Ridge Racer V[lower-alpha 1] is an arcade racing game developed and published by Namco for the PlayStation 2. Focusing on high-speed drift racing in the fictional Ridge City, the game features 7 courses, 15 vehicles and 6 modes of play.[citation needed]
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2000 video game
Ridge Racer V
North American version cover art featuring race queen Ai Fukami, and the Rivelta Mercurio
In Ridge Racer V the player is a racing driver taking part in events across Ridge City in a variety of fictional cars. The focus is on accessible and fun driving rather than simulating how a car behaves in the real world; as such the player is encouraged to powerslide around most corners by tapping the brake when entering the turn. Racing on RRV is divided into different race formats. The primary mode is Grand Prix, a series of structured championships completion of which rewards the player with new cars. Other modes include Time Attack, a long distance endurance race called the 99 Trial and free runs on any of the unlocked courses. Two players can also take part in a split-screen race against one another. A special race is unlocked after the player fulfills certain requirements: it features the arcade game characters Pac-Man in a roadster and Blinky, Pinky, Inky and Clyde on scooters. Winning this race unlocks special duel class cars for use in other game modes. Duel class cars can be won by defeating bosses in the game's Duel mode after fulfilling certain requirements. After all 4 bosses are defeated in Duel mode, Battle Royal is unlocked, allow the player to choose any duel class cars and challenge all 4 bosses in a boss rush race (including ones the player have selected).[1]
Development
Kohta Takahashi served as the sound director and lead composer of Ridge Racer V, who was previously involved as one of the composers of R4: Ridge Racer Type 4. To create an "exciting new experience", he brought in Japanese electronic music duo Boom Boom Satellites, Takeshi Ueda and German DJ Mijk van Dijk, along with Namco composers Nobuyoshi Sano, Yuu Miyake, and Yoshinori Kawamoto, to contribute music to the game. This resulted in the game having a diverse soundtrack, including genres such as trance, death metal and breakbeat.[2]
Takahashi connected with external artists via Toru Nagamine of Sony Music.[3] Van Dijk felt honored to work on the game, as was already a fan of the Ridge Racer series, as well as the first game's ability to swap the music by replacing the CD in the PlayStation, where he raced to his own music tracks. To ensure that his music fit with the game, he played R4: Ridge Racer Type 4 while composing the tracks in his studio.[4]
Arcade
Ridge Racer V: Arcade Battle, the arcade port of Ridge Racer V, first appeared in 2001 for the Namco System 246 arcade platform. The arcade version has some features such as Duel, Free Run and Pac-Man GP removed. It is the last Ridge Racer for arcade platform until the Pachislot Ridge Racer, which was a pachislot game released seven years later. The Ridge Racer arcade games were replaced by Mario Kart Arcade GP and Wangan Midnight Maximum Tune series.[citation needed]
The PS2 version received "generally favorable reviews" according to the review aggregation website Metacritic.[5] Jeff Lundrigan of NextGen, however, said that his quote "bears repeating: 'Like its predecessors, Ridge Racer V will amaze you with flashy graphics and a great sense of speed. Unfortunately, there's not a lot of meat under the basic shell of the game.'"[22] In Japan, Famitsu gave it a score of one nine, one ten, one eight, and one nine for a total of 36 out of 40.[11][24]
Also in Japan, Game Machine listed the arcade version in their February 1, 2001 issue as the second most-successful dedicated arcade game of the year.[25]
The PlayStation 2 version was a runner-up for "Racing Game of 2000" in both Editors' Choice and Readers' Choice at IGN's Best of 2000 Awards.[26] It was a finalist for the Academy of Interactive Arts & Sciences' 2000 "Console Racing Game of the Year" award, which went to SSX.[27]
"プレイステーション2 - リッジレーサーV". Famitsu (in Japanese). Vol.915. Enterbrain. June 30, 2006. p.55.
Reiner, Andrew (November 2000). "Ridge Racer V". Game Informer. No.91. FuncoLand. Archived from the original on September 18, 2008. Retrieved March 26, 2017.
Van Stone, Matt "Kodomo" (June 2000). "Ridge Racer V (Import)". GameFan. Vol.8, no.6. Shinno Media. pp.28–29. Retrieved January 2, 2022.
Van Stone, Matt "Kodomo" (November 2000). "Ridge Racer V". GameFan. Vol.8, no.11. BPA International. p.90. Retrieved January 2, 2022.
Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; Ngo, George "Eggo" (November 2000). "Ridge Racer V". GameFan. Vol.8, no.11. BPA International. p.23. Retrieved January 2, 2022.
Rodriguez, Tyrone "Cerberus"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (June 2000). "Ridge Racer V (Import)". GameFan. Vol.8, no.6. Shinno Media. p.13. Retrieved January 2, 2022.
Liu, Johnny (October 2000). "Ridge Racer V Review". GameRevolution. CraveOnline. Archived from the original on December 22, 2014. Retrieved January 2, 2022.
"Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No.627. Amusement Press, Inc. February 1, 2001. p.17.
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