Stargunner is a 1996 horizontal scrolling shooter computer game published by Apogee Software and released for DOS and Windows.[citation needed]
The player controls a craft on a horizontal perspective going to the right. Enemies can approach from in front, from behind, from below or from above. They can be either lone flyers or formation ships. The maps have a linear quality in which enemies and power-ups appear at the same time and the same place, as is common with side-scrolling shooters. Gameplay is notably differentiated by high numbers of enemies and power-ups.
The game has two separate storylines; those being the one described in the official playing manual included with the CD-ROM copy and the one which is found on the 3D Realms/Apogee website and portrayed in the game itself.
In the official manual the story tells of the Barakians who entered Amdaran space in huge carrier ships with the notion of allying with the Amdarans. The peaceful people of Amdara helped the Barakians colonize a nearby planet after which the people of Barak revealed themselves to be a race out for blood and conquest. The Amdarans find themselves in a losing battle, their final hope are the titular Stargunners who are tasked with assaulting key Barak locations and fleets with the hope of crippling the enemy and turning the tide of the war.
The ingame story is about the Zilians planning an assault on the people of Yitima. The Yitimans plan to preemptively strike at key Zilian strongholds before their forces can be mobilized.
The reasoning behind the changes to the story are currently unknown
The game was programmed in the C++ language. The artwork was done on a Commodore Amiga computer using Deluxe Paint.[1]
According to David Pevreal Apogee had originally intended to do an Amiga version of the game first and then port it to PC, but those plans were scrapped and only the PC version was released.[1] On June 22, 2005, Stargunner was released as freeware.[2]
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