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The Pawn is an interactive fiction game for the Sinclair QL written by Rob Steggles of Magnetic Scrolls and published by Sinclair Research in 1985. In 1986, graphics were added and the game was released for additional home computers by Rainbird.

The Pawn
C64 cover art
Developer(s)Magnetic Scrolls
Publisher(s)Sinclair Research, Rainbird Software
Designer(s)Rob Steggles
Platform(s)Amiga, Amstrad CPC, Amstrad PCW, Apple II, Archimedes, Atari ST, Atari 8-bit, Commodore 64, MS-DOS, Macintosh, Sinclair QL, ZX Spectrum[1]
Release1985: Sinclair QL
1986: Apple II, Amiga, Atari ST, C64
1987: Spectrum
Genre(s)Interactive fiction
Mode(s)Single-player

Plot


Opening screen (C64)
Opening screen (C64)
First graphical screen (C64)
First graphical screen (C64)

The character controlled by the player is knocked unconscious and awakens in the fairy land of Kerovnia, a silver bracelet around their wrist that cannot be removed.[2] A general election is about to be held to decide whether King Erik will be replaced by a dwarf whose campaign promise is to "rid dungeons of mazes of any sort." The character must interact with others and perform tasks for them, gathering objects that will be needed for later tasks in order to escape from Kerovnia and return to reality.[2]


Development


The Pawn was written by Rob Steggles at Magnetic Scrolls in 1985, and a text-only version was first published for the Sinclair QL in 1985.[3] After Magnetic Scrolls secured a publication deal with Rainbird, a graphical version of the game was then released for other platforms in 1986.[4]

The game is written in 68000 assembler. Later versions use a cut-down 68000 virtual machine even on less powerful machines like the Z80-based Sinclair Spectrum. The Amiga version uses digitized instrument samples in its title music early in that computer's lifecycle. The peaceful title music was composed by John Molloy and it features guitar and flute sounds.[5]


Reception


By late 1987, The Pawn was Firebird's second best-selling Commodore game in the United States.[6] Reviewers complimented it for its excellent graphics (on some versions) and the opening music available in some game versions. The game itself–story and parser–got mostly positive reviews.

Two reviews of the game appeared in Dragon:


Awards


In 1988, readers of Crash voted The Pawn "Best Adventure Game of the Year".[13]

It was also "Best Adventure Game of the Year" at the 1987 Golden Joystick Awards.[14]


References


  1. Meier, Stefan. "Magnetic Scrolls Fact Sheet". Retrieved 17 June 2015.
  2. Adams, Shay (June 1987). "The Pawn: England's Finest Hour". Commodore Magazine. Vol. 8, no. 7. p. 47. Retrieved 2020-05-26.
  3. "Adventure Corner". Personal Computer Weekly. No. 66. Sunshine Publications. 10 October 1985. p. 28. Retrieved 17 June 2015.
  4. "The Pawnbrokers". ZX Computing. Argus Press. August 1986. pp. 54–55. Retrieved 17 June 2015.
  5. Maher, Jimmy. "The Pawn's Second Life (or, When Tony Met Anita)".
  6. Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  7. Randall, Neil (October 1986). "The Pawn For Atari ST". Compute!. p. 60. Retrieved 9 November 2013.
  8. Wagner, Roy (December 1986). "Amiga Preferences". Computer Gaming World. No. 33. p. 45. Retrieved 1 November 2013.
  9. Wagner, Roy (January–February 1987). "Amiga Preferences". Computer Gaming World. Vol. 1, no. 34. pp. 42, 55.
  10. Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). "Amiga Gallery". Info. pp. 90–95.
  11. Lesser, Hartley; Lesser, Pattie (October 1986). "The Role of Computers". Dragon. No. 114. pp. 72–76.
  12. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1988). "The Role of Computers". Dragon. No. 134. pp. 80–86.
  13. "The 1987 CRASH Readers' Awards". CRASH. No. 51. Newsfield Publications. April 1988. pp. 57–58. Alt URL
  14. "Golden Joystick Awards". Computer and Video Games. No. 66. Future Publishing. April 1987. p. 101. Retrieved 13 January 2012.



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[de] The Pawn

The Pawn ist ein Textadventure mit illustrierenden Grafiken, das 1985 vom britischen Entwicklerstudio Magnetic Scrolls erstellt und publiziert wurde.
- [en] The Pawn



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