Zero Racers[lower-alpha 1] is an unreleased racing video game that was in development and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy.[1][2][3] Had it been released prior to cancellation, it would have become the first F-Zero installment to have featured 3D graphics.[4][5] In the game, players can choose between one of four characters, each with their respective hovercar and race against AI-controlled characters in fifteen tracks divided into three leagues.[6] The title was previewed in video game magazines[7] but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release.
Zero Racers | |
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Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Series | F-Zero |
Platform(s) | Virtual Boy |
Release | Unreleased |
Genre(s) | Racing |
Mode(s) | Single-player |
Zero Racers is a futuristic racing game where players compete in a high-speed racing tournament. There are four F-Zero characters that have their own selectable vehicle along with its unique performance abilities.[1][4][5][8] The objective is to beat opponents to the finish while avoiding hazards that damage the players' vehicle. Each machine has a power meter, serving as measurement of the machine's durability; it decreases when the machine collides with the side of the track or another vehicle.[6] Energy is replenished by driving over pit areas placed along the home straight or nearby.[6][8] Gameplay differs with one important point from its predecessor and all F-Zero games released afterwards in that the vehicles race in all three dimensions in tunnels.[4][6]
A race in Zero Racers consists of a set lap number around the track. The player must complete each lap in a successively higher place to avoid disqualification from the race. For each lap completed, the player is rewarded with an approximate speed boost called "Rapid" and a number of points determined by place. An on-screen display is shown to indicate that a boost can be used; however, the player is limited to saving up to three at a time.[6] If a certain number of points are accumulated, an "extra machine" is acquired that gives the player another chance to retry the course.[6]
Zero Racers includes two modes of play. In the Grand Prix mode, the player chooses a league and races against other vehicles through each track in that league while avoiding disqualification. A total of fifteen tracks divided into three leagues are featured in the game.[6] The Practice mode allows the player to practice on courses from the Grand Prix mode.[6]
Zero Racers was first previewed by Nintendo Power magazine in their July 1996 issue under the name G-Zero and planned for a fall 1996 launch.[4][2] The game later received an in-depth feature article on August of the same year by Nintendo Power under its final name and still planned for a fall 1996 release.[3][6] The title was also previewed in the September 1996 issue of British publication Nintendo Magazine System, but was eventually cancelled due to Nintendo discontinuing the Virtual Boy for being a critical and commercial failure.[1][8][9] The last showcase it received was in the October 1998 issue of Electronic Gaming Monthly.[10] The only remaining proof of its existence are various screenshots taken by several gaming magazines and gameplay footage, while no prototypes containing a ROM image of the demo has been found to date.[11][12]
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