Super Battletank 2 is a 1994 tank simulation video game that was released exclusively for the Super Nintendo Entertainment System.
Super Battletank 2 | |
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Developer(s) | Absolute Entertainment |
Publisher(s) | |
Designer(s) | Garry Kitchen David Lubar Mark Morris Carol Albert Dan Kitchen Alex DeMeo |
Programmer(s) | Garry Kitchen David Lubar Mark Morris Chi Y. Chen |
Artist(s) | Jesse Kapili Glen Schofield John Cassells Ray Bradley Dan Peters |
Composer(s) | Jim Wallace[2] |
Platform(s) | Super NES |
Release | |
Genre(s) | Tank simulation[1] |
Mode(s) | Single-player |
This video game is the sequel to Super Battletank, and the player controls a M1A2 Battletank.[3] There are 16 missions, all located in the Middle East.[3] Using radar, the player must scout out groups of enemy tanks and use the primary turret to take out infantrymen, Jeeps, SCUD missiles, and armored personnel carriers.[3] The Phalanx machine gun is used to take down enemy air threats like helicopters. Smoke screens can make the player temporarily invisible to enemy radar; turning them into a major threat.[3] Players can also summon threats from the sky in the form of supply drops and airstrikes.[3]
Electronic Gaming Monthly commented that it "comes at you with more of everything: more combat views, more weapons and a dynamite air strike/smart bomb weapon! Fans of the first must check this out."[4]
Absolute Entertainment | |
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