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Maelstrom is a video game developed by Andrew Welch, released as shareware in November 1992 for Mac OS.[1] The game is an enhanced clone of Atari, Inc.'s 1979 Asteroids arcade game with a visual style similar to the Atari Games 1987 sequel, Blasteroids.[2] Maelstrom was released when there were few action games for the high-resolution color displays of the Macintosh, so it garnered much interest, despite the dated concept, and led to the creation of Ambrosia Software.

Maelstrom
Developer(s)Ambrosia Software
Publisher(s)Ambrosia Software
Designer(s)Andrew Welch
Platform(s)Mac OS, Linux
Release1992
Genre(s)Multidirectional shooter
Mode(s)Single-player
Gameplay screenshot
Gameplay screenshot

The game was later released as free and open-source software, resulting in ports for other platforms.


Gameplay


Maelstrom is played in a 2D overview in a section of space. The object of the game is to reach the highest score possible by shooting asteroids with a plasma cannon from a spaceship. The ship can move in any direction across the screen and also has a limited amount of shield. The player may also pick up power-ups and encounter unusual objects and enemies throughout the game.


Development


Maelstrom was created using THINK C and uses 18,000 lines of C code with 9,000 lines of inline assembly language.


Reception


In 1993, Maelstrom won "Best New Macintosh Product" in the "Shareware Industry Awards for Best Game,"[3] as well as receiving other awards.[4]


Legacy


Welch gave the source code to Sam Lantinga, who created a SDL port and released it in 1995. It included networked multiplayer.

In 1999 Ambrosia Software released Latinga's version 3.0 as open-source software under the terms of the GNU General Public License (GPL).[4] In 2010, Andrew Welch and Ian Gilman released the game's contents under the free Creative Commons license Attribution,[5] which makes Maelstrom completely free and open-source software.


References


  1. answer from the official FAQ on the release date
  2. "Maelstrom for Macintosh". GameSpot. Retrieved 22 January 2010.[permanent dead link]
  3. 2000-1992 SIA Winner on siavoting.com "1993 Winners - Almanac, Maelstrom, [...]" (archived)
  4. "Into the Maelstrom". The Mac Observer. 1999-12-08. Archived from the original on 24 May 2000. Retrieved 2011-04-28.
  5. Mercurial > Maelstrom / changeset on libsdl.org "Andrew Welch and Ian Gilman allow the artwork and animations to be used under the Creative Commons Attribution 3.0 license" (15 April 2010)



На других языках


[de] Maelstrom (Computerspiel)

Maelstrom (engl. für starke Strudel, siehe dt.: Malstrom, oder auch einen stark verwirrten oder aufgeregten Zustand von Geist, Gefühlsleben, Angelegenheiten etc.) ist ein mittlerweile freies Computerspiel für Mac OS nach Vorbild des Klassikers Asteroids. Es wurde von Andrew Welch programmiert, dem Gründer der Software-Firma Ambrosia Software. Mark W. Lewis schuf die Titelgrafik, den Rest der Grafikgestaltung und Animation besorgte Ian Gilman. Es ist mit THINK C 5.04 entwickelt und umfasst 18.000 Codezeilen in C, worin 9.000 Zeilen Assemblercode eingebettet sind, die den Hauptteil des Spiels implementieren.
- [en] Maelstrom (1992 video game)



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