Midnight Club: Street Racing is a racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. The game was released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.
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Midnight Club: Street Racing | |
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Developer(s) | Angel Studios (PS2) Rebellion Developments (GBA) |
Publisher(s) | Rockstar Games (PS2) Destination Software (GBA) |
Producer(s) | Glen Hernandez |
Designer(s) | Darren Chisum |
Programmer(s) | Santiago Becerra |
Artist(s) | Scott Stoabs |
Series | Midnight Club |
Engine | Midtown Madness 2 |
Platform(s) | PlayStation 2, Game Boy Advance |
Release | PlayStation 2
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
The title of the series (and game itself) is most likely a reference to the Japanese street racing team Mid Night Club, and the game itself is heavily inspired by the Japanese and American underground street racing scenes of the time. Throughout the 1990s, the Mid Night Club were infamous for their high-speed runs along several highways in Japan, including the notorious Bayshore Route, colloquially known as the "Wangan", on Tokyo's Shuto Expressway, hence why the "Wangan" kanji (湾岸) is also included in the title, although, curiously, nearly all Japanese releases of the Midnight Club games (the first game and both Los Angeles and LA Remix) omit the kanji from the logo, presumably to avoid potential rights issues with Wangan Midnight rights owners Kodansha, as the logo for the series uses identical kanji characters.
A mysterious group of urban street racers known as the Midnight Club race for pride, power, and glory in sleekly customized, enhanced sports cars. As a regular New York City cab driver, the player learns about this secret club and decides to join.
The player begins with a relatively unmodified and slow vehicle, that being the Taxi. Through a series of races, each with different goals, they defeat other racers and win faster and more expensive vehicles. The goal is to defeat the world champion, who is revealed to be a young Japanese woman named Anika whose father manufactures concept cars in Japan. Being the only person to beat her in a race, the player is the only one who sees her identity and become the World Champion of the Midnight Club, along with winning her concept car. Anika returns to Japan afterwards.
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Players race through the cities of London and New York City. At the time of release, the game's cities were considered highly detailed and large. Along with Turbo Esprit and Midtown Madness, the game pioneered the use of an open world environment design instead of predefined circuit tracks. Both cities are designed for the street racing scenario.
Each city contains landmarks from their respective real life counterparts. Some of London's visible landmarks include Trafalgar Square, the Palace of Westminster and its Big Ben, and the Tower Bridge. New York includes such landmarks as Times Square, the Empire State Building, the World Trade Center,[1] Rockefeller Center, United Nations Plaza, Plaza Hotel, Madison Square Garden, Washington Square Park, the Wall Street Bull, Battery Park and Central Park.
Multiplayer modes, such as Capture the Flag, are available for play on the PlayStation 2 by using additional controllers.
Aggregator | Score | |
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GBA | PS2 | |
Metacritic | 50/100[2] | 78/100[3] |
Publication | Score | |
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GBA | PS2 | |
AllGame | ![]() ![]() ![]() ![]() ![]() | N/A |
CNET Gamecenter | N/A | 6/10[5] |
Edge | N/A | 5/10[6] |
EGM | N/A | 8.17/10[7][lower-alpha 1] |
Game Informer | N/A | 7.5/10[8] |
GameFan | N/A | 59%[9][lower-alpha 2] |
GamePro | N/A | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | N/A | B−[11] |
GameSpot | N/A | 8.4/10[12] |
IGN | 4.5/10[13] | 8.6/10[14] |
Next Generation | N/A | ![]() ![]() ![]() ![]() ![]() |
Nintendo Power | 2.9/5[16] | N/A |
OPM (US) | N/A | ![]() ![]() ![]() ![]() ![]() |
USA Today | N/A | ![]() ![]() ![]() ![]() |
The PlayStation 2 version received "generally favorable reviews", while the Game Boy Advance version received "mixed" reviews, according to the review aggregation website Metacritic.[2][3]
Douglass C. Perry of IGN wrote of the PS2 version: "In addition to the litany of cars, the huge cities are riddled with secrets and original ways to make shortcuts, which makes single player gameplay and two-player games extremely fun."[14] Jeff Gerstmann of GameSpot called it "an extremely fun arcade-style racer."[12] Shawn Sanders of GameRevolution, however, said, "While offering a decent helping of fun, the bland textures and ubiquitous gameplay make for a somewhat unexciting PS2 start."[11] Kevin Rice of NextGen called it "An incredibly addictive arcade racer with excellent graphics and a rock-solid framerate. Oh, and you can hit pedestrians (by accident, of course). What's not to like?"[15] For the GBA version, Nintendo Power called it "a decent if not repetitive drive."[16]
By July 2006, the PlayStation 2 version sold 1.5 million units and earned $43 million in the U.S. NextGen ranked it as the 32nd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Midnight Club console releases reached 2.5 million units in the U.S. by the latter date.[19]
The same console version was a runner-up for GameSpot's annual "Best Driving Game" and "Best Game No One Played" awards, which went to Test Drive Le Mans and Samba de Amigo.[20][21] The game won the award for "Racing Game of 2000" in both Editors' Choice and Readers' Choice at IGN's Best of 2000 Awards for PS2.[22]
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