Traxx is a maze game released in 1983 by Quicksilva for the ZX Spectrum (48K) and VIC-20 (+8K). The gameplay is similar to Amidar,[1] where the goal is to color all of the lines on a grid of equally-sized squares. Unlike Amidar, the sections of the grid are not captured when surrounded; the goal is purely to color all of the lines.
Traxx | |
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Developer(s) | Salamander Software |
Publisher(s) | Quicksilva |
Designer(s) | Jeff Minter |
Platform(s) | VIC-20, ZX Spectrum |
Release | 1983 |
Genre(s) | Maze |
Mode(s) | 1-2 players alternating |
The player moves along a rectangular grid painting all of its sections. The level ends when the entire grid has been painted. Various enemies also inhabit the grid and will try to kill the player.[2]
Jeff Minter and Llamasoft | |
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Tempest series | |
The Minotaur Project | |
Gridrunner series | |
Other games | |
Light synthesizer software |
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