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Warpath: Jurassic Park is a fighting video game released on the PlayStation console in 1999. It is a spin-off of the films Jurassic Park and The Lost World: Jurassic Park, in turn adapted from novels written by Michael Crichton. It was developed by Black Ops Entertainment and co-published by Electronic Arts and DreamWorks Interactive.

Warpath: Jurassic Park
European cover art
Developer(s)Black Ops Entertainment
Publisher(s)Electronic Arts
DreamWorks Interactive
Composer(s)Michael Giacchino
SeriesJurassic Park
Platform(s)PlayStation
Release
  • NA: November 17, 1999
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Gameplay


Warpath is a fighting game. The player can choose a dinosaur to fight with against other dinosaurs. The player starts with eight dinosaurs, including T. rex, Giganotosaurus, Ankylosaurus, Stygimoloch, and Styracosaurus. Six additional dinosaurs can be unlocked in Arcade mode, including Carcharodontosaurus, Cryolophosaurus, Pachycephalosaurus, Spinosaurus, and Triceratops. Each dinosaur has its own array of fighting techniques and style.

The game includes various arenas that recreate locations from the first two films, such as the T. rex enclosure from Jurassic Park and the S.S. Venture deck from The Lost World: Jurassic Park. Some arenas feature destructible objects such as boxes, which will hurt the dinosaurs when they break them. Optionally, various edible creatures (goats, humans, dogs, and Compsognathus) will scurry across the arena, partially replenishing lost health when eaten or killed by one of the fighters.

The game features a variety of modes:



At the start of the game, the player has only a limited amount of choices (8 in total) for playable dinosaurs. Although this game predated Jurassic Park III, Spinosaurus and Jurassic World Dominion, Giganotosaurus was featured, however, as the game progresses, the player is presented the opportunity to unlock new playable characters making the total of available dinosaurs up to 14. Each dinosaur is associated with its own area, which - as the player starts the combat - features a small entering animation of the dinosaur that the player is about to fight.


Available from the start



Unlockable



Development and release


Warpath: Jurassic Park was developed by Black Ops Entertainment. Although the dinosaurs are based on their real-life counterparts, artistic license was also used to give the animals unique abilities for gameplay purposes. Each of the dinosaurs consist of 750 polygons.[2] The game's musical score was composed by Michael Giacchino, who previously worked on the 1997 video game The Lost World: Jurassic Park.[3] Electronic Arts published the game. In the U.S. it was released on November 17, 1999.[4]


Reception


Warpath was met with mixed reception upon release, as GameRankings gave it a score of 57.36%.[5] The game was compared unfavorably to Primal Rage by GameSpot and IGN.[11][12] Adam Pavlacka reviewed the game for Next Generation and wrote, "History has shown that the Jurassic Park license spells doom for any game it touches, and Warpath is no exception."[13]

AllGame praised the game's dinosaur animations, and most of its interactive level designs for their resemblance to locations that were featured in the films, but criticized other levels for their "bland building textures and rushed backgrounds." AllGame found the gameplay to be "downright sluggish" and considered the music to be "too low and emotionless," and opined that cutscenes for each dinosaur "would've been a nice extra for the game's overall feel and replay value."[6] GameSpot also praised the dinosaurs, but criticized the levels for glitching: "Surfaces buckle and distortion abounds as the PlayStation struggles to keep all this geometry under control."[11]

Game Informer wrote, "Graphically, it's not a bad game. Unfortunately, the concept leaves much to be desired," noting that the gameplay "gets old rather quickly when you realize that the AI of the game is about the size of a peanut, and you can finish it with two moves."[8] GamePro praised the graphics and sound, but criticized the game's "complex button patterns," writing, "By the time you master the combos, you'll be in the mood to play something else."[10]

IGN criticized the game's dinosaurs for their lack of size disparity: "The T-Rex is a dwarf, while raptors have become mega-raptors of roughly the same size as the beast who bit regular raptors in half in the film." IGN also criticized the game's AI, bad collision detection, and noted that each dinosaur played similarly to one another. However, IGN praised the game's graphics and levels.[12]


References


  1. Pierce, Matt (February 2000). Official UK Playstation Magazine - Issue 055 (Future Publishing)(GB). p. 120.
  2. "Warpath: Jurassic Park". IGN. 1999-11-16. Retrieved 2021-10-02.
  3. Smith, C. Molly (2015-06-01). "Jurassic World composer on John Williams, making the new music his own". Entertainment Weekly. Retrieved 2021-10-02.
  4. "Fighting Dinos, Fighting Motors, and Fighting Irish All on PlayStation". IGN. 1999-11-17. Retrieved 2021-10-02.
  5. "Warpath: Jurassic Park for PlayStation". GameRankings. Retrieved 2014-04-12.
  6. Wigmore, Glenn. "Warpath: Jurassic Park - Review". Allgame. Archived from the original on 2014-11-15. Retrieved 2014-11-15.
  7. "Warpath: Jurassic Park". Electronic Gaming Monthly. 2000.
  8. Reppen, Erik (2000-01-11). "Warpath: Jurassic Park". Game Informer. Archived from the original on 2000-05-21. Retrieved 2014-04-13.
  9. "REVIEW for Warpath: Jurassic Park". GameFan. December 3, 1999.
  10. Scary Larry (1999-11-30). "Jurassic Park: Warpath [sic] Review for PlayStation on GamePro.com". GamePro. Archived from the original on 2005-02-20. Retrieved 2014-04-13.
  11. Mielke, James (1999-11-29). "Warpath: Jurassic Park Review". GameSpot. Retrieved 2014-04-12.
  12. Nix, Marc (1999-11-18). "Warpath: Jurassic Park". IGN. Retrieved 2014-04-12.
  13. Pavlacka, Adam (February 2000). "Finals". Next Generation. Vol. 3, no. 2. Imagine Media. p. 96.
  14. "Warpath: Jurassic Park". Official U.S. PlayStation Magazine. 2000.





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