Nex Machina is a shoot 'em up video game developed and published by Housemarque. The game was released in June 2017 for the PlayStation 4 and Windows-based personal computers. Tentatively known as The Jarvis Project during development, veteran arcade game designer Eugene Jarvis served as a creative consultant on the project.
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Developer(s) | Housemarque |
Publisher(s) | Housemarque |
Director(s) | Harry Krueger |
Producer(s) | Jari Kantomaa |
Programmer(s) | Tero Tarkiainen |
Artist(s) | Mikko Sinisalo |
Composer(s) | Ari Pulkkinen |
Platform(s) | PlayStation 4, Windows |
Release | 20 June 2017 |
Genre(s) | Multi-directional shooter |
Mode(s) | Single-player, multiplayer |
Nex Machina is a twin-stick shoot 'em up video game played from a top-down perspective.[1][2] Players move through rooms shooting waves of enemies while attempting to save humans.[1] Power-ups and weapon upgrades are dispersed throughout levels.[1]
Nex Machina was developed by Finnish video game studio Housemarque with designer Eugene Jarvis serving as a creative consultant.[3][1] Jarvis is known for his role in designing arcade shoot 'em ups such as Defender (1981), Robotron: 2084 (1982), and Smash TV (1990).[1] At the 2014 D.I.C.E. Awards, Housemarque's founders Ilari Kuittinen and Harri Tikkanen met with Jarvis and asked him if he would be interested in collaborating on a game.[3] Jarvis' games, particularly Defender, was a source of inspiration for Housemarque's 2013 game Resogun.[4] For the design of Nex Machina, they combined elements from Jarvis' previous shoot 'em ups and Resogun.[3][1] The development team experimented with different setups for the game's firing mechanics.[4] They followed a different design philosophy than their 2016 game Alienation by choosing not to incorporate character progression systems in Nex Machina.[4]
Nex Machina is powered by a significantly enhanced version of the game engine and voxel technology that was used for Resogun.[4][3] The inclusion of a volumetric rendering technique known as Signed Distance Fields allows for a smooth transition between complex 3D meshes and voxel particles to give them more flexibility in how objects appear on the screen.[4] The studio dubbed their art style for the game as cablepunk—a darker take on cyberpunk.[3]
Nex Machina was unveiled at the PlayStation Experience in December 2016.[1] Housemarque signed a deal with Sony Interactive Entertainment to bring the game to the PlayStation 4 video game console.[3] In March 2017, Housemarque announced that the game will also be released on Windows-based personal computers.[5] Nex Machina was released on 20 June 2017;[6] it is Housemarque's first self-published game.[3] Housemarque is also considering creating a Nex Machina arcade cabinet with Jarvis' company Raw Thrills.[3]
Aggregator | Score |
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Metacritic | (PC) 84/100[7] (PS4) 88/100[8] |
Publication | Score |
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Destructoid | 9.5/10[9] |
Edge | 9/10 [10] |
GameSpot | 9/10[11] |
PC Gamer (US) | 89/100[12] |
The game received generally positive reviews from critics. Metacritic calculated an average score of 88 out of 100 for the PlayStation 4 version based on 45 reviews[8] and 84 out of 100 for the Windows version based on 16 reviews.[7]
Eurogamer ranked the game eighth on their list of the "Top 50 Games of 2017".[13]
The game was nominated for "PlayStation Game of the Year" at the Golden Joystick Awards,[14] for "Best PC Game" in Destructoid's Game of the Year Awards 2017,[15] and for "Best Action Game" in IGN's Best of 2017 Awards.[16] It won the award for "Best Indie Action Game" in Game Informer's 2017 Action Game of the Year Awards.[17] It won "Big Screen Game of the Year 2017" and "Finnish Game of the Year 2017" in the Finnish Game Awards 2018,[18] and was also nominated for "Visual Design" and "Music Design" at the 2018 Develop Awards.[19]
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