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Bomberman Generation (ボンバーマンジェネレーション, Bonbāman Jenerēshon) is a 2002 video game released for the GameCube. It was followed up by Bomberman Jetters.

Bomberman Generation
North American cover art
Developer(s)Game Arts
Publisher(s)
  • JP: Hudson Soft
  • NA: Majesco Entertainment
  • PAL: Vivendi Universal Games
Director(s)Kotaro Hayashida
Producer(s)Hidetoshi Endo
Yoichi Miyaji
Artist(s)Shoji Mizuno
Kozue Narai
Composer(s)Shohei Bando
SeriesBomberman
Platform(s)GameCube
Release
  • NA: June 5, 2002[1]
  • JP: June 27, 2002
  • PAL: December 6, 2002
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Gameplay


Bomberman Generation consists of six worlds consisting of about five levels each. The levels involve puzzles, mini games, Pokémon-like battles using Charaboms who get befriended by Bomberman once defeated, and Charabom or bomb merge areas where a merge item and a bomb get fused or a Charabom and another Charabom get fused resulting in a stronger bomb or Charabom. Pommy (Pomyu) from Bomberman 64: The Second Attack and a few of his variations make appearances as Charaboms. The worlds have unique bosses each with a different strategy of defeating them. All of the worlds have puzzles that the player has to solve with bombs or Charaboms. Bomberman can acquire various power-ups which can increase his speed and his bomb power.

Bomberman Generation was one of the first titles to employ the style of cel-shading for the GameCube, a style utilized again in the follow-up game Bomberman Jetters.

The multiplayer mode resembles that of the classic games in that the players can no longer utilize full three-dimensional movement. The battles can consist of up to four human or computer characters. There are five different modes from which to choose:


Plot


According to the game's opening scene, stories of the origin of the universe's power have circulated for years, but it was not until recently that the source of the power has been found. Six crystals, named the "Bomb Elements," are said to contain unfathomable, though unknown, powers. So Professor Ein sends a space freighter to retrieve them and return to Planet Bomber for analysis.

However, en route to Planet Bomber, the freighter is attacked by a hired gun and is destroyed. The Bomb Elements fall out but are sucked in by the gravitational pull of the nearby planet Tentacalls. Professor Ein receives word that the Hige Hige Bandits, led by Bomberman's arch-enemy Mujoe, are making large scale moves towards Tentacalls, and it turns out that they were the ones responsible for the freighter attack. Not only that, but the Bandits have allied themselves with Bomberman's rivals, the Crush Bombers, who are also on the move to get the Elements for Mujoe.

Professor Ein orders Bomberman to Tentacalls to defeat the Crush Bombers and the Hige Hige Bandits, and to get the Bomb Elements before they do, for if even one element falls into their hands, then the universe would be as Mujoe pleases. Thus begins Bomberman's latest chapter to restore peace and order to the galaxy.


Reception


Bomberman Generation received "favorable" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 27 out of 40.[6]

The game was nominated for "Best Platformer on GameCube" and "Best Game No One Played on GameCube" at GameSpot's Best and Worst of 2002 Awards, both of which went to Super Mario Sunshine and Sega Soccer Slam, respectively.[15][16]


References


  1. IGN staff (June 5, 2002). "Bombs Away". IGN. Ziff Davis. Retrieved August 21, 2022.
  2. "Bomberman Generation for GameCube Reviews". Metacritic. Red Ventures. Retrieved August 21, 2022.
  3. Holoka, Chris. "Bomberman Generation - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved August 21, 2022.
  4. EGM staff (August 2002). "Bomberman Generation". Electronic Gaming Monthly. No. 156. Ziff Davis. p. 136.
  5. Smith, Steve (June 25, 2002). "Bomberman Generation". The Electric Playground. Greedy Productions Ltd. Archived from the original on January 28, 2003. Retrieved August 21, 2022.
  6. "ボンバーマン ジェネレーション". Famitsu (in Japanese). Enterbrain. Retrieved August 21, 2022.
  7. "Bomberman Generation". Game Informer. No. 112. FuncoLand. August 2002. p. 82.
  8. Major Mike (June 25, 2002). "Bomberman Generation Review for GameCube on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved August 21, 2022.
  9. Satterfield, Shane (June 11, 2002). "Bomberman Generation Review [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. Archived from the original on March 7, 2005. Retrieved August 21, 2022.
  10. Hodgson, David (July 19, 2002). "GameSpy: Bomberman Generation". GameSpy. IGN Entertainment. Archived from the original on September 8, 2008.
  11. Bedigian, Louis (June 18, 2002). "Bomberman Generation Review". GameZone. Archived from the original on January 17, 2008. Retrieved August 21, 2022.
  12. Mirabella III, Fran (June 12, 2002). "Bomberman Generation". IGN. Ziff Davis. Retrieved August 21, 2022.
  13. "Bomberman Generation". Nintendo Power. Vol. 157. Nintendo of America. June 2002.
  14. Bloodworth, Daniel (July 24, 2002). "Bomberman Generation". Nintendo World Report. NINWR, LLC. Retrieved August 21, 2022.
  15. GameSpot staff (2002). "GameSpot's Best and Worst of 2002 (Best Platformer on GameCube, Nominees)". GameSpot. CNET. Archived from the original on November 24, 2003. Retrieved August 21, 2022.
  16. GameSpot staff (2002). "GameSpot's Best and Worst of 2002 (Best Game No One Played on GameCube)". GameSpot. CNET. Archived from the original on May 6, 2004. Retrieved August 21, 2022.





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