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Driver 2: Back on the Streets (named Driver 2: The Wheelman Is Back in North America) is a 2000 action driving video game and the second installment of the Driver series. It was developed by Reflections Interactive and published by Infogrames for PlayStation. A port to the Game Boy Advance, titled Driver 2 Advance, was released in 2002, developed by Sennari Interactive and released under Infogrames' Atari range of products.

Driver 2: Back on the Streets
European cover art
Developer(s)Reflections Interactive
Sennari Interactive (GBA)
Publisher(s)Infogrames[lower-alpha 1]
Director(s)Martin Edmondson
Producer(s)Kirby Fong
Designer(s)Martin Edmondson[1]
Craig Lawson
Writer(s)Maurice Suckling
Composer(s)Allister Brimble
Richard Narco
SeriesDriver
Platform(s)PlayStation, Game Boy Advance
ReleasePlayStation
  • NA: 14 November 2000
  • EU: 17 November 2000
Game Boy Advance
  • EU: 4 October 2002
  • NA: 22 October 2002
Genre(s)Driving, action
Mode(s)Single-player, multiplayer

Gameplay


Driver 2 'Take a Ride' (free drive) in Chicago
Driver 2 'Take a Ride' (free drive) in Chicago

Driver 2 expands on Driver's structure, as well as adding the ability of the character John Tanner to step out of his car to explore on foot and commandeer other vehicles in the game's environments.[2] The story missions are played separately from the 'Take a Ride' mode where the player can explore the cities in their own time.

Missions in the game are generally vehicle-oriented, and involve trailing witnesses, ramming cars and escaping from gangsters or cops. A cutscene is shown prior to almost every mission to help advance the storyline, and thus the game plays rather like a Hollywood-style car chase movie. Although Tanner can leave his car and interact with certain elements of the environment, all violence takes place during pre-rendered scenes.

While the original PlayStation version offered a two-player split screenplay, the Game Boy Advance version introduced a four-player link option.[2]

Driver 2 includes four cities, which are notably larger than the original game. The cities are Chicago, Havana, Las Vegas, and Rio de Janeiro.

A wide variety of cars can be found throughout the game. They are based on real life cars like Chevys, Fords, GMC and more. All the cars can be driven and there are also hidden cars in the game's four cities. Similar to the first game, cars' hubcaps can fly off.


Plot


In Chicago, Pink Lenny meets with a tattooed Brazilian man at a bar. Two gangsters suddenly enter the bar and open fire on them; Lenny escapes, but the Brazilian man is killed. His body is later examined at a morgue by police officers John Tanner and Tobias Jones. The man's tattoos indicate that he worked for Alvaro Vasquez, the leader of a Brazilian criminal organization. Following this, Tanner and Jones are sent undercover to investigate Lenny's involvement in recent gang violence in Chicago.

They interrogate a witness to the bar shooting, who explains that Lenny used to work as a money launderer for Solomon Caine, a high-ranking mobster with operations based in Chicago and Las Vegas. Furthermore, it is revealed that Lenny has made a deal with Vasquez, Caine's greatest rival. Tanner and Jones later follow one of Vasquez's men to a warehouse, where they find hardware that has been shipped from Cuba.

As both Caine and Vasquez will seek to exploit Lenny's financial expertise for their operations, Tanner and Jones search for Lenny before gang violence spirals out of control. The officers track Lenny to Havana, where Tanner disrupts Vasquez's operations, but is too late to stop Lenny from leaving the city on a ship bound for San Diego.

Tanner later apprehends Charles Jericho, one of Caine's men, before traveling to Las Vegas with Jones to negotiate a truce with Caine. Caine assigns Jones to find Lenny while Tanner uses his driving skills to assist Caine's operations in Las Vegas, eventually succeeding in destroying Vasquez's supply depot. Soon after, Caine learns that both Lenny and Vasquez are in Rio de Janeiro.

After Caine arrives in Rio, Jones notes that Vasquez did not stop Caine from entering the city, despite monitoring the docks and airport. Tanner continues assisting Caine and disrupting Vasquez's operations. Jones manages to infiltrate Vasquez's gang to gain more information, but Tanner warns him that his cover will not last.

Tanner later learns that Vasquez has discovered Jones' true identity and that Lenny is attempting to leave Rio by helicopter. After rescuing Jones, Tanner is forced by Caine to pick up Jericho before going to stop Lenny from escaping. Tanner and Jericho shoot down the helicopter before Tanner reveals himself to Jericho and goes after Lenny alone, arresting him after his helicopter eventually crashes.

After Tanner brings Lenny back to Chicago, it is revealed that Caine and Vasquez have been affiliated previously, and they reconcile in Rio.


Development


The game was first released on the PlayStation video game console and was later ported to Nintendo's Game Boy Advance.[2] Due to the sheer number of FMVs which were almost exclusively utilised to tell the story, the game was released on two discs. The first disc contained FMVs for Chicago and Havana missions, while the second disc contained FMVs for Las Vegas and Rio.

The GBA version was significantly condensed from its counterpart on the PlayStation, due to memory limitations. Of the four cities in the PS1 version (Chicago, Havana, Las Vegas, and Rio), only Chicago and Rio are present, and the storyline is simplified to just these two cities, either omitting the other two cities' missions or transplanting them into the two that actually appear in the game.

In-game cinematics are replaced with slideshows that feature a text crawl for dialogue, with occasional sound clips (such as gunshots or police sirens) added for atmosphere. The graphics are also rendered in polygon shapes, with tiny, simplistic 2D sprites for pedestrians. Certain animations such as Tanner going in and out of vehicles are also omitted, and a number of AI scripts, such as roadblocks that appear when the police chase the player, are axed. However, the police still utilise voice clips from the PS1 version when chasing Tanner, even using dialogue in Portuguese for the police of Rio de Janeiro. The licensed music is also replaced with a number of instrumental tunes composed for the game.


Unofficial Windows port


In 2020, fans decompiled the game and released an unofficial port for Windows, featuring enhancements such as bugfixes, improved draw distance, and consistent 30 frame-per-second gameplay (not 60 frames-per-second as was widely reported).[3]


Music


In a move similar to the first game, Driver 2 featured a soundtrack reminiscent of typical 1970s car movies, containing instrumental funk and boogie tracks as well as more popular songs by artists and composers, to further emphasise the retro feel of the game. The original music was composed by Allister Brimble.

Background music for each city seems to match both with the car-chasing movie music and the predominant music styles of each city, for example, Havana BGM seems to be influenced by the Son cubano, Vegas BGM sounds with influences of North America's Western music and Rio BGM is influenced by samba and bossanova.

Cars in the levels themselves have approximately 5 or 6 seconds of looped music, in Chicago it is Rock/Electro Beat style, Havana is Jazz-funk, Las Vegas is Funk/Soul and Rio is Drum & Bass.

The licensed songs featured in the game (as listed in the credits) are:


Reception


The game received "mixed or average reviews" on both platforms according to review aggregator Metacritic.[6][7] GameSpot named Driver 2 Advance the best Game Boy Advance game of October 2002.[23] One of the major complaints from critics was the games numerous technical difficulties, including a short draw distance and frame rate which frequently dropped in the action scenes.

GameSpot concluded that the PlayStation version of Driver 2 is "an extraordinary game".[16] GamesRadar said "it's not the fastest wheel screecher on the market but still impresses".[24] Happy Puppy said the PS version "offers more of the same things that made the original a great game" but added that it "doesn't push the series much further".[25]

In a mixed review, Douglass C. Perry of IGN described the PlayStation version as "one of the most disappointing games, if not the most disappointing game, of 2000".[19] Hot Games asked: "How could Reflections screw this up so bad? Driver 2 is a pale reflection (har har) of the original".[26]

David Chen reviewed the PlayStation version of the game for Next Generation, rating it three stars out of five, and stated that "this should please both newcomers and fans of the first, but it's not nearly as revolutionary or well executed".[20]

The PlayStation version of Driver 2 won a Blockbuster Entertainment Award in the "Favorite Video Game" category,[27] and it was an honorable mention for GameSpot's Best and Worst of 2000 in the "Best Driving Game" category along with Tokyo Xtreme Racer 2 and Ridge Racer V.[28] Driver 2 Advance won GameSpot's Best and Worst of 2002 in the "Best Driving Game on Game Boy Advance" category. It was a runner-up for the publication's "Best Graphics on Game Boy Advance" prize which went to Yoshi's Island: Super Mario Advance 3.[29]

Driver 2 was counted as a success by Infogrames as the game sold 2 million units worldwide by February 2001, Alongside the Greatest Hits/Platinum Released of Driver, Deer Hunter 4: World-Class Record Bucks and Unreal Tournament, Driver 2 was credited with a increased sale revenues for Infogrames North American Division during the Second Quarter of 2000-01 fiscal year.[30] The PlayStation version of Driver 2 received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[31] indicating sales of at least 300,000 copies in the United Kingdom.[32] The PlayStation version of Driver 2 was the 12th best-selling game of 2001 in the United Kingdom.[33] The PlayStation version of the game also the 10th best-selling game of 2001 in the United States, selling a total of 865,709 copies. However, Grand Theft Auto III by Rockstar North, which is the closest competitor of Driver 2 ultimately selling a total of 1.96 million copies, edging out Driver 2 by approximately 1.1 million copies.[lower-alpha 2][34][35]


Notes


  1. The GBA version was released under the Atari brand name.
  2. The PlayStation 2 version of Grand Theft Auto III was only counted as the Windows 9x and Xbox Version was not released at that time.

References


  1. "In The Driver's Seat". 1UP.com. Ziff Davis. Archived from the original on 3 June 2011. Retrieved 3 September 2014.
  2. Johnny Minkley (17 July 2002). "Interview: Infogrames Tanners our hides". Computer and Video Games. Future. Archived from the original on 4 February 2009. Retrieved 3 September 2014.
  3. Mehrdad Khayyat (16 November 2020). "Driver 2 Is Now Playable on PC Thanks to an Unofficial Port". DualShockers. Retrieved 17 November 2020.
  4. "Driver 2 for Game Boy Advance". GameRankings. Archived from the original on 1 May 2019. Retrieved 21 January 2021.
  5. "Driver 2 for PlayStation". GameRankings. Archived from the original on 5 December 2019. Retrieved 21 January 2021.
  6. "Driver 2 Advance for Game Boy Advance Reviews". Metacritic. Retrieved 20 January 2013.
  7. "Driver 2 for PlayStation Reviews". Metacritic. Retrieved 20 January 2013.
  8. Edge staff (25 December 2000). "Driver 2". Edge. No. 92.
  9. EGM staff (January 2001). "Driver 2 (PS)". Electronic Gaming Monthly. Archived from the original on 29 January 2001. Retrieved 3 September 2014.
  10. Matthew Kato (November 2002). "Driver 2 (GBA)". Game Informer. No. 115. p. 150. Archived from the original on 17 November 2004. Retrieved 3 September 2014.
  11. Matt Helgeson (January 2001). "Driver 2 (PS)". Game Informer. No. 93. p. 97. Archived from the original on 30 January 2008. Retrieved 3 September 2014.
  12. Star Dingo (13 November 2002). "Driver 2 Review for Game Boy Advance on GamePro.com". GamePro. Archived from the original on 19 January 2005. Retrieved 3 September 2014.
  13. Air Hendrix (17 November 2000). "Driver 2 Review for PlayStation on GamePro.com". GamePro. Archived from the original on 13 January 2005. Retrieved 3 September 2014.
  14. Ben Silverman (December 2000). "Driver2 Review". Game Revolution. Retrieved 11 April 2013.
  15. Frank Provo (24 October 2002). "Driver 2 Advance Review". GameSpot. Retrieved 3 September 2014.
  16. Ryan MacDonald (13 November 2000). "Driver 2 Review (PS)". GameSpot. Retrieved 3 September 2014.
  17. Rita Courtney (29 January 2001). "Driver 2 – PSX – Review". GameZone. Archived from the original on 4 April 2008. Retrieved 3 September 2014.
  18. Marc Nix (25 October 2002). "Driver 2 (GBA)". IGN. Retrieved 3 September 2014.
  19. Douglass C. Perry (16 November 2000). "Driver 2 (PS)". IGN. Retrieved 3 April 2013.
  20. Chen, David (February 2001). "Finals". Next Generation. Vol. 4, no. 2. Imagine Media. p. 81.
  21. "Driver 2 Advance". Nintendo Power. Vol. 160. September 2002. p. 166.
  22. John Davison (January 2001). "Driver 2 (PS)". Official U.S. PlayStation Magazine. Archived from the original on 28 January 2001. Retrieved 3 September 2014.
  23. GameSpot (2 November 2002). "GameSpot's Game of the Month, October 2002". GameSpot. Archived from the original on 17 October 2003.
  24. Courtenay Cheesman (2001). "Games Radar UK Review – Driver 2". GamesRadar. Archived from the original on 17 June 2001. Retrieved 31 July 2013.
  25. John Gaudiosi (27 December 2000). "Driver 2". Happy Puppy. Archived from the original on 24 January 2001. Retrieved 31 July 2013.
  26. Jeff Williams. "Sony Playstation Hotgames.com – Review". Hot Games. Archived from the original on 24 January 2001. Retrieved 31 July 2013.
  27. IGN Staff (12 April 2001). "Blockbuster Video Crowns PlayStation King". IGN. Retrieved 23 July 2021.
  28. The Editors of GameSpot. "Best Driving Game Runners-Up". GameSpot. Archived from the original on 6 December 2002.
  29. GameSpot Staff (30 December 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on 7 February 2003.
  30. "INFOGRAMES, INC. 2000-01 2ND QUARTER RESULTS". Infogrames Corporate Site. 6 February 2001. Archived from the original on 15 March 2002. Retrieved 26 April 2022.
  31. "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009.
  32. Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on 18 September 2017.
  33. "UK Top Selling Games 2001". The Association for UK Interactive Entertainment.
  34. "NPD REPORTS ANNUAL 2001 U.S. INTERACTIVE ENTERTAINMENT SALES SHATTER INDUSTRY RECORD" (Press release). Port Washington, New York: NPD Group. 7 February 2002. Archived from the original on 14 August 2004. Retrieved 25 May 2022.
  35. "The top five selling videogame software titles sold in the United States for 2001" (PDF). WIPO Guide on the Licensing of Copyright and Related Rights. World Intellectual Property Organization (WIPO). 2004. p. 72.



На других языках


[de] Driver 2: Back on the Streets

Driver 2: Back on the Streets (in Nordamerika Driver 2: The Wheelman Is Back) ist der zweite Teil der Driver-Serie und der Nachfolger von Driver. Er erschien im November 2000 für die PlayStation und den Game Boy Advance.
- [en] Driver 2

[ru] Driver 2

Driver 2 — видеоигра в жанрах автосимулятор и экшен, вторая в серии Driver. Разработана компанией Reflections Interactive и выпущена Infogrames в ноябре 2000 года для приставки PlayStation. В 2002 году портирована на Game Boy Advance и выпущена под названием Driver 2 Advance.



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