Hogan's Alley[lower-alpha 1] is a light gun shooter video game developed and published by Nintendo. It was released for the Family Computer in 1984 and then the arcade Nintendo VS. System and Nintendo Entertainment System in 1985. It was one of the first hit video games to use a light gun as an input device, along with Nintendo's Duck Hunt (1984). The game presents players with "cardboard cut-outs" of gangsters and innocent civilians. The player must shoot the gangs and spare the innocent people. It was a major arcade hit in the United States, where it was the highest-grossing arcade system game of 1985, as well as Europe.
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Hogan's Alley | |
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Developer(s) | Nintendo R&D1 Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Shigeru Miyamoto[1] |
Designer(s) | Shigeru Miyamoto[1] |
Composer(s) | Hirokazu Tanaka |
Platform(s) | Famicom/NES Arcade |
Release | Famicom/NES
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Genre(s) | Light gun shooter |
Mode(s) | Single player |
Arcade system | Nintendo VS. System |
Hogan's Alley was a shooting range on the grounds of the Special Police School at Camp Perry, a training facility for the National Guard of the United States. The Special Police School closed during World War II. In 1987, approximately three years after the release of the video game Hogan's Alley, the FBI Academy in Quantico, Virginia established a small, simulated city called Hogan's Alley to serve as a venue for training operations.
The game begins with three cardboard cutouts moving into position against a blank wall and turning to face the player. The cutouts display a mixture of gangsters and innocent/friendly people; the player must react quickly and shoot only the gangsters. In later rounds, the backdrop changes from the blank wall to a city block, with some cutouts already exposed as they emerge into view. The player is confronted with five cutouts in each of these latter rounds.
After five rounds apiece in the wall and city block, a bonus round is played. Here, the player has a limited supply of ammunition with which to shoot up to ten tin cans thrown from one side of the screen, trying to bounce them onto ledges at the opposite side for points. After this round, the player returns to the wall rounds and the game continues at an increased speed.
Shooting an innocent person, or failing to shoot a gangster, costs the player one life. No lives can be lost in the bonus round. When all lives are lost, the game is over.
The game is available on the Nintendo Entertainment System and as a Nintendo VS. System Game Pak, which was installed into VS. System Arcade cabinets, both upright and the "Red Tent" Cocktail.[4] [citation needed] The controls consist of a single light gun. This was a rather novel input device for a game of its time and added to its appeal.
In the United States, Hogan's Alley released on the Nintendo Entertainment System in 1985 as one of the original 17 launch titles for the system. Here, there are three modes: "Hogan's Alley A" (the blank wall), "Hogan's Alley B" (the town), and "Trick Shot" (shooting soda cans to bounce them onto ledges).
The game was included as part of an April Fools joke on IGN. The announcement said that the game would be ported to the Nintendo DS as part of the Classic NES Series using the touch screen as a substitute for the light gun. The announcement was only a prank. Parts of the game do, however, appear in form of touch screen-controlled microgames in WarioWare: Touched!, one of which is a longer microgame, and the game soundtrack is also unlockable for listening. While the game never made it to the Wii Virtual Console, it was released to the subsequent Wii U Virtual Console on January 7, 2016 in North America.[5]
In North America, the Nintendo Vs. System version of Hogan's Alley became popular in arcades and popularized light gun video games along with Duck Hunt in 1985.[6] In the United States, Hogan's Alley had topped the RePlay arcade charts by November 1985,[7] and ended the year as the highest-grossing arcade system game of 1985.[8] In Europe, it had also become a very popular arcade game by 1986.[9]
Computer and Video Games magazine gave the arcade version a generally positive review, calling it "a pleasant change" from the space shooters popular in arcades at the time, but noted the gameplay is similar to Sega's Bank Panic which released the same year and that it may not appeal to everyone.[3] Mike Roberts and Eric Doyle of Computer Gamer magazine gave the arcade game a positive review, praising the realistic gun controller.[10] Computer Gaming World named Hogan's Alley as 1988's Best Target Game for the Nintendo Entertainment System, calling it "an entertaining variation on the theme".[11]
Digital artist Cory Arcangel hacked the Hogan's Alley game to produce "I Shot Andy Warhol," an art piece that replaces the game's targets with images of Andy Warhol. This a reference to the infamous attempt to attack the artist by Valerie Solanas.[12]
Famicom (as director & game designer) - Hogan’s Alley, Excitebike, Super Mario Bros., The Legend of Zelda, Wild Gunman, Duck Hunt, Devil World, Spartan X
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List of works by Shigeru Miyamoto | |
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Fire Emblem |
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