Red Zone is a 1994 scrolling shooter game developed by Zyrinx and published by Time Warner Interactive for the Sega Genesis.
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| Red Zone Game | |
|---|---|
North American cover art | |
| Developer(s) | Zyrinx |
| Publisher(s) | Time Warner Interactive |
| Designer(s) | Mikael Balle Jesper Vorsholt |
| Programmer(s) | David Guldbrandsen Karsten L. Hvidberg Jens Albretsen Thomas Risager (hidden mini game) |
| Composer(s) | Jesper Kyd |
| Platform(s) | Sega Genesis |
| Release | |
| Genre(s) | Scrolling shooter |
| Mode(s) | Single-player |
The game is notable for its use of several technologies that were not prevalent at the time on the Genesis/Mega Drive, like full screen rotation, 3D vectors, real-time zoom and full-motion video.[2]
The developer deemed a pre-release version of this game—Hardwired—publicly distributable.[3][4]
Electronic Gaming Monthly rated the game 6.8 out of 10, noting that it is difficult to get used to, particularly with its top-down perspective. However, as Electronic Gaming Monthly said, the number of usable weapons and missions is impressive. Additionally, "both the combat and aerial sequences are innovative and enjoyable"[5] GamePro praised the helicopter handling and graphical intro, but concluded that the poor controls when maneuvering characters on the ground effectively killed any potential enjoyment.[6]
Next Generation rated the game three out of five stars, stating that "while Red Zone's plot and gameplay are surely blatant rip-offs from Urban Strike, the enormous challenges fundamentally make this title a viable alternative to the ongoing success of the Strike series."[7]
In a move that was certainly unorthodox at the time, Zyrinx [released] the beta of Red Zone into the public domain
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