Grand Prix Challenge is a Formula One racing video game developed by Australian developer Infogrames Melbourne House and published by Infogrames for PlayStation 2. It was released in Europe on 22 November 2002, and was officially licensed by Formula One Administration. It was later released on 28 February 2003 in New Zealand and Australia, March 3 in North America and May 22 in Japan.
Grand Prix Challenge | |
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Developer(s) | Infogrames Melbourne House[lower-alpha 1] |
Publisher(s) | Infogrames[lower-alpha 2] |
Platform(s) | PlayStation 2 |
Release |
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Genre(s) | Racing simulation |
Mode(s) | Single-player, Multiplayer |
The game features all the drivers, cars and circuits from the 2002 Formula One season. Australian developer Torus Games also supplied the art for the Silverstone (UK), Magny-Cours (France) and Montreal (Canada) racing tracks. Cars in the game are made of around 17,000 polygons.[1]
There are 4 levels of AI to compete against, variable weather conditions, fuel usage, tire wear, interactive pitstops and various car setups.
Aggregator | Score |
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Metacritic | 76/100[2] |
Publication | Score |
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Famitsu | 27/40[3] |
Game Informer | 7.5/10[4] |
GamesMaster | 87%[5] |
GameSpot | 7.9/10[6] |
IGN | 9/10[7] |
OPM (UK) | 6/10[8] |
OPM (US) | ![]() ![]() ![]() ![]() ![]() |
PSM | 6/10[10] |
PSM3 | 85%[11] |
X-Play | ![]() ![]() ![]() ![]() ![]() |
The game received "generally favourable reviews" according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 27 out of 40.[3]
Video games based on the Formula One Championship | |
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Monaco GP | |
Pole Position | |
Final Lap | |
Satoru Nakajima F-1 | |
Geoff Crammond's Grand Prix | |
F-1 Grand Prix (Video System) | |
F1 Circus | |
F1 Pole Position/Human Grand Prix | |
Formula One (Sony) | |
Racing Simulation | |
F1 (EA Sports) | |
F1 Manager (Frontier Developments) | |
Other |
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