XGRA: Extreme-G Racing Association is a futuristic racing video game, the fourth and final installment in the Extreme-G series, following Extreme-G 3. This game features more tracks as well as a brand new weapon system.
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2003 video game
XGRA: Extreme-G Racing Association
German PAL cover art
Developer(s)
Acclaim Studios Cheltenham
Publisher(s)
Acclaim Entertainment
Designer(s)
Christopher Whiteside
Platform(s)
Xbox PlayStation 2 GameCube
Release
PlayStation 2, Xbox
NA: September 11, 2003 (PS2)
NA: September 17, 2003 (Xbox)
PAL: October 3, 2003
GameCube
NA: November 24, 2003
PAL: March 5, 2004
Genre(s)
Racing
Mode(s)
Single-player, multiplayer
Overview
Screenshot of gameplay.
Gameplay is similar but slightly different to previous games in the series. XGRA features a wide range of riders, tracks and bikes that can accelerate at an incredibly rapid rate, going from 0 to 300mph (0 to 483km/h) in a matter of seconds. A returning feature is the ability to break the sound barrier: upon reaching 750mph, all sound effects will cut out, except for item collection sound, other rider's taunts, weapons firing, and in-game music.
XGRA allows players to race for 8 different teams, with each team's bike having their own advantages and drawbacks such as Regeneration, Handling, Speed, Acceleration and Shielding.
Edge staff (November 2003). "XGRA: Extreme-G Racing Association (PS2)". Edge. No.129. Future plc. p.109.
EGM staff (November 2003). "XGRA". Electronic Gaming Monthly. No.172. Ziff Davis. p.174. Archived from the original on May 14, 2004. Retrieved January 27, 2019.
Davis, Ryan (September 11, 2003). "XGRA Review (PS2)". GameSpot. CBS Interactive. Retrieved January 26, 2019.
Davis, Ryan (September 11, 2003). "XGRA Review (Xbox)". GameSpot. CBS Interactive. Retrieved January 26, 2019.
Fischer, Russ (September 21, 2003). "GameSpy: XGRA (PS2)". GameSpy. IGN Entertainment. Archived from the original on October 30, 2005. Retrieved January 27, 2019.
Casamassina, Matt (December 15, 2003). "XGRA (GCN)". IGN. Ziff Davis. Retrieved January 26, 2019.
Casamassina, Matt (September 11, 2003). "XGRA (PS2)". IGN. Ziff Davis. Retrieved January 26, 2019.
Casamassina, Matt (September 22, 2003). "XGRA Review (Xbox)". IGN. Ziff Davis. Retrieved January 26, 2019.
"XGRA: Extreme-G Racing". Nintendo Power. Vol.167. Nintendo of America. March 2004. p.119.
Sewart, Greg (November 2003). "XGRA". Official U.S. PlayStation Magazine. Ziff Davis. p.147. Archived from the original on June 26, 2004. Retrieved January 27, 2019.
"XGRA: Extreme-G Racing Association". Official Xbox Magazine. Future US. December 2003. p.160.
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