Pirates of the Caribbean: The Curse of the Black Pearl is a 2003 video game prequel to the film of the same name, developed by British company Pocket Studios.
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Pirates of the Caribbean: The Curse of the Black Pearl | |
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Developer(s) | Pocket Studios |
Publisher(s) | TDK Mediactive |
Composer(s) | Allister Brimble |
Platform(s) | Game Boy Advance |
Release | Game Boy Advance
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Genre(s) | Fighting game |
Mode(s) | Single-player |
Just like the film, Jack Sparrow fails to listen to Barbossa and walks the plank. He ends up in a jungle, later finding himself in Port Royal, fighting British soldiers and pirates along the way.
The player plays as Captain Jack Sparrow and cannot save their progress, instead the player must keep track of passwords that show up at the end of each level. The game is divided by separate missions. The two main aspects of the game is the land based adventure play and maneuvering a ship and having battles with other ships. The game does not follow the plot of the film of the same name but some characters and locations (like Port Royale) appear in the game.[1]
Aggregator | Score |
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Metacritic | 49/100[2] |
Publication | Score |
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Game Informer | 5.5/10[3] |
GameSpot | 3.8/10[4] |
IGN | 5.5/10[5] |
Nintendo Power | 3.1/5[6] |
Nintendo World Report | 4/10[7] |
The game received "generally unfavorable reviews" according to video game review aggregator Metacritic.[2] GameSpot concluded in their review, "Simply put, the bare minimum has been put into Pirates of the Caribbean."[4] IGN noted "the battle between pirate vs. pirate in Pirates of the Caribbean is a basic and tedious button-masher".[5]
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