Questprobe is a trilogy of graphical adventure video games featuring Marvel Comics characters. The three games are Questprobe featuring The Hulk, Questprobe featuring Spider-Man and Questprobe featuring Human Torch and Thing.
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Developer(s) | Adventure International |
Publisher(s) | Adventure International |
Designer(s) | Scott Adams |
Programmer(s) | Scott Adams |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, DOS, Acorn Electron, ZX Spectrum, MSX, TRS-80 CoCo |
Release | 1984, 1985 |
Genre(s) | Text adventure |
Mode(s) | Single-player |
In 1983, Marvel Comics searched for a licensee for use of its characters in a home computer game, and approached Adventure International; its founder and CEO Scott Adams was interested in the venture as an avid reader of Marvel since his childhood, and the two parties agreed to a contract on December 1, 1983.[1] Marvel's ten-year license for Adventure's use of its characters was Marvel's first long-term license,[2] as well as Adventure's first use of licensed characters. Adams, given unlimited freedom in creating the games, spent an afternoon coordinating a rough overview of the series with Marvel writer John Byrne, and Bob Budiansky would oversee the entire project. The series title came from Adams's attempt to formulate a title that would indicate the player's involvement in a search. The Hulk was selected as the star of the first installment because of his widespread recognition among general audiences,[1] and the game would be the Hulk's first appearance within the medium.[3] Questprobe featuring The Hulk was released on May 1, 1984, for the Acorn Electron, Apple II series, Atari 8-bit family, BBC Micro, Commodore 64, Dragon 32, IBM PC DOS, and ZX Spectrum.[4][5] The game's release was accompanied by a comic similarly titled Questprobe, with the first issue centering on the Hulk being tricked into saving a doomed planet.[6] Because wholesalers had no provisions for distributing comics, Adventure International decided to reduce the size of subsequent issues in order to package the comics along with the games.[7]
In January 1985, Adams revealed that he was developing a second Questprobe game with Allan Milgrom based on Spider-Man, and disclosed plans to release a new game every three to five months, with a projected total of twelve or thirteen games. Subsequent games involving Human Torch and Captain America were planned at the time, as were potential games showcasing Iron Man and a villain character.[1]
The fourth title in the series was to include the X-Men. This game was partly coded by Scott Adams but never saw the light of day as a published game, as Adventure International became bankrupt during its development in 1986.[8]
A Questprobe comic book tie-in was also released. Originally intended as a 12-issue miniseries, this series was canceled after issue #3 (November 1985) due to Adventure International's bankruptcy.[9] The story intended for issue #4, featuring the X-Men, was published in Marvel Fanfare #33 (July 1987).[10] The events of the Questprobe comic book were later followed up on in the Quasar series.
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