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Blackwell is a series of five graphic adventure video games from independent game developer Wadjet Eye Games, created by Dave Gilbert. The plots of the games generally focus on Rosangela Blackwell, a spiritual medium, and her spirit guide Joey Mallone, who work to help ghosts transition to the afterlife.

Blackwell
Artwork for the Blackwell Bundle compilation.
From left to right: Convergence, Unbound and Legacy.
Genre(s)Graphic adventure
Developer(s)Wadjet Eye Games
Publisher(s)Wadjet Eye Games
Creator(s)Dave Gilbert
Composer(s)Peter Gresser, Thomas Regin
Platform(s)Microsoft Windows, OS X, Linux, iOS, Android
First releaseThe Blackwell Legacy
December 23, 2006
Latest releaseThe Blackwell Epiphany
April 24, 2014

Gameplay


All five games are point-and-click graphic adventure games.


Games



The Blackwell Legacy


As the first game in the series, The Blackwell Legacy was released on December 23, 2006. The protagonist of the game is Rosangela Blackwell (Rosa), who is a young freelance writer living a solitary life in New York City. Her only close relative, her aunt Lauren Blackwell, dies following years of being in a coma in the local hospital. Shortly afterward, Rosa is asked to write about a suicide in a college dorm for a small newspaper. Rosa experiences headaches throughout the day culminating in a ghost named Joey Mallone appearing in her apartment. He explains that she is a "medium" like her aunt and that her job is to help ghosts stuck in the real world to "move on". Reluctantly she accepts the explanation and proceeds to solve a case about the girl whose ghost is now haunting a dog park. She discovers that the girl is one of three close friends, who summoned a restless ghost with a ouija board; two of the friends have already committed suicide. She learns how to help the ghost. The third girl also attempts to commit suicide but is taken to the hospital, where Rosa finds her and the restless ghost. She then helps the ghost move on as well.[1] Afterwards, Rosa asks Joey why did Lauren stop being a medium. Joey says it is because Lauren wanted to raise Rosa after the latter's parents died in a car accident. Pondering this, and with her writing career going nowhere fast, Rosa decides to follow her aunt's footsteps and become a medium full time.


Blackwell Unbound



The Blackwell Convergence



The Blackwell Deception



The Blackwell Epiphany



Characters



Rosa Blackwell


The main protagonist of the series, living in modern day New York City. Having been brought up in foster care after the early death of her parents and Institutionalisation of her aunt, Rosa is a reserved introvert who struggles with communication, though she is hardly interested in befriending others. She starts the series as a fledgling writer and journalist, but quickly embraces her role as a medium. Over the course of the series, she becomes determined and fierce in her resolve to help ghosts move on, even accumulating multiple restraining orders over the course of her work. She is incredibly defiant at times, and can be dismissive of Joey, but always cares enough to do the right thing.


Joey Mallone


The spirit guide of the Blackwell family. Joey originally hails from the Roaring 20s, working in a tailor shop before being gunned down by mobsters. Through an interesting chain of events not fully disclosed, he ended up becoming tied to the Blackwell family, starting with Rosa's grandmother. Joey is dry and sarcastic, frequently lamenting over the eternal and thankless nature of his work as a spirit guide, and is unable to be more than 30 feet away from his medium at all times. He does, however, genuinely care for the Blackwell women that he is stuck with, and tries his best to protect them when they are in danger.


Lauren Blackwell


Rosa's aunt on her father's side, and the protagonist of the second game. Lauren was a medium during the 70s in New York City. Though Lauren largely resigned to her life as a medium and resents it for separating her from her brother, she is still very amiable and, unlike Rosa, is able to charm info out of people more readily. Lauren would later adopt Rosa following her brother's untimely death, vowing to quit being a medium. However, she wound up being institutionalized for decades before finally dying at the beginning of the first game. She comically reveals in the final game that she had tried to prep Rosa for life as a medium by dressing up her prized teddy bear like Joey.


Nishanti Sharma


Rosa's next door neighbor within her apartment complex. Nishanti is an amiable extrovert, and is in many ways Rosa's polar opposite. Nishanti has a very high IQ and, despite not being a medium, is able to sense things many people cannot, often unwittingly pointing Rosa in the direction of more ghosts. She starts traveling in later games and during this time, communicates with Rosa only by email. She remains unaware of Rosa's nature as a spirit medium.


The Countess


The primary antagonist of the second and third games. The Countess was originally a spirit medium who lived during the Roaring 20s. Her real name is Jocelyn Contis. Unlike Rosa, Jocelyn resented her job as a medium, preferring to spend her nights dancing with her peers than with Madeline, her guide. Shortly after the Great Depression hit, Jocelyn decided to sever her connection to Madeline, and in doing so, she would go mad looking for a new spirit guide, and began referring to herself as the Countess. She would attach herself to other humans and, in the process, create more ghosts rather than help them move on. She is killed by Lauren, but doesn't rest until Rosa helps her spirit move on several decades later.


Madeline


An ally turned antagonist. Madeline appears to be of royal lineage of some European monarchy from several centuries prior, though some of her dialogue suggests that the era she once lived in is much more recent. At first, she is kind and helpful, providing Rosa with the assistance necessary to deal with the Countess. However, it is revealed later that she is numb and sociopathic, brought about by her work as a spirit guide and is unable to pass on. Originally serving as the spirit guide of the Countess, Madeline was abandoned by her and stuck in Limbo before plotting to return to life so that she may eventually die properly. To that end, she tried to possess the other mediums of the Blackwell family and take their bodies, only to fail and cause them to go insane. Madeline would then try to forcibly destroy her spirit at the cost of everyone else's, only to be stopped by Rosa. She eventually passes on in peace thanks to the efforts of Rosa.


Sam Durkin


Rosa's only ally in the NYPD. Gruff and tough, Sam is a detective who, after meeting Rosa in the fourth game, regularly employs her as a tipster to generate leads on cold cases, giving Rosa a critical financial lifeline. By his own choice, he does not ask for details about the nature of Rosa's abilities and keeps his distance from her, but otherwise respects Rosa. He is also the detective who saved Rosa from her aunt's tantrum when Lauren went insane, and thus continues to look out for Rosa even when the latter keeps getting into trouble with the law working as a medium.


Reception


Aggregate review scores
Game Year GameRankings Metacritic
The Blackwell Legacy 2006 79%[2] 80/100[3]
Blackwell Unbound 2007 85%[4] -
The Blackwell Convergence 2009 76%[5] -
The Blackwell Deception 2011 81%[6] 73/100[7]
The Blackwell Epiphany 2014 84%[8] 83/100[9]

Adventure Gamers gave 3.5/5 to the first four games,[10][11][12][13] and 4.5/5 to Epiphany.[14] Gamezebo gave 3.5/5 stars to Legacy and Unbound, 4/5 stars to Convergence and Epiphany, and 4.5/5 stars to Deception.[15][16][17][18][19]


References


  1. Wadjet Eye Games (23 December 2006). The Blackwell Legacy (PC).
  2. "The Blackwell Legacy for PC". GameRankings. CBS Interactive. Retrieved September 27, 2018.
  3. "The Blackwell Legacy for PC Reviews". Metacritic. CBS Interactive. Retrieved September 27, 2018.
  4. "Blackwell Unbound for PC". GameRankings. CBS Interactive. Retrieved September 27, 2018.
  5. "The Blackwell Convergence for PC". GameRankings. CBS Interactive. Retrieved September 27, 2018.
  6. "The Blackwell Deception for PC". GameRankings. CBS Interactive. Retrieved September 27, 2018.
  7. "The Blackwell Deception for PC Reviews". Metacritic. CBS Interactive. Retrieved September 27, 2018.
  8. "The Blackwell Epiphany for PC". GameRankings. CBS Interactive. Retrieved September 27, 2018.
  9. "The Blackwell Epiphany for PC Reviews". Metacritic. CBS Interactive. Retrieved September 27, 2018.
  10. "Review of Blackwell Legacy". Adventure Gamers. 27 January 2007. Retrieved August 13, 2020.
  11. "Review of Blackwell Unbound". Adventure Gamers. October 2007. Retrieved August 13, 2020.
  12. "Review of The Blackwell Convergence". Adventure Gamers. 17 August 2009. Retrieved August 13, 2020.
  13. "Review of The Blackwell Deception". Adventure Gamers. 12 October 2011. Retrieved August 13, 2020.
  14. "Review of The Blackwell Epiphany". Adventure Gamers. 30 April 2014. Retrieved August 22, 2015.
  15. "Review of Blackwell Legacy". GameZebo. Archived from the original on 2012-04-21. Retrieved April 23, 2014.
  16. "Review of Blackwell Unbound". GameZebo. Archived from the original on 2012-04-21. Retrieved April 23, 2014.
  17. "Review of The Blackwell Convergence". GameZebo. Archived from the original on 2012-04-21. Retrieved April 23, 2014.
  18. "Review of The Blackwell Deception". GameZebo. Archived from the original on 2012-04-21. Retrieved April 23, 2014.
  19. "Review of The Blackwell Epiphany". GameZebo. 24 April 2014. Retrieved August 22, 2015.



На других языках


- [en] Blackwell (series)

[es] Blackwell (serie)

Blackwell es una serie de juegos independientes del género aventura gráfica que contiene los títulos: The Blackwell Legacy, Blackwell Unbound, Blackwell Convergence, Blackwell Deception y Blackwell Epiphany.[1] The Blackwell Legacy fue lanzado el 23 de diciembre de 2006, posteriormente fue lanzado Blackwell Unbound el 4 de septiembre de 2007. Le siguió Blackwell Convergence el 22 de julio de 2009, y la cuarta parte fue lanzada el 12 de octubre de 2011. El 24 de abril de 2014 Blackwell Epiphany puso punto y final a la saga. Los juegos han sido diseñados por Dave Gilbert, creador de The Shivah y Two of a Kind. Los primeros tres juegos de la serie fueron incluidos posteriormente en una recopilación llamada Blackwell Bundle.[2]



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