character (Greez) | Nominated | [88][89] | |
Adventure Game of the Year | Won | |||
NAVGTR Awards | Art Direction, Fantasy | Nominated | [90][91] | |
Direction in a Game Cinema | Nominated | |||
Game, Franchise Action | Won | |||
Performance in a Drama, Lead (Cameron Monaghan) | Nominated | |||
Performance in a Drama, Supporting (Debra Wilson) | Nominated | |||
Sound Editing in a Game Cinema | Nominated | |||
Sound Effects | Won | |||
Pégases Awards 2020 | Best International Game | Nominated | [92] | |
SXSW Gaming Awards | Video Game of the Year | Nominated | [93][94] | |
Excellence in Gameplay | Nominated | |||
Excellence in SFX | Won | |||
Excellence in Visual Achievement | Nominated | |||
16th British Academy Games Awards | Audio Achievement | Nominated | [95] | |
Narrative | Nominated | |||
18th Annual G.A.N.G. Awards | Audio of the Year | Nominated | [96][97] | |
Music of the Year | Won | |||
Sound Design of the Year | Nominated | |||
Best Cinematic Cutscene Audio | Nominated | |||
Best Dialogue | Nominated | |||
Best Original Instrumental | Nominated | |||
Best Original Choral Composition ("Cordova's Theme") | Won | |||
Best Audio Mix | Nominated | |||
ASCAP Composers' Choice Awards | Video Game Score of the Year | Won | [98][99] | |
The Game Awards 2020 | Best Action/Adventure Game | Nominated | [100] | |
Society of Composers & Lyricists Award | Outstanding Original Score for Interactive Media | Won | [101] |
In January 2022, Respawn confirmed it was developing a sequel to Jedi: Fallen Order, with Stig Asmussen returning as director.[102] A sequel, titled Jedi: Survivor, was unveiled in May and is scheduled for release in 2023 for Xbox Series X/S, PC, and PlayStation 5.[103] Respawn will be collaborating with Lucasfilm Games for the sequel, which is set five years after Fallen Order.[104] A book titled Star Wars Jedi: Battle Scars is set to be released on March 7, 2023. Penned by Sam Maggs, the book will bridge the events between Fallen Order and Survivor.[105]
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