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Sly Cooper is a series of platform stealth video games for the PlayStation 2, PlayStation 3 and PlayStation Vita. The first three games in the series were developed by Sucker Punch Productions. Sanzaru Games developed the fourth game while Sucker Punch worked on the Infamous series. The first three games were remastered into high-definition for the PlayStation 3 by Sanzaru Games, titled The Sly Collection.

Sly Cooper
Genre(s)
  • Platform
  • stealth
Developer(s)
  • Sucker Punch Productions (2002–2005)
  • Sanzaru Games (2010–2013)
Publisher(s)Sony Computer Entertainment
Creator(s)Sucker Punch Productions
Platform(s)
  • PlayStation 2
  • PlayStation 3
  • PlayStation Vita
First releaseSly Cooper and the Thievius Raccoonus
September 23, 2002
Latest releaseSly Cooper: Thieves in Time
February 5, 2013

Sanzaru released the fourth game in the series, Sly Cooper: Thieves in Time, on February 5, 2013.[1] A CGI animated feature film based on the Sly Cooper and the Thievius Raccoonus is in development with currently an unknown theatrical release date.[2][3] A television show based on the series was scheduled to premiere in October 2019, but has not yet aired.[4] The series follows the adventures of Sly Cooper, an anthropomorphic raccoon and master thief, along with his two partners in crime, Bentley the turtle and Murray the hippopotamus, all of whom are pursued by Sly's love interest, Inspector Carmelita Fox.

The series has spawned two comic books and a variety of spin-off games, including Bentley's Hackpack by Sanzaru Games. Sly Cooper himself has become one of the most popular of the Sony video game characters, and has appeared in other Sony games such as cross-overs PlayStation Move Heroes and PlayStation All-Stars Battle Royale.


Setting


The Sly Cooper series takes place in a version of the real world populated by anthropomorphic animals, with film noir and comic book motifs. The main protagonist, a young-adult raccoon named Sly Cooper, is the latest descendant in a line of master thieves. The Cooper Clan is notorious for only stealing from other thieves, and passes down their expert techniques from generation to generation in a book called the "Thievius Raccoonus." While the Coopers have accumulated a massive hoard of wealth, Sly places greater value on his friendship with his partners-in-crime: Bentley, a turtle who acts as brains of the gang; and Murray, a hippo, who acts as the brawn and the getaway driver of the team van. The trio, known as the Cooper Gang, perform elaborate heists across the world, often taking down large and dangerous organized crime groups. On their travels they are pursued by Sly's love interest, Inspector Carmelita Fox of Interpol.


Main series


Release timeline
2002Sly Cooper and the Thievius Raccoonus
2003
2004Sly 2: Band of Thieves
2005Sly 3: Honor Among Thieves
2006
2007
2008
2009
2010The Sly Collection
2011
2012
2013Sly Cooper: Thieves in Time
Bentley's Hackpack

Sly Cooper and the Thievius Raccoonus


Sly Cooper and the Thievius Raccoonus, known as Sly Raccoon in Europe, was released in 2002 for the PlayStation 2. Sly and the gang are looking for the missing pieces of Sly's family book, the Thievius Raccoonus, which contains all of the Cooper Clan's secret thief techniques. They trace it to the Fiendish Five, a rival gang led by a giant mechanical owl named Clockwerk. Sly and his gang must steal back the book while keeping ahead of Interpol's Inspector Carmelita Fox, who promises to put Sly in jail for his crimes.


Sly 2: Band of Thieves


Sly 2: Band of Thieves was released in 2004 for the PlayStation 2. After the events of Sly Cooper, the mechanical parts from the destroyed Clockwerk are stolen by the Klaww Gang. Together, the parts could be used to revive Clockwerk; separately, they each have special functions and are used for various crimes by the individual gang members. Sly and the Cooper gang are pursued by Carmelita and her new partner, Constable Neyla, while they track down the missing Clockwerk parts.


Sly 3: Honor Among Thieves


Sly 3: Honor Among Thieves was released in 2005 for the PlayStation 2. On a remote island, Sly discovers the Cooper Vault, a gigantic cache of wealth accumulated by his family over the years. In order to gain access he must defeat a villain known as Dr. M, who has taken over the island and made many failed attempts to break into the vault. Sly must regroup his old partners and recruit new members, defeating a variety of new villains along the way, in order to succeed at reclaiming his family's history, all while still on the run from Carmelita. This game also has some levels that can be put into 3D mode and the PS3 version in The Sly Collection allows the full game to be played in 3D.


Sly Cooper: Thieves in Time


Sly Cooper: Thieves in Time was officially announced during Sony's 2011 E3 Keynote, and was officially released on February 5, 2013.[5] Sly Cooper and the whole gang return with an epic brand new adventure for the PlayStation 3 and the PlayStation Vita[6] systems. The pages of the Thievius Raccoonus are disappearing and Bentley, now keeper of the ancient book, must round up the gang and save the Cooper Clan legacy from being destroyed forever. With Bentley's newly invented time machine, the gang and Carmelita travel back in time to stop the various henchmen of the main villain, Cyrille Le Paradox, who is determined to replace the Coopers as the new master thief of the world. Along the way, the gang teams up with several of Sly's ancestors, all while Sly must deal with the aftermath of Carmelita discovering that he had faked his amnesia at the end of the previous game. The game was developed by Sanzaru Games, the same development team behind The Sly Collection, instead of Sucker Punch Productions, who turned their focus to the Infamous series.[7] If players unlock the game's secret ending, a clip is shown that hints at a potential future installment in the series, but on November 14, 2014, Sanzaru Games released a statement that they are not developing a future game.[8]


Reception


The series as a whole has been well-received, with the games being praised for their art style and the stealth gameplay, and criticized for their length and stories.

Sly Cooper and the Thievius Raccoonus was critically acclaimed upon release, despite poor sales. GameSpot rated it 7.8/10, stating that "The game has a fantastic sense of style to its design that is reflected in everything from the animation to the unique use of the peaking fad, cel-shaded polygons."[9] However, they criticized the length of the game, saying "The main problem is that just as you're getting into a groove and really enjoying the variety seen throughout the different levels, the game ends.[9] "Official U.S. PlayStation Magazine gave it a perfect score of 5/5, stating that "There's a pleasant old-school feel to Thievius Raccoonus; the enemies are merciless but a bit stupid, and the platforming challenges come on strong and ramp up steadily in difficulty as the levels go by."[10][11] The game ultimately sold about 400,000 copies in its release year, and it was later re-released as one of Sony's "Greatest Hits".[12]

Sly 2: Band of Thieves received even more critical acclaim, being the highest-rated game of the series. It earned an 88% on both GameRankings and Metacritic, and GameSpy ranked it the #23 greatest PlayStation 2 game of all time.[13][14] Sly 3: Honor Among Thieves was also well-received, with an 84% on GameRankings and an 83 on Metacritic.[15][14]

Despite the anticipation after an 8-year hiatus, Sly Cooper: Thieves in Time was, on average, the lowest-rated game of the series despite still ultimately receiving positive reviews. Its highest rating came from Game Informer, which gave it a 9/10 and thus called it the best game since the original.[16] IGN, giving it an 8/10, summarized that despite the "ridiculous load times, occasionally frustrating gameplay and some bizarre, archaic motion controls, Sly Cooper: Thieves in Time is a worthy game to add to your library" as it "harkens back to a different time in gaming while modernizing the experience for a new generation."[17] GamesRadar gave it a 4.5/5, similarly criticizing the "lengthy (but infrequent) load times" and "cliffhanger ending", but saying the good points were "stellar presentation" and "excellent level design."[18] It is the lowest-rated game of the series on Metacritic and GameRankings (with a score of 75 on both sites), GameSpot (with a 7.5, just below the first game's 7.8), IGN (with an 8.0, just below the third game's 8.1), and Eurogamer, where it was the first game of the series to receive a score other than 8/10 (instead receiving a 6/10).

Game Website
GameRankings Metacritic Eurogamer Game Informer GameSpot IGN
Sly Cooper and the Thievius Raccoonus 85.28%[19] 86/100[20] 8/10[21] 9.25/10[22] 7.8/10[9] 8.5/10[23]
Sly 2: Band of Thieves 87.92%[13] 88/100[14] 8/10[24] 8.75/10[25] 8.4/10[26] 9.2/10[27]
Sly 3: Honor Among Thieves 84.18%[15] 83/100[28] 8/10[29] 7.25/10[30] 8.4/10[31] 8.1/10[32]
Sly Cooper: Thieves in Time (Vita) 75.80%[33]
(PS3) 74.69%[34]
(Vita) 75/100[35]
(PS3) 75/100[36]
6.0/10[37] 9.0/10[16] 7.5/10[38] 8.0/10[17]

Other titles



The Sly Collection


The Sly Collection (titled The Sly Trilogy in PAL regions and Sly Cooper Collection in Asia) is a remastered port of the first three games in the series, released for the PlayStation 3 on a single Blu-ray Disc as a Classics HD title. The games were ported by Sanzaru Games and published by Sony Computer Entertainment America. On November 29, 2011, The Sly Collection was released as a digital download on the PlayStation Store, with each title in the collection available as separate purchase. The collection also includes a set of mini games. On May 27, 2014, the collection was released for the PlayStation Vita.[39] Sly 1 and 2 are featured on the game card, while Sly 3 is accessed through an included download voucher.[40]


Features

The core game and story for all games remains unchanged with the remastered versions. For the remastering, all three games have had a graphics overhaul to allow them to support modern 720p resolution. When in 3D mode the games run at 30fps, while in normal mode, the games run 60fps. All three of the games also have trophies, with one platinum each.

PlayStation Move supported mini-games and 3D support are available in the Collection, as well as trophies. Upon completing every game in the Collection, a Sly 4 teaser trailer is unlocked. However, these features are not available in the downloadable version.


Development

Developer Sanzaru Games impressed Sony with a demo for the then-unannounced Sly Cooper: Thieves in Time, and were subsequently tasked with porting the series' PlayStation 2 titles to the PlayStation 3. At this time, the games' original developers, Sucker Punch Productions, were working on the inFamous series. The Sly Collection was announced in June 2010, and released on November 9, 2010. It was made available on the PlayStation Store on November 29, 2011. On April 20, 2013, the PlayStation Vita port of the collection was revealed after it was rated by the ESRB.[41] It was officially announced on February 10, 2014, with a release date of May 27, 2014.[42]


Reception

The Sly Collection received positive reviews from critics. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 87.43% based on 35 reviews and 85/100 based on 46 reviews[43][44] and the PlayStation Vita version 80.69% based on 16 reviews and 80/100 based on 30 reviews.[45][46]


PlayStation Move Heroes


PlayStation Move Heroes, announced at E3 2010, is a crossover between the Sly Cooper series, Jak and Daxter and Ratchet & Clank. It features Sly and Bentley as playable characters. The game uses PlayStation Move.[47] It was released March 22, 2011 in North America.[48]


PlayStation All-Stars Battle Royale


Sly Cooper appears as a playable character in the crossover fighting game PlayStation All-Stars Battle Royale. In the game's arcade mode, Sly finds that several pages from the Thievius Racconus have been stolen, and begins battling the other fighters in attempt to locate them, including a rival battle with Nathan Drake.

The Sly Cooper version of Paris also appears as one of the game's stages. Additionally, Bentley assists Sly with his Level 3 Super attack, Murray appears as an unlockable minion and as part of Sly's Level 1 Super attack, and Carmelita appears as a downloadable minion and stage hazard in the "Alden's Tower" stage.


Bentley's Hackpack


Bentley's Hackpack is a collection of the various hacking mini-games found in the main campaign mode of Thieves in Time, with additional levels, challenges, and prizes.[49] It was developed by Sanzaru Games and was released for PlayStation 3 and PlayStation Vita alongside Thieves in Time. This game is a part of Sony's cross-buy initiative, allowing purchasers of the PlayStation 3 version of the game to receive a free copy for the PlayStation Vita via the PlayStation Network. The game was released for the PlayStation 3, PlayStation Vita, iOS, and Android devices.[50]

It received 7/10 from Destructoid[51] and 73/100 from Official PlayStation Magazine Benelux.[52]


Characters



Major characters



Recurring characters



Common gameplay elements


A screenshot from Sly Cooper and the Thievius Raccoonus, showing Sly hiding from a guard. The blue lights to the left indicate Sly's thief senses, in this case, a wall that he can slide against.
A screenshot from Sly Cooper and the Thievius Raccoonus, showing Sly hiding from a guard. The blue lights to the left indicate Sly's thief senses, in this case, a wall that he can slide against.

The games are primarily a third person platform game. The player controls Sly or one of his companions through many missions of several levels, relying mostly on stealth to avoid encounters and alarms while collecting treasures or other items. Sly is very agile, and is able to use many of the features of the architecture for stealth, indicated to the player by a blue glow, explained in-game as a visible manifestation of Sly's "thief senses." For example, Sly can perch on the top of sharp points, climb up pipes, sneak along a narrow ledge, walk across a tight rope, or use his cane to swing from hooks. Sly also uses his cane to defeat foes, although it makes noise that may attract other foes. He prefers to use sneak attacks when possible because of his little endurance. Due to his heritage, Sly has a number of special moves that he learns through the games that can also increase his stealth or speed, or allow him to eliminate foes silently. The player also may play as Bentley with his gadgets, or Murray with his strength, and many minor companions in the third game. There are also mini-games scattered throughout the gameplay.

Each game is broken into a series of heists, and to accomplish the heist, Sly and his gang must complete several sub-missions. In the first game, each sub-mission was located on a level accessible from the main heist level, while the second, third and fourth games used a nonlinear, open world approach to have various missions located around the same large level. There is typically a boss fight at the end of each heist as the conclusion to the mission.


Graphics and technology


The first three games were built using Sucker Punch's proprietary engine SPACKLE (Sucker Punch Animation and Character Kinematics Life Engine) with aid from the engine first created for the 2001 racing video game Kinetica. SPACKLE was first used on the Nintendo 64 title Rocket: Robot on Wheels.


Comics


The cover of the second promotional Sly Cooper comic
The cover of the second promotional Sly Cooper comic

Sly Cooper and other characters from the games were also featured in two comic books published in 2004 and 2005 by GamePro Magazine and DC Comics to promote the release of Sly 2: Band of Thieves and Sly 3: Honor Among Thieves respectively. Both books are used to transition the story from one game to the next.

Issue #1 acted as a story between the first and second game, apparently taking place sometime within the 2-year span between them. The plot consists of two flashback stories and one present story. One is a flashback to the Cooper gang's first taste of thief work as children at the Happy Camper Orphanage (successfully stealing cookies from a greedy sitter), and the other detailing the first time Carmelita and Sly met, when the then-new constable Carmelita was assigned to protect the diamond of an opera star during a performance. Although Carmelita catches Sly and ties him up in the janitor's closet, Sly escapes. However, he sees Carmelita being berated by her boss, Chief Inspector Barkley, for the failure, and Sly decides to help Carmelita. Thus, when the diamond is actually stolen by the singer's manager Pierre, Sly trips him and knocks him unconscious, leaving him for Carmelita to claim as her own capture, thus earning her Barkley's respect. In the present storyline, Sly and the gang devise a plan to crash the engagement party of Dimitri Lousteau and a wealthy art collector named Madame D'Oinkeau, and steal D'Oinkeau's prized sculpture, the Venus de Whalo (a parody of the Venus de Milo). They succeed, but Carmelita stops Sly on a bridge over a river. Despite her holding her gun on him, he remains relaxed and engages in conversation with her, during which the two relay to each other their pasts and their opposing points of view. Sly then escapes by jumping off the bridge, and although Carmelita at first thinks he has drowned, it is revealed that he landed on the deck of a boat passing underneath, with Bentley, Murray, their van, and the sculpture all on board.

Issue #2 takes place after the events of Sly 2 and leads up to the events within Sly 3. The story is broken into four parts. The first part consists of Sly finding a member of his father's gang, McSweeny, in a maximum-security prison due to an invitation. McSweeny, an anthropomorphic, super strong walrus tells Sly of a massive vault on a remote island and its location which contains the accumulated treasure of all the Cooper family members stating it as Sly's inheritance. Part two details Sly and Murray breaking into a hospital to rescue the injured Bentley from the authorities, though at the end, Murray demands that Sly flee with Bentley while he stays behind to deal with the officers. Part three consists of Carmelita reviewing footage of Sly and Murray's attempt (with Bentley notably absent) to steal the map to the Cooper Vault's location from a Venetian museum. But Sly later breaks into her office while she is asleep and steals the vault map from under Carmelita's nose. The final part takes place at the Cooper gang's home in Paris, with Sly reviewing what is needed to get to the vault, while Bentley works on arming his wheelchair with a wide array of gadgets and weaponry to help Sly in the field. Murray returns after his escape and informs the others that he is leaving the gang and disappears to parts unknown.


Film adaptation


Production on a Sly Cooper film originally leaked in 2012 when a NeoGAF user discovered listings for a number of Sony Interactive Entertainment franchises in a film financing database.[53] The project was officially announced by producer Brad Foxhoven, of Blockade Entertainment, on January 28, 2014. Sly Cooper is Blockade's third adaptation of a Sony video game series, after Heavenly Sword and Ratchet & Clank. Alongside a teaser trailer, the initial announcement revealed that Ratchet director Kevin Munroe and animation studio Rainmaker Entertainment would be helming the movie set for release in 2016.[54] Also like Ratchet & Clank, the film is financed by Film Financial Services with lead investor Jiangsu Broadcasting Corporation from China along with Rainmaker, with international representation by Cinema Management Group.[55] Commenting on the film's production, Asad Qizilbash, senior director of first party games marketing at Sony stated: "As one of our most storied and fan favorite PlayStation franchises, we are excited to see the story of Sly premier on the big screen for the first time. "We have a great partnership with Rainmaker and Blockade Entertainment and we're looking forward to seeing Sly reimagined in a full-feature movie to offer both fans and newcomers alike a chance to become reacquainted with one of our most beloved heroes."[56] Series creator Sucker Punch Productions is involved with the film.[57]

David Wohl, vice president of development at Blockade Entertainment and producer on the movie, was quoted as saying the film won't be an origins story: "Sly and the gang are already together, though they are far from being so great at what they do." The story will focus on Sly, Bentley and Murray, but Carmelita and Clockwerk will also be included.[57]

Unlike prior incarnations of the franchise which used cel-shading, the film is going for a contemporary CG art direction. Foxhoven stated that "the global film market can lean towards pure CG animated films. As much as we love the cel-shaded look of the game, we felt that it would not be held up in the big screen collectively."[58] He also said that working with the creators of Sly Cooper would help the movie's look "remain true to the artistic style of the characters and world."[57]

At Wondercon 2016, Munroe stated that the film had yet to enter production and that he doubted it would be released later that year, but was "standing by, waiting to jump on top of it. I'm just waiting for the phone call."[59] On October 26, 2016, he revealed on Twitter that he hadn't personally worked on Sly Cooper in over a year and a half.[60] Munroe later became attached to other projects.[61]

Following the poor box office performance of the Ratchet & Clank adaptation, Cartoon Brew editor Amid Amidi expressed doubt that Sly Cooper would ever be completed.[62] In September 2016, Michael Hefferon, president and chief creative officer of Rainmaker, said that due to Ratchet's failure, the company would have to reevaluate the timing, release plans and budget for Sly Cooper.[63] In 2017, Rainmaker left the project.[64]


Television series


On June 14, 2017, Sony Interactive Entertainment announced that they would be developing a Sly Cooper television series alongside Technicolor Animation Productions, with PGS Entertainment handling brand management.[65] The series will consist of 52 11-minute episodes, with half scheduled to premiere in October 2019, and the remaining in July 2020, though the broadcast network has yet to be determined.[4]

On May 20, 2019, Sony Interactive Entertainment announced that they had opened a film and TV production studio on the Sony Pictures Entertainment lot in Culver City, California called PlayStation Productions, which will develop and produce projects based on the company's catalog of more than 100 games. Sony Pictures will distribute these projects, but Sony Interactive Entertainment will handle production firsthand. This announcement had many fans speculate that the Sly Cooper television series would be moved to the studio, considering that projects such as Sony Pictures' Uncharted film also moved there.[66][67]


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На других языках


- [en] Sly Cooper

[es] Sly Cooper (serie)

Sly Cooper es una saga de videojuegos de plataformas, acción y sigilo homónima a su personaje principal para PlayStation 2, PlayStation 3 y PlayStation Vita desarrollada y creada por Sucker Punch Productions a finales del 2002, cuyos juegos ha creado esta compañía y Sanzaru Games. La saga se conoce de forma original como "la saga Sly Cooper", sin embargo, el título del primer videojuego fue cambiado en los países europeos y australianos a Sly Raccoon ("Sly el mapache") de modo que se ha generado confusión y polémica con respecto al verdadero título de la saga.



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