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Midnight Club: Street Racing is a racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. The game was released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.

Midnight Club: Street Racing
The game's cover art featuring a Mazda MX-6, a Toyota Supra and an NYPD Chevrolet Caprice
Developer(s)Angel Studios (PS2)
Rebellion Developments (GBA)
Publisher(s)Rockstar Games (PS2)
Destination Software (GBA)
Producer(s)Glen Hernandez
Designer(s)Darren Chisum
Programmer(s)Santiago Becerra
Artist(s)Scott Stoabs
SeriesMidnight Club
EngineMidtown Madness 2
Platform(s)PlayStation 2, Game Boy Advance
ReleasePlayStation 2
  • NA: October 26, 2000
  • EU: November 24, 2000
  • AU: November 30, 2000
Game Boy Advance
  • NA: November 14, 2001
  • PAL: February 8, 2002
Genre(s)Racing
Mode(s)Single-player, multiplayer

The title of the series (and game itself) is most likely a reference to the Japanese street racing team Mid Night Club, and the game itself is heavily inspired by the Japanese and American underground street racing scenes of the time. Throughout the 1990s, the Mid Night Club were infamous for their high-speed runs along several highways in Japan, including the notorious Bayshore Route, colloquially known as the "Wangan", on Tokyo's Shuto Expressway, hence why the "Wangan" kanji (湾岸) is also included in the title, although, curiously, nearly all Japanese releases of the Midnight Club games (the first game and both Los Angeles and LA Remix) omit the kanji from the logo, presumably to avoid potential rights issues with Wangan Midnight rights owners Kodansha, as the logo for the series uses identical kanji characters.


Plot


A mysterious group of urban street racers known as the Midnight Club race for pride, power, and glory in sleekly customized, enhanced sports cars. As a regular New York City cab driver, the player learns about this secret club and decides to join.

The player begins with a relatively unmodified and slow vehicle, that being the Taxi. Through a series of races, each with different goals, they defeat other racers and win faster and more expensive vehicles. The goal is to defeat the world champion, who is revealed to be a young Japanese woman named Anika whose father manufactures concept cars in Japan. Being the only person to beat her in a race, the player is the only one who sees her identity and become the World Champion of the Midnight Club, along with winning her concept car. Anika returns to Japan afterwards.


Gameplay


Players race through the cities of London and New York City. At the time of release, the game's cities were considered highly detailed and large. Along with Turbo Esprit and Midtown Madness, the game pioneered the use of an open world environment design instead of predefined circuit tracks. Both cities are designed for the street racing scenario.

Each city contains landmarks from their respective real life counterparts. Some of London's visible landmarks include Trafalgar Square, the Palace of Westminster and its Big Ben, and the Tower Bridge. New York includes such landmarks as Times Square, the Empire State Building, the World Trade Center,[1] Rockefeller Center, United Nations Plaza, Plaza Hotel, Madison Square Garden, Washington Square Park, the Wall Street Bull, Battery Park and Central Park.


Multiplayer


Multiplayer modes, such as Capture the Flag, are available for play on the PlayStation 2 by using additional controllers.


Reception


The PlayStation 2 version received "generally favorable reviews", while the Game Boy Advance version received "mixed" reviews, according to the review aggregation website Metacritic.[2][3]

Douglass C. Perry of IGN wrote of the PS2 version: "In addition to the litany of cars, the huge cities are riddled with secrets and original ways to make shortcuts, which makes single player gameplay and two-player games extremely fun."[14] Jeff Gerstmann of GameSpot called it "an extremely fun arcade-style racer."[12] Shawn Sanders of GameRevolution, however, said, "While offering a decent helping of fun, the bland textures and ubiquitous gameplay make for a somewhat unexciting PS2 start."[11] Kevin Rice of NextGen called it "An incredibly addictive arcade racer with excellent graphics and a rock-solid framerate. Oh, and you can hit pedestrians (by accident, of course). What's not to like?"[15] For the GBA version, Nintendo Power called it "a decent if not repetitive drive."[16]

By July 2006, the PlayStation 2 version sold 1.5 million units and earned $43 million in the U.S. NextGen ranked it as the 32nd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Midnight Club console releases reached 2.5 million units in the U.S. by the latter date.[19]

The same console version was a runner-up for GameSpot's annual "Best Driving Game" and "Best Game No One Played" awards, which went to Test Drive Le Mans and Samba de Amigo.[20][21] The game won the award for "Racing Game of 2000" in both Editors' Choice and Readers' Choice at IGN's Best of 2000 Awards for PS2.[22]


Notes


  1. Three critics of Electronic Gaming Monthly gave the PlayStation 2 version each a score of 9/10, 8.5/10, and 7/10.
  2. In GameFan's viewpoint of the PlayStation 2 version, three critics gave it each a score of 74, 55, and 47.

References


  1. This game came out almost a year before the September 11 attacks.
  2. "Midnight Club: Street Racing for Game Boy Advance Reviews". Metacritic. Red Ventures. Retrieved March 6, 2012.
  3. "Midnight Club: Street Racing for PlayStation 2 Reviews". Metacritic. Red Ventures. Retrieved March 6, 2012.
  4. Miller, Skyler. "Midnight Club: Street Racing (GBA) - Review". AllGame. All Media Network. Archived from the original on November 17, 2014. Retrieved November 23, 2014.
  5. Hicks, Cliff (December 18, 2000). "Midnight Club: Street Racing - PlayStation 2 Review". Gamecenter. CNET. Archived from the original on January 24, 2001. Retrieved June 7, 2022.
  6. Edge staff (December 2000). "Midnight Club [Street Racing]" (PDF). Edge. No. 91. Future Publishing. p. 106. Retrieved June 7, 2022.
  7. Sewart, Greg; Dudlak, Jonathan; Funk, Joe (December 2000). "Midnight Club [Street Racing] (PS2)" (PDF). Electronic Gaming Monthly. No. 137. Ziff Davis. p. 231. Retrieved June 7, 2022.
  8. Reiner, Andrew (December 2000). "Midnight Club Street Racing (PS2)". Game Informer. No. 92. FuncoLand. p. 89. Archived from the original on February 23, 2005. Retrieved September 5, 2014.
  9. Van Stone, Matt "Kodomo"; Weitzner, Jason "Fury"; Ngo, George "Eggo" (December 2000). "Midnight Club [Street Racing] (PS2)". GameFan. Vol. 8, no. 12. BPA International. p. 24. Retrieved June 7, 2022.
  10. The Freshman (October 21, 2000). "Midnight Club: Street Racing Review for PS2 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on March 9, 2005. Retrieved September 5, 2014.
  11. Sanders, Shawn (November 2000). "Midnight Club [Street Racing] Review (PS2)". GameRevolution. CraveOnline. Archived from the original on September 24, 2015. Retrieved June 7, 2022.
  12. Gerstmann, Jeff (October 17, 2000). "Midnight Club: Street Racing Review (PS2)". GameSpot. Red Ventures. Archived from the original on December 10, 2000. Retrieved June 7, 2022.
  13. Harris, Craig (November 20, 2001). "Midnight Club: Street Racing (GBA)". IGN. Ziff Davis. Retrieved September 5, 2014.
  14. Perry, Douglass C. (October 24, 2000). "Midnight Club: Street Racing (PS2)". IGN. Ziff Davis. Retrieved September 5, 2014.
  15. Rice, Kevin (January 2001). "Midnight Club Street Racing (PS2)". NextGen. No. 73. Imagine Media. p. 83. Retrieved June 7, 2022.
  16. "Midnight Club: Street Racing". Nintendo Power. Vol. 154. Nintendo of America. March 2002. p. 137.
  17. "Midnight Club: Street Racing". Official U.S. PlayStation Magazine. No. 39. Ziff Davis. December 2000.
  18. Kent, Steve (October 27, 2000). "Game stars light up PlayStation 2 rollout: Of the 26 launch titles, chosen few impress with style, graphics, humor". USA Today. Gannett Company. Archived from the original on June 12, 2007. Retrieved September 5, 2014.
  19. Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". NextGen. Future US. Archived from the original on October 28, 2007.
  20. GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Driving Game Runners-Up)". GameSpot. Ziff Davis. Archived from the original on February 7, 2001. Retrieved June 7, 2022.
  21. GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Game No One Played Runners-Up)". GameSpot. Ziff Davis. Archived from the original on February 11, 2001. Retrieved June 7, 2022.
  22. IGN staff (January 29, 2001). "Best of 2000 Awards (PS2: Racing Game of 2000)". IGN. Snowball.com. Archived from the original on February 8, 2001. Retrieved June 7, 2022.



На других языках


[de] Midnight Club: Street Racing

Midnight Club: Street Racing ist ein Arcade-Rennspiel, das von Angel Studios entwickelt und von Rockstar Games veröffentlicht wurde. Das Spiel konzentriert sich auf illegale Straßenrennen und die Fahrzeugtuning-Szene. Das Spiel wurde für die PlayStation 2 und den Game Boy Advance veröffentlicht. Es ist das erste Spiel in der Midnight-Club-Reihe gefolgt von Midnight Club II.
- [en] Midnight Club: Street Racing

[ru] Midnight Club: Street Racing

Midnight Club: Street Racing (с англ. — «Полночный клуб: Уличные гонки») — видеоигра в жанре аркадных автогонок, разработанная Angel Studios и изданная компаниями Rockstar Games и Syscom в 2000 году. Является первой частью серии Midnight Club, а также одной из первых игр, разработанных для приставки PlayStation 2. В 2001 году была выпущена созданная студией Rebellion Developments версия Midnight Club: Street Racing для портативной игровой системы Game Boy Advance. В марте 2013 года аркада была издана для консоли PlayStation 3 в PlayStation Network.



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