The Lord of the Rings Online: Siege of Mirkwood is the second retail expansion pack for the MMORPG The Lord of the Rings Online, released on December 1, 2009, in North America and December 3, 2009, in Europe. Unlike the base game and the first Mines of Moria expansion, it had no CD release and one was only available via web based download.
The Lord of the Rings Online: Siege of Mirkwood | |
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Developer(s) | Turbine, Inc. |
Publisher(s) | Turbine, Inc. |
Engine | Turbine G3[1] |
Platform(s) | Microsoft Windows |
Release | December 1, 2009 (North America) December 3, 2009 (Europe) |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
The expansion added the region of southern Mirkwood, including Dol Guldur. The game's level cap has been increased to level 65, and the expansion included the conclusion to Volume II of the Epic storyline. It also introduced a new "skirmish" system that allows for repeatable, randomised and scalable combat based instances that can be accessed from anywhere in the game world for 1, 3, 6 and 12 players and new 3, 6 and 12 player private instances that take place in Dol Guldur proper.
Skirmishes are repeatable, randomized and scalable combat based instances that can be accessed from anywhere in the game world and can be run with groups of 1, 3, 6 and 12 players. Alongside the player fights a customizable Skirmish soldier, a pet NPC which is set to perform one of six roles (which resemble many in-game player classes) and can be improved with various Skirmish traits. Skirmish Camps have been added to most Regions of the game's world that allow players to barer cosmetics, equipment and upgrades for their Skirmish soldier with marks earned awarded during Skirmishes.
With the expansion's release, twelve Skirmishes were made available, seven of which were set in the existing regions of Eriador and were available instantly, while the other five took place in the new Region of South Mirkwood and had to be unlocked through the Epic storyline. Six more Skirmishes were added in later years, for a total of eighteen. Originally skirmishes featured a unique set of currencies, making various items available at Skirmish Camp vendors available only through Skirmishes. When the next update introduced level scaling for several of the original Shadows of Angmar instances, they also used the Skirmish currencies, making the distinction less pronounced.
Upon release Siege of Mirkwood concluded the Mines of Moria story, the second of the Epic books overall. The third Epic story line, Allies of the King, launched shortly afterwards and focused on the Grey Company, being completely unrelated to Mirkwood. This storyline continues in the Rise of Isengard expansion.
Elrond received a mysterious message from Galadriel, telling him to gather the Rangers of the North and send them to Rohan to help Aragorn. The player is summoned to the Last Homely House and given a list of Rangers to recruit: Radanir of the Trollshaws, Candaith of Weathertop, Saeradan of Bree-Land, Halros of the Shire, Halbarad from Esteldin, Calenglad from Evendim, Lothrandir from Forochel and finally Corunir and Golodir from Angmar. With the exception of Radanir, all Rangers are the ones player have interacted with during Epic Volume I. Joined by others of their kin, they form the Grey Company and meet Elrohir, Elladan and Lady Arwen, who passes to Halbarad the banner she has made for Aragorn.
Setting forth from Rivendell, the Grey Company begins the journey south. While passing the Ring-Forges of Eregion, Halbarad asks a Dwarf-Jeweler to craft fake copies of the Ring of Barahir, in order to confuse their enemies and to buy Aragorn time should a member Grey Company be captured. Arriving in the lands of Enedwaith, the Rangers are trying to make peace with the local tribes and find an ally in Wadu, who is soon found dead. They eventually discover an old and confused Dwarf Nár, father of Ollfardh and old companion of Thrór. To everyone's amazement, he knows about the secret road the company is planning to take.
Nona, Wadu's sister, offers to join Grey Company to wage war against Saruman, which Halbarad absolutely refuses. While investigating who can be trusted and who can't, the Rangers receive word that of a band of Oathbreakers from Erech have been seen in Enedwaith. An attempt to remind them of their Oath to Isildur fails horribly when Candaith is killed. Angered Halbarad is finished with this land and leads the company on to Dunland. But as the player leaves Nár, the Dwarf finally reveals that Saruman the White had a hand in these events all along.
After the release of Siege of Mirkwood, the next major update saw the game's transition from the subscription-base model to the Free-to-Play model. To signify the transition, it was announced that future updates will not always be associated with a new book to the epic story, thus starting a new numbering of Game Updates.
Book 1 was released on March 1, 2010.[2]
Updates include (complete release notes):
Book 2 was released on September 10, 2010, in North America. (September 8, 2010 for subscribers). It was delayed in Europe due to contractual reasons, released on 2 November.
Updates include (complete release notes):
The first post Free-to-play update was released in the United States on November 29, 2010, and in Europe on December 7, 2010. Due to changes to how updates are scheduled, it did not contain an update to the epic book.
Updates include (complete release notes):
Echoes of the Dead was released on March 21, 2011, in the United States and on March 24 in Europe.
Updates include (complete release notes):
Update 3 was released on May 23.
Updates include (complete release notes):
IGN gave the expansion a positive review, noting despite the smaller landmass update compared to Moria it does not lack in content, which makes the reduced price tag justified.[3] William Murphy of MMORPG.com gave it 8.3/10, having a positive overall experience but noting issues with Skirmish Soldier performance and criticizing the Radiance gating required for the new raid.[4]
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