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Tribes: Vengeance is a science fiction first-person shooter video game developed by Irrational Games and released by Vivendi Universal Games in October 2004. It was built on an enhanced version of the Unreal Engine 2/2.5, which Irrational Games called the Vengeance engine. Part of the Tribes series, in addition to its multiplayer network maps, Vengeance includes a complete single-player campaign.

Tribes: Vengeance
Developer(s)Irrational Games
Publisher(s)Vivendi Universal Games[lower-alpha 1]
Producer(s)Tony Oakden
Designer(s)Edward Orman
Programmer(s)Rowan Wyborn
Artist(s)Andrew James
Writer(s)Ken Levine
Composer(s)Eric Brosius
SeriesTribes
EngineUnreal Engine 2
Platform(s)Microsoft Windows
Release
  • NA: October 5, 2004[1]
  • EU: October 2004
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Gameplay


As a primarily first-person shooter, Tribes: Vengeance places the player in control of an infantry soldier in power armor. While the game is tailored for first-person shooting, the player can also toggle to a third-person view at any time. Additionally, there are multiple pilotable vehicles, which are restricted to third-person camera.

The game's most distinguishing features are the jetpacks and "skis" offered on all variants of the power armor. Jetpacks allow the player to fly for short periods of time, using the player's energy meter. This energy regenerates whenever the jetpack is not active. Skiing may be activated any time the player is on foot and does not cost energy; this switches the player to a frictionless ground-travel mode, allowing the player to slide very rapidly down slopes and (with sufficient speed before activating the skis) across flat terrain. Skiing up a slope will cause the player to slow due to gravity.

Combat occurs primarily with ranged weapons, including bullet and explosive projectile firearms. Each character, vehicle, and machine has hit points. Anything with hit points may be repaired by "repair packs"; infantry may also pick up medkits dropped by other infantry upon death. The game offers three classes of armor: light, medium, and heavy. Heavier armor offers more hit points and ammunition but slower movement.

The player has three weapon slots, grenades, and a utility slot; the utility slot holds items such as repair packs, speed packs, energy packs and deployables like repair stations, turrets and inventory stations.

The introduction of a grappler gun adds another aspect to movement in the game. This is the first and only game in the Tribes franchise to include such a mechanic.


Single-player


The single player campaign follows five playable characters (Victoria, Daniel, Julia, Mercury, and Jericho) whom the player navigates through 18 missions. The missions are played in achronological order, set either in "The Past" (Victoria, Daniel, Julia, Mercury) or in "The Present" (Julia, Jericho, Mercury), with the former detailing the story of Julia's birth and childhood and the latter describing her search for vengeance upon the Tribals and later, for her own psychological identity.


Multiplayer


The multiplayer mode offers five different default game types and a diversity of map locations. Players are ranked during matches by points they acquire through the match. You can get offensive (killing an opponent, capturing a flag, or destroying enemy equipment), defensive (returning a flag, repairing your equipment, or killing an enemy flag carrier), or by style points (hit a head shot with a sniper rifle, or hitting someone in mid-air with a spinfusor disk).

Maps can differ from a lush terrain like this to a rough desert landscape.
Maps can differ from a lush terrain like this to a rough desert landscape.

Plot


Set hundreds of years before the events of Starsiege: Tribes, Vengeance depicts the birth of the growing Tribal War. It focuses on the events surrounding five different characters over the course of two generations and how they each contribute to the developing war. The story ("The Past") begins with a Phoenix sub-clan leader named Daniel (voiced by Gabriel Olds[2]) abducting the soon to be Queen, Princess Victoria. He takes her to his home world to show her the injustices done to his people, and the two eventually fall in love. During this time, a cybrid assassin named Mercury is hired by an unknown contractor to eliminate Daniel, but the hit is called off moments before the shot is fired. Victoria and Daniel try to make amends between the Imperials and the Phoenix, but it ends disastrously when the Phoenix's enemies, the Blood Eagle tribe, stage a raid on a Phoenix base disguised as Imperial troops. Feeling betrayed, Daniel kills the Imperial King, Tiberius, whom Victoria avenges by killing Daniel. It turns out that Victoria is pregnant with Daniel's child, who is born female and named Julia soon thereafter.

Years later, Daniel's brother, General Jericho (Steve Blum[2]), raids the Imperial Palace and kills Victoria in front of Julia. As a result, Julia (Tara Strong[2]) becomes an anti-Tribal extremist and uses her standing and fighting prowess to humiliate the Tribals at every opportunity (in "The Present"). Eventually, she captures the leader of the Phoenix, Esther (Nika Futterman[2]), and stages a trap for Jericho. Jericho, however, is killed by Mercury before Julia can exact her revenge. She then learns about her true father and goes to Esther for guidance. Esther trains Julia as a Phoenix, accepts her into the Tribe, and the two try to mediate peace. At this point, news arrives that the Blood Eagles have taken Olivia (Ellen Crawford[2]), late Victoria's sister and Julia's last living relative, captive. Julia hurries to her rescue but discovers that Olivia has, in fact, been Mercury's mysterious employer and a co-conspirator of the Blood Eagle leader Seti all along. Together, Olivia and Seti try to orchestrate an industrial accident to kill a large number of Imperial civilians and escalate the Tribal War, but Julia succeeds in foiling their scheme.

Although the game's ending sees Mercury and Seti killed by Julia, Olivia escapes in the last moment, leaving the story without a definite conclusion. This may have been addressed on in the unreleased patch as an additional story mode.


Development


On March 23, 2005 it was announced that Vivendi Universal Games was ceasing all support for the game, beginning with the termination of the 1.1 version update. In a January 2006 interview, in response to suggestions of a falling out between VU Games and Irrational, Ken Levine commented:[3]

...This falling out with VUG is some kind of Jedi mind trick, man. We just finished an expansion pack [for SWAT 4] for them, and it went as smooth as cream cheese. With Tribes, we did a patch, and for whatever reason they decided not to release it.

In 2015, the game was released as freeware by Hi-Rez Studios.[4]


Reception


The game received "favorable" reviews according to the review aggregation website Metacritic.[5]

Tribes: Vengeance was a runner-up for Computer Games Magazine's list of the 10 best computer games of 2004.[16]

The game won the Australian Game Developers Awards in the categories of Best PC Game and Best Game of 2004.[17]


References


  1. Butts, Steve (October 5, 2004). "Tribes: Vengeance". IGN. Retrieved June 29, 2017.
  2. "Tribes: Vengeance Updated Q&A - The Characters of Tribes: Vengeance". GameSpot. 29 March 2004. Retrieved 6 December 2020.
  3. Thorsen, Tor (January 12, 2006). "Q&A: Irrational's Ken Levine on the Take-Two takeover [date mislabeled as "January 16, 2006"]". GameSpot. Retrieved June 29, 2017.
  4. Sykes, Tom (October 30, 2015). "Hi-Rez makes previous Tribes games free". PC Gamer. Future plc. Archived from the original on October 30, 2015. Retrieved October 30, 2015.
  5. "Tribes: Vengeance for PC Reviews". Metacritic. Retrieved June 29, 2017.
  6. Chick, Tom (December 25, 2004). "Tribes: Vengeance" (PDF). Computer Gaming World. No. 246. pp. 80–81. Retrieved June 29, 2017.
  7. Edge staff (December 2004). "Tribes: Vengeance". Edge. No. 143. Archived from the original on May 14, 2005. Retrieved June 29, 2017.
  8. "Tribes: Vengeance". Game Informer. No. 140. December 2004. p. 185.
  9. Sanders, Shawn (October 21, 2004). "Tribes: Vengeance Review". Game Revolution. Archived from the original on September 19, 2015. Retrieved June 29, 2017.
  10. Colayco, Bob (October 6, 2004). "Tribes: Vengeance Review". GameSpot. Retrieved June 29, 2017.
  11. Osborne, Scott (October 8, 2004). "GameSpy: Tribes: Vengeance". GameSpy. Retrieved June 29, 2017.
  12. Eberle, Matt (October 4, 2004). "Tribes: Vengeance - PC - Review". GameZone. Archived from the original on October 5, 2008. Retrieved June 29, 2017.
  13. "Tribes: Vengeance". PC Gamer. December 25, 2004. p. 90.
  14. White, Todd (November 23, 2004). "Tribes: Vengeance Review". X-Play. Archived from the original on November 24, 2004. Retrieved June 29, 2017.
  15. Ring, Bennett (October 30, 2004). "Tribe vibes". The Sydney Morning Herald. Retrieved June 29, 2017.
  16. Staff (March 2005). "The Best of 2004; The 14th Annual Computer Games Awards". Computer Games Magazine (172): 48–56.
  17. "The Australian Game Developers Conference". www.agdc.com.au. Retrieved 2018-05-17.
  1. Released under the Sierra Entertainment brand name





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