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TrackMania Turbo is a racing video game developed by Nadeo and published by Ubisoft. Announced at E3 2015, the title is the first TrackMania game released on consoles since 2009's TrackMania: Build to Race on the Wii. The game features support for virtual reality.[1] The game was originally set to be released on 3 November 2015, but was delayed to 22 March 2016 to give additional time to the development team to further polish the game.[2][3]

TrackMania Turbo
Developer(s)Nadeo
Publisher(s)Ubisoft
Director(s)Florent Castelnérac
Designer(s)Francois Alaux
SeriesTrackMania
Platform(s)
  • Microsoft Windows
  • PlayStation 4
  • Xbox One
ReleasePlayStation 4 & Xbox One
  • NA: 22 March 2016
  • PAL: 24 March 2016
Microsoft Windows
  • WW: 24 March 2016
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay


TrackMania: Turbo features gameplay akin to that of previous games in the series. The player can race on over 200 different tracks[4] across four different locations, namely Canyon Grand Drift, Valley Down and Dirty, Rollercoaster Lagoon and International Stadium.[5] Similar to previous games, the game moves at a very high pace with a high focus on stunts. The game's developer stated that "[They] wanted [Trackmania Turbo] to be an arcade game"[6]

Various modes appear in the game, including a single-player campaign and a mode called Double Driver, which is a cooperative multiplayer mode where two players control the same car.[7] TrackMania Turbo also has a split screen multiplayer mode for up to 4 players[8] which makes it the first racing game with such gameplay for the consoles PlayStation 4 and Xbox One and PC in 2016.[9][10]

The track editor from previous games also returns, which allows players to create their own tracks and share them with other players. A new addition to the track editor is its ability to generate random tracks.[6] A new feature introduced to the franchise is Systemic music. It ties the soundscape to the gameplay, dynamically intensifying, heightening or lessening the music to fit with the gameplay.[11][12]


Reception


TrackMania Turbo received "generally favorable" reviews, according to video game review aggregator Metacritic.[13][14][15]


References


  1. Feltham, Jamie (16 June 2015). "Ubisoft reveals Trackmania Turbo with VR Support". VRfocus. Retrieved 16 July 2015.
  2. Scammel, David (1 October 2015). "Trackmania Turbo Delayed to early 2016". VideoGamer.com. Retrieved 2 October 2015.
  3. Futter, Mike (5 February 2016). "Trackmania Looks Absolutely Bonkers As It Speeds Toward March Release". Game Informer. Retrieved 5 February 2016.
  4. Prell, Sam (15 June 2015). "Trackmania Turbo burns rubber (and physics) on consoles with 200 tracks". GamesRadar. Retrieved 12 July 2015.
  5. Devore, Jordan (10 July 2015). "TrackMania Turbo looks out of control". Destructoid. Retrieved 12 July 2015.
  6. Chalk, Andy (10 July 2015). "Trackmania Turbo shows off its moves in new gameplay trailer". PC Gamer. Retrieved 12 July 2015.
  7. O'Connor, Alice (10 July 2015). "Trackmania Turbo's Upside-Down Roads & One-Car Co-op". Rock, Paper, Shotgun. Retrieved 12 July 2015.
  8. "Trackmania Turbo Game Modes". Trackmania Turbo. Ubisoft. Retrieved 18 January 2016.
  9. "Co-optimus Playstation 4 Co-op games". Co-optimus. Co-optimus. Retrieved 18 January 2016.
  10. "Co-optimus Xbox One Co-op games". Co-optimus. Co-optimus. Retrieved 18 January 2016.
  11. "Trackmania Turbo announced for Xbox One, PS4, and PC in 2016".
  12. Boccher, Mike (15 June 2015). "Co-Optimus - Your Prime Source for Co-Op Gaming - Listing of PlayStation 4 Co-Op Games". GameZone. Retrieved 12 July 2015.
  13. "TrackMania Turbo for PC Reviews". Metacritic. Retrieved 22 March 2016.
  14. "TrackMania Turbo for PlayStation 4 Reviews". Metacritic. Retrieved 22 March 2016.
  15. "TrackMania Turbo for Xbox One Reviews". Metacritic. Retrieved 22 March 2016.
  16. Devore, Jordan (22 March 2016). "Review: TrackMania Turbo". Destructoid. Retrieved 22 March 2016.
  17. Buchholtz, Matt (23 March 2016). "TrackMania Turbo review". Electronic Gaming Monthly. Retrieved 23 March 2016.
  18. Kato, Matthew (1 April 2016). "Trackmania Turbo - The Endless Race - Xbox One". Game Informer. Retrieved 1 April 2016.
  19. Haught, Jeb (30 March 2016). "Trackmania Turbo Review". Game Revolution. Retrieved 30 March 2016.
  20. D'Aprile, Jason (28 March 2016). "Trackmania Turbo Review". GameSpot. Retrieved 28 March 2016.
  21. Orry, Tom (18 March 2016). "Trackmania Turbo Review". VideoGamer.com. Retrieved 18 March 2016.



На других языках


[de] TrackMania Turbo (2016)

TrackMania Turbo (üblicherweise abgekürzt durch TM Turbo oder kurz TMT) ist ein Rennspiel, das von dem französischen Spielestudio Nadeo entwickelt und vom Publisher Ubisoft vertrieben wird. Vorgestellt auf der E3 2015, ist dieser Teil einer der TrackMania-Titel, die auch für die Konsolen, der PlayStation 4 und der Xbox One, entwickelt werden, seit dem im Jahr 2009 erschienenen TrackMania Wii. Das Spiel bietet unter anderem eine Virtual-Reality-Unterstützung.[1] Das Erstveröffentlichungsdatum lag zuerst auf dem 3. November 2015, wurde aber aufgrund der benötigten Zeit zum Feinschliff des Spiels seitens Nadeo auf den 24. März 2016 (weltweit) verschoben.[2][3] Das Spiel ist bewusst weniger optionsreich als der Vorgänger TrackMania 2 mit dem Gedanken eines einfachen, unkomplizierten Arcade-Spiels. Es basiert auf ManiaPlanet 3.1.
- [en] TrackMania Turbo (2016 video game)



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