The Fast and the Furious (Wild Speed in Japan) is a racing video game based on the film of the same name. The game was released in several versions, first was the so-called "2D version" developed and published by I-play for mobile phones and released on March 4, 2004[1] and then the so-called "arcade version" developed and published by Raw Thrills for Arcade in July 2004[2] (the game is a spiritual successor to the saga Cruis'n; containing similar elements and the design of Eugene Jarvis), and later I-play releases the so-called "3D version" developed by Juice Games for mobile phones in September 2005.[3]
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The Fast and the Furious | |
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Developer(s) | Raw Thrills (Arcade) I-play (Mobile, 2D) Juice Games (Mobile, 3D) |
Publisher(s) | Raw Thrills (Arcade) Taito (Arcade, Japan) I-play (Mobile) |
Director(s) | Eugene Jarvis |
Producer(s) | Andrew Eloff |
Designer(s) | Eugene Jarvis |
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Series | The Fast and the Furious |
Platform(s) | Arcade, Mobile |
Release | Mobile
Arcade
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Genre(s) | Racing |
Mode(s) | Single player, multiplayer |
The "arcade version" was adapted for the Wii under the name Cruis'n; with all the elements of the license removed.
The game can be played from a third person or first person perspective. Acceleration is automatic, but the player can use nitro to gain extra speed in racing. The game contains a career mode where the player competes against other pilots in races of more than three laps. Races must be won within a time limit that is extended for each lap completed. After winning a race, the player receives money that can be used to purchase modifications to the car.
The Fast and the Furious plays very similarly to the Cruis'n series of games also designed by Eugene Jarvis. There are 12 tracks in total and 16 cars to choose from. The game tracks are based on real life locations.
After entering enough credits to play, players can enter a PIN number using the built-in numeric keypad. This PIN number stores player data, including money earned from another game session.
Each race is simple, without shortcuts or alternative paths. Players can step on the gas, release it, and then quickly press it again for a little boost, and the car will blow the front wheels up in the air. When the front wheels are in the air and the player hits another car or jumps, the car will jump higher in the air and do cartwheels.
2 Fast 2 Furious based on the second film was released just months later in December 2004 exclusively for mobile.
In 2007, Raw Thrills released The Fast and the Furious: DRIFT based on the third film.[4] A year prior, Raw Thrills released a bike version of The Fast and the Furious known as The Fast and the Furious: Super Bikes, followed as two sequels.
In 2010, Fast & Furious: SuperCars was released to arcades. A later revision of the game removed the Fast & Furious brand and elements due to Raw Thrills' F&F license expiration, and the game was renamed to SuperCars.
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