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Questron II a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC, and Amiga. It is the sequel to 1984's Questron. Questron II is credited to Westwood Associates in the instruction booklet for the IBM PC version.

Questron II
Amiga cover art
Developer(s)Westwood Associates
Quest Software (US)
Publisher(s)Strategic Simulations
Designer(s)Charles W. Dougherty
John Dougherty
Programmer(s)Ethan Grimes
Barry Green
Artist(s)Matthew Au
Composer(s)Paul Mudra
Platform(s)Commodore 64, Apple II, Apple IIGS, Atari ST, Amiga, IBM PC
ReleaseJanuary 1988[1]
Genre(s)Role-playing
Mode(s)Single-player

Plot


Scene from the Commodore 64 version
Scene from the Commodore 64 version

The player's character has been sent back in time to defeat six Mad Sorcerers before they can create the Book of Magic featured in the original game.


Reception


Questron II outsold its predecessor by about 16,000 copies.[2] Scorpia described the game as very similar to, but not as good as, the original.[3][4][5] Questron II was reviewed in 1988 in Dragon #138 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[6]

Phantasie I, Phantasie III, and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 2 out of 5 stars.[7]


Legacy


Chuck and John Dougherty also created some similar games that were not direct sequels to Questron.


References


  1. "Inside the Industry". Computer Game Forum. No. 2. Winter 1987. p. 5.
  2. Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  3. Scorpia (August 1988). "Questron II". Computer Gaming World. pp. 8–9, 50.
  4. Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
  5. Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
  6. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1988). "The Role of Computers". Dragon (138): 70–75.
  7. Petersen, Sandy (March 1994). "Eye of the Monitor". Dragon (203): 59–62, 69.





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