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Miegakure (Japanese: 見え隠れ, Hepburn: Miegakure, "in and out of sight") is an in-development puzzle-platform video game by Marc ten Bosch set in a world with four spatial dimensions. Since rendering true four-dimensional (4D) space to a screen is impossible, the game instead renders a three-dimensional (3D) slice of its world. Players can change the dimensions used to create the slice and move within the slice, thereby enabling them to move throughout the 4D world. The game has many puzzles that are impossible to solve in a 3D world, but are solvable in the game's 4D world.

Miegakure
Developer(s)Marc ten Bosch
Platform(s)Linux
Mac OS X
Windows (Steam[1])
Genre(s)Puzzle-platform
Mode(s)Single-player

In contrast to traditional 2D or 3D game development, virtually all of the technology behind Miegakure had to be created from scratch since the equations describing physics in a world with four spatial dimensions are different to those in spacetime (which has only three spatial dimensions). The technology underlying the game was used to create the 2017 simulation game 4D Toys, and some of the research underlying the game was published at SIGGRAPH in 2020. The game has been in development since 2009, and as of October 2022, does not have a release date.


Gameplay


Ten Bosch wrote in 2014 that the gameplay of Miegakure "focuses on exploring a 4D world and the consequences of being able to move in 4D."[2] In 2014, the game also had characters and a story.[3]


Development


In 2009, Ten Bosch worked on prototype for the Experimental Gameplay Workshop at GDC 2009 which would be the basis for Miegakure. In 2010 the game's engine was written in C++, and the levels were scripted in Lua.[4] The game was popularized in March 2010 by an xkcd webcomic, which compared the game to Edwin Abbott Abbott's book Flatland.[5] On December 4, 2014, ahead of the PlayStation Experience event, the game was announced to be released on PlayStation 4 via the PlayStation Blog. [2] The game was playable for attendees of the PlayStation Experience event in Las Vegas at the following weekend.[2]

In 2017, Ten Bosch released the simulation game 4D Toys for iOS and Steam VR. The game engine underlying 4D Toys was based on the technology developed for Miegakure, and borne out of tests to add a robust physics system to the game.[6][7]

Creating the physics engine involved generalizing Newton's Laws of Motion to an arbitrary number of dimensions, which required Bosch's team to come up with new mathematics.[6] Part of the research was used to create the technical paper "N-Dimensional Rigid Body Dynamics", which Ten Bosch presented at SIGGRAPH 2020 and published later that year.[8][9]

The tremendous technical challenges of creating a 4D game engine mean that as of October 2022, the game is still in development with no announced release date. Ten Bosch writes updates concerning the game in a dedicated development blog and on Patreon.[10]


Awards


Miegakure won the Amazing award at IndieCade (the International Festival of Independent Games) in 2010.[11]


Notes and References


    1. "Miegakure is coming to Steam". Marc ten Bosch. 21 April 2015. Archived from the original on 8 November 2020. Retrieved 16 May 2015.
    2. "Miegakure: Exploring a 4D World on PS4". Marc ten Bosch. Sony Interactive Entertainment. 2014-12-04. Archived from the original on 2014-12-09. Retrieved 2014-12-04.
    3. Tyler, Wilde (2014-08-29). "Miegakure preview — playing a four-dimensional puzzle game". PC Gamer. Future plc.
    4. "News - Road To The IGF: Miegakure's Marc Ten Bosch". Gamasutra. 2010-02-11. Archived from the original on 2020-07-30. Retrieved 2010-04-03.
    5. "xkcd Makes 4D Miegakure the Most-Sought Indie Game: What You Need to Know". The Mary Sue. 2010-03-31. Archived from the original on 2013-07-30. Retrieved 2022-10-16.
    6. Sam Machkovech (2017-06-02). "Crazy VR game lets you explore a world made from 4D mathematical models". Ars Technica. Archived from the original on 2020-11-25. Retrieved 2020-05-09.
    7. Alice O'Connor (2017-06-15). "4D Toys is a toybox with four-dimensional toys". Rock Paper Shotgun. Archived from the original on 2020-09-28. Retrieved 2020-05-09.
    8. Ten Bosch, Marc (2021-01-05). "SIGGRAPH 2020 talk for my technical paper: N-Dimensional Rigid Body Dynamics".
    9. Ten Bosch, Marc (August 2020). "N-dimensional rigid body dynamics". ACM Transactions on Graphics. 39 (4): 55:1-55:6. doi:10.1145/3386569.3392483.
    10. Patrick Klepek (2018-07-24). "What Happened to 'Miegakure,' the Game That Promised the 4th Dimension?". Vice. Archived from the original on 2020-08-05. Retrieved 2020-05-09.
    11. "IndieCade 2010..." indiegamereviewer.com. October 2010. Archived from the original on 2020-11-09. Retrieved 2013-03-08.



    На других языках


    - [en] Miegakure

    [ru] Miegakure

    Miegakure — ожидаемый четырёхмерный платформер. Идея игры перекликается и вдохновлена описанием мира в романе Эдвина Э. Эбботта «Флатландия»[1]. Способ отображения четырёх измерений — 3D-сечения. Игровой процесс Miegakure в основном подобен обычному трёхмерному платформеру, но по нажатии кнопки одно из измерений меняется местами с её четвертым измерением, позволяя таким образом перемещение в четвёртом измерении[2]. Игра получила награду Amazing на международном фестивале независимых видеоигр IndieCade в 2010 году. Разрабатывается в парадигме Инди-игр.



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