Digimon Survive[lower-alpha 3] is a visual novel with tactical role-playing game elements developed by Hyde and published by Bandai Namco Entertainment for Nintendo Switch, PlayStation 4, Windows and Xbox One.
Digimon Survive | |
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Developer(s) | Hyde[lower-alpha 1] |
Publisher(s) | Bandai Namco Entertainment |
Director(s) | Yusuke Shimada |
Producer(s) | Kazumasa Habu |
Artist(s) | Ukumo Uiti |
Writer(s) | Makuto Okimiru Haruko Hatashita Eri Wao |
Composer(s) | Tomoki Miyoshi |
Series | Digimon |
Engine | Unity[lower-alpha 2] |
Platform(s) |
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Release |
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Genre(s) | Visual novel, tactical role-playing |
Mode(s) | Single-player |
Announced in 2018, the game was originally developed on a much smaller budget compared to previous Digimon games. However, as development progressed, producer Kazumasa Habu realized that their original budget and smaller studio was inadequate to achieve his vision, resulting in the game being re-developed from scratch and switched to a different game engine. This, along with the impact of the COVID-19 pandemic resulted in the game being delayed from a previously announced 2019 release date.
The game was released in Japan on July 28, 2022 for PlayStation 4 and Nintendo Switch then released Windows and Xbox One on the following day alongside worldwide in other territories. The game received mostly positive reviews. It received praise for the visual novel aspects of the game, including its darker storyline, strong writing, presentation, player agency, and replay value, but the combat and pacing were criticized.
Digimon Survive is a visual novel with tactical role-playing elements.[1][2] Player choices influence the direction of the story, including the Digimon's digivolution process. Multiple playthroughs can result in different paths and different digivolutions.[3] The game features multiple endings and should wrong choices be made, characters will be killed.[4] The game is split into multiple types of gameplay, such as "Drama Parts", "Search Action", "Free Action", and "Free Battle". During "Drama Parts" the game proceeds as a text adventure to tell the story. In "Search Actions", the player searches for a way to survive. In "Free Action", the player chooses where to go and whom to talk during a limited window of time. During "Free Battle", the player can enter certain areas to train their Digimon and collect items.[5]
Takuma Momozuka, Minoru Hinata, Aoi Shibuya, Saki Kimishima, Ryo Tominaga, Shuuji Kayama, Kaito Shinonome, Miu Shinonome, and others are on a historical studies extracurricular activities camp during spring break. On the second day Takuma, Minoru and Aoi visit a famous local temple to investigate the legend of the "Beast Gods" (Kemonogami) where a festival to celebrate them will take place. As they explore, they come across Koromon, then hear screaming. Koromon and the group run to the source and find their classmates being attacked by other Digimon. Koromon digivolves to Agumon and scares the Digimon away. It is at this point, that Takuma and the others discover they are in another world.
Digimon Survive was first announced in a July 2018 issue of the Japanese magazine V Jump for release on the PlayStation 4 and Nintendo Switch consoles.[6] The western version was announced by Bandai Namco on YouTube through a trailer, with Xbox One and Steam being included in the platforms.[7] On July 6, 2019, the game was delayed to 2020.[8] On July 29, 2020, Toei Animation Europe stated Survive will release in Europe in January 2021;[9] however, this was removed from their website on August 4. The official cinematic opening trailer for Digimon Survive was published on July 22, 2019.[10] On October 8, 2020, game producer Kazumasa Habu stated on Twitter it was delayed again as the game system for Survive was being reviewed and they had to redo their schedule from scratch.[11] On October 15, it was officially announced that the release date of the game was delayed to 2021 due to the COVID-19 pandemic[12] as well as having changed the game's engine during Q2 2020, meaning they needed more time to work on the game.[13] Bandai Namco promised an update on the game's status in Q2 2021.[12] However this update never came, and there was no mention about the development of Digimon Survive during the E3 2021 as well.[14] On July 28, 2021, Toei Animation stated the game would release either in the fiscal Q3 2022 or "beyond".[15][16] Fiscal year 2022 ended on March 31, 2022[16] which meant they expected Digimon Survive to release either between October and December 2021 (Fiscal Q3 2022) or some time after that. On October 28, 2021, however, Bandai Namco announced that the game was officially delayed to 2022 and apologized for not providing an update earlier like they'd promised.[17]
At Digimon Con, on February 27, 2022, it was confirmed that the developers had been changed at some point from Witchcraft. The official Digimon Survive website then changed the developers listed on the website to Hyde.[18] On April 18, 2022, the game's Japanese release date was finally revealed as July 28, 2022.[19] Two days later, the localized release date was announced as July 29.[20]
In July 2022, shortly before the release of the game, Habu stated that they had changed the development studio as his original intention was to create the game with a small team on an indie game budget, rather than the budget a Digimon game would usually get, but as the project went on he realized this wasn't possible and had to switch to a bigger studio with a bigger budget to be able to achieve his vision for the game. He also stated he was lucky that the smaller studio (Witchcraft) hadn't used much budget as it allowed him to convince Bandai's stakeholders not to cancel the game.[21] As Witchcraft were using a custom made engine that Hyde could not access, development of the game had to be restarted from scratch which caused the game's development time to double from two years to four years, with development switching from the custom engine to Unity.[22]
Habu also stated that he used his prior work on the Summon Night franchise as inspiration for the game, as well as taking inspiration from the Utawarerumono franchise.[21]
Aggregator | Score |
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Metacritic | PC: 83/100[23] PS4: 69/100[24] NS: 77/100[25] XONE: 70/100[26] |
Publication | Score |
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Famitsu | 32/40[27] |
Game Informer | 7.25/10[28] |
GameSpot | 6/10[29] |
Hardcore Gamer | 3.5/5[30] |
IGN | 6/10[31] |
Nintendo Life | [32] |
Nintendo World Report | 8/10[33] |
Push Square | [34] |
RPGamer | 3.0/5[35] |
Digimon Survive received "mixed or average" reviews for PlayStation 4 and Xbox One according to review aggregator Metacritic;[24][26] the Windows and Nintendo Switch versions received "generally favorable" reviews.[23][25]
Praise was directed towards the darker storyline, fun digivolutions, strong writing, presentation, player agency, and replay value. Trent Cannon of Nintendo Life gave the title 8 stars out of 10 and cited its dark themes and character dynamics as its major strengths, writing, "Digimon Survive is one of the best visual novels to come out so far this year, with plenty of heart and tension to carry you through to the final act." Push Square's Robert Ramsey felt that the character dynamics, intricate artwork, and intriguing story as its highlights but felt that its point-and-click-based exploration sections were "slow, but bearable at best — frustratingly tedious at worst" and felt that its combat was "stunted", writing, "It never branches out from the basics, with digivolution being the only aspect that adds genuine spice to proceedings." Kotaku felt that the game was paced poorly, criticizing its bland character archetypes, inconsistent character dynamics, pedantic decision making, and its heavy emphasis on visual novel-based gameplay, writing, "Playing Digimon Survive felt like reading over the shoulder of someone who's taking too long to turn the page."[36] Reviewers of Japanese Famitsu magazine granted the game a 32 out of 40 total score based on individual reviews of 8, 8, 9, and 7.[27]
The Nintendo Switch version of Digimon Survive was the second bestselling retail game during its first week of release in Japan, with 28,536 physical copies being sold. The PlayStation 4 version was the twelfth bestselling retail game in Japan throughout the same week, selling 7,757 copies.[37]
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