Ghost Town is a text adventure developed by Adventure International and released in 1980. It is part of the Adventure series of games developed by Scott Adams, preceded by Adventureland, Pirate Adventure, and Strange Odyssey.[1]
Ghost Town | |
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Developer(s) | Adventure International |
Publisher(s) | Adventure International |
Designer(s) | Scott Adams |
Series | Adventure |
Platform(s) | Apple II, Atari 8-bit, Acorn Electron, BBC Micro, C64, Dragon 32/64, TI-99/4A, TRS-80, VIC-20, ZX Spectrum |
Release | 1980 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
The player searches a Western ghost town for treasure. In addition to the points a player receives when treasures are deposited, bonus points are awarded for doing certain deeds which may or may not be connected to finding treasure.
The game was reviewed briefly in The Dragon #44 by Mark Herro. Herro said that this was the toughest game he'd seen so far in the Adventure series. He also commented that "Scott [Adams] has really outdone himself on this one."[1]
Adventure International | |
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Adventure series |
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Questprobe | |
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