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WCW Backstage Assault is a professional wrestling video game by Electronic Arts. It was the final World Championship Wrestling (WCW) game released before the World Wrestling Federation (WWF) purchased the company's assets three months later. Backstage Assault features commentary by Tony Schiavone and Bobby "The Brain" Heenan. The game is distinguished by the fact that all gameplay takes place outside of a standard wrestling ring. This approach was poorly received, and the game sold only 200,000 copies.

WCW Backstage Assault
Developer(s)Kodiak Interactive
Publisher(s)Electronic Arts
Platform(s)PlayStation, Nintendo 64
ReleasePlayStation
  • NA: November 8, 2000[1]
  • EU: November 24, 2000
Nintendo 64
  • NA: December 12, 2000
Genre(s)Sports
Mode(s)Single-player, multiplayer

Gameplay


Backstage Assault is vastly different from other games of its genre. Previous wrestling games such as WWF SmackDown! and WCW Mayhem featured backstage areas as auxiliary fighting locations. Backstage Assault took the concept further by removing the ring entirely and having all action take place backstage.

Even though there is no ring, fights are still conducted like regular wrestling matches. Players can win by pinfall (covering the opponent while they are laying on their back for an uninterrupted count to three), forcing them to give up using a submission hold, or by knock out. Players can reduce their opponent's resistance by reducing their stamina through successful moves and attacks. As gameplay is limited to only two characters, all matches are one-vs-one with no possibility of outside interference or tag team matches.

The game takes place in an arena with seven connecting levels, having fourteen rooms in total. While a match begins in one room, it may end anywhere the players can access. They may visit other rooms if the door is open. Each room is littered with objects that may be used as weapons. There are also other hazards that cause damage if a player runs or falls into them. Players can improvise advanced attacks that normally require a ring in certain areas, e.g. climbing to higher areas in order to perform diving attacks. Performing a string of successful attacks and counters increases a player's momentum. Gaining full momentum will restore some stamina and allow you to perform a finishing move for a limited time.

The primary gameplay mode is called Hardcore Challenge. It consists of winning matches against random opponents until the players can challenge the champion. The number and calibre of opponents will depend on which title (difficulty level) they choose. The players cannot defend the titles they won. Players will earn points based on their performances to try and record a high score. Losing to the same opponent twice ends their campaign. Progress in this mode unlocks additional wrestlers, levels and moves for create-a-wrestler mode.

Hardcore Gauntlet has the player go through seven matches without being able to save one's own progress. A single loss or leaving the mode ends the player's run. While there are no titles, the players can still earn high scores.

Exhibition mode allows up to two players to play matches with unlocked levels and characters without emphasis on scoring points. It has three match types. 'Normal' is self-explanatory. 'First Blood' matches are won by causing player's opponent to bleed, and can only be played on one-player mode with the 'Realism' option turned on. 'Human Torch' matches are won by setting an opponent on fire, and can only be played in two-player mode.


Reception


WCW Backstage Assault received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic.[2][3] Daniel Erickson of NextGen called the PlayStation version "a poor title but the potential gives us hope for the [WCW] franchise's future."[16] Lamchop of GamePro's December 2000 issue said of the Nintendo 64 version, "If you're a WCW fan, Backstage Assault is a good addition to your collection. Others should just rent it for a weekend."[20][lower-alpha 2] An issue later, the same author said of the PlayStation version, "If WCW is your hobby, then pick up WCW Backstage Assault for your collection. Others should rent it for a day of mayhem."[21][lower-alpha 3]


See also



Notes


  1. In Electronic Gaming Monthly's review of the Nintendo 64 version, one critic gave it 4/10, and the rest gave it each a score of 5/10.
  2. GamePro gave the Nintendo 64 version two 3.5/5 scores for graphics and fun factor, 4.5/5 for sound, and 4/5 for control.
  3. GamePro gave the PlayStation version three 3.5/5 scores for graphics, control, and fun factor, and 4.5/5 for sound.

References


  1. IGN staff (November 8, 2000). "Assault and Battery". IGN. Ziff Davis. Retrieved June 1, 2022.
  2. "WCW Backstage Assault for Nintendo 64 Reviews". Metacritic. Red Ventures. Retrieved March 1, 2015.
  3. "WCW Backstage Assault for PlayStation Reviews". Metacritic. Red Ventures. Retrieved March 1, 2015.
  4. "PlayStation Reviews (W)". Gamecenter. CNET. Archived from the original on January 27, 2001. Retrieved June 1, 2022.
  5. Price, Mike; Lockhart, Ryan; Mielke, James "Milkman" (January 2001). "WCW Backstage Assault (N64)". Electronic Gaming Monthly. No. 138. Ziff Davis. p. 200. Retrieved June 1, 2022.
  6. Price, Mike (January 2001). "WCW Backstage Assault (PS)". Electronic Gaming Monthly. No. 138. Ziff Davis. p. 207. Archived from the original on January 26, 2001. Retrieved June 1, 2022.
  7. Fitzloff, Jay (December 2000). "WCW Backstage Assault (N64)". Game Informer. No. 92. FuncoLand. p. 137.
  8. Fitzloff, Jay (December 2000). "WCW Backstage Assault (PS)". Game Informer. No. 92. FuncoLand. p. 110. Archived from the original on September 14, 2008. Retrieved March 1, 2015.
  9. Gerstmann, Jeff (December 19, 2000). "WCW Backstage Assault Review (N64)". GameSpot. Red Ventures. Retrieved March 1, 2015.
  10. Gerstmann, Jeff (November 10, 2000). "WCW Backstage Assault Review (PS)". GameSpot. Red Ventures. Retrieved March 1, 2015.
  11. Courtney, Rita (January 15, 2001). "WCW Backstage Assault Review - Nintendo 64". GameZone. Archived from the original on October 6, 2007. Retrieved March 1, 2015.
  12. Lafferty, Michael (January 15, 2001). "WCW Backstage Assault Review - PlayStation". GameZone. Archived from the original on December 2, 2008. Retrieved March 1, 2015.
  13. Lewis, Cory D. (December 12, 2000). "WCW Backstage Assault (N64)". IGN. Ziff Davis. Retrieved March 1, 2015.
  14. Smith, David (November 9, 2000). "WCW Backstage Assault (PS)". IGN. Ziff Davis. Retrieved March 1, 2015.
  15. Maddrell, Alex (May 2001). "WCW Backstage Assault". N64 Magazine. No. 54. Future Publishing. p. 51. Retrieved June 1, 2022.
  16. Erickson, Daniel (January 2001). "WCW Backstage Assault (PS)". NextGen. No. 73. Imagine Media. p. 108. Retrieved June 1, 2022.
  17. "WCW Backstage Assault". Nintendo Power. Vol. 139. Nintendo of America. December 2000. p. 152. Retrieved June 1, 2022.
  18. Rose, Paul (January 2001). "WCW Backstage Assault". Official UK PlayStation Magazine. No. 67. Future Publishing. p. 121.
  19. "WCW Backstage Assault". Official U.S. PlayStation Magazine. No. 40. Ziff Davis. January 2001.
  20. Lamchop (December 2000). "WCW Backstage Assault (N64) [author mislabeled as "Cheat Monkey"; platform mislabeled as "PlayStation"]" (PDF). GamePro. No. 147. IDG. p. 140. Archived from the original on January 18, 2005. Retrieved June 1, 2022.
  21. Lamchop (January 2001). "WCW Backstage Assault (PS)" (PDF). GamePro. No. 148. IDG. p. 84. Retrieved June 1, 2022.





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