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Mega Man X8, known as Rockman X8 (ロックマンX8) in Japan, is a video game developed by Capcom for the Sony PlayStation 2 console. It is the eighth and most recent game in the Mega Man X series. It was re-released for Windows via Steam, PlayStation 4, Xbox One, and Nintendo Switch on July 24, 2018 worldwide and July 26, 2018 in Japan as a part of Mega Man X Legacy Collection 2 (Rockman X Anniversary Collection 2 in Japan).[6][7]

Mega Man X8
North American cover art
Developer(s)Capcom Production Studio 1
Publisher(s)Capcom
Director(s)Eiro Shirahama
Designer(s)Hiroyuki Yamato
Artist(s)Tatsuya Yoshikawa
Writer(s)Makoto Ikehara
Kohsuke Nasu
Composer(s)Yuko Komiyama
Naoto Tanaka
Shinya Okada
SeriesMega Man X
Platform(s)PlayStation 2, Microsoft Windows, PlayStation Network, Xbox One, PlayStation 4, Nintendo Switch
ReleasePlayStation 2
  • NA: December 7, 2004[1]
  • EU: February 11, 2005[2]
  • JP: March 10, 2005[3]
Microsoft Windows
  • JP: March 10, 2005[3]
  • KOR: April 14, 2005
  • EU: September 21, 2005[4] PlayStation Network
    • JP: December 16, 2015[5]
Genre(s)Action-adventure, platform, run and gun
Mode(s)Single-player

Plot



Background


In late 21XX,the Maverick wars are still going on, as if it can't end. In order to escape the war, humans planned to migrate to the moon and launched Jacob Project (プロジェクト・ヤコブ), in which the Jacob orbital elevator was in the Galapagos Islands. The conveyor belt connecting the earth and the moon is called "Jacob" (ヤコブ/雅各布), and it is spirally wound around this orbital elevator like DNA.


Origin


One night, while Mega Man X (codenamed "X") was on patrol, one of the transport compartment on the conveyor belt derailed and landed on Earth. As X approached the elevator, a team of "Sigma" emerges from the transport compartment. A purple-haired Reploid came out from the middle of the group and introduced himself as Lumine (ルミネ/露明尼), the head of Project Jacob. He explained that the purpose of replicating "Sigma" is to make these robots have powerful bodies, and the new generation of Reploid is immune to the Sigma virus and can replicate the robot's data to change its ability and appearance to assist in space development. X's doubts were temporarily dissipated.


Development


The plan seemed to be going well, until Vile(ヴァヴァ(VAVA)/霸法) V, kidnapped Lumine and helped Sigmar(シグマ(Shiguma)/西格瑪) spark mutant riots around the world.

The hunter team then went to various riot sites around the earth to investigate and destroy leaders and quell the riot. They encountered many provocations from Vile V and gradually knew that the riot was caused by Sigmar through robots infected with the Sigmar virus.The hunters learned that the riot leaders obeyed and convinced Sigma and laughed at the "new world" they wanted to build.

Later, the hunters wiped out the Maverick of the Jacob rail elevator and repelled the Vile at the top of the rail elevator. The hunters took the elevator to Gateway,that is the passage to the moon,where they defeated the Reploid enemy who copied the shape of the riot leader.After defeating all the leader's copies,the channel of Gateway was destroyed, and the hunters returned to the starting point to fight the "Sigma" who claimed to be using the orbital elevator to transfer their reploids to the moon and had been contacting the hunter base to challenge the hunters. He also announced his ultimate plan: to wipe out the "older generation of robots" and recolonize the moon with his "children." He revealed that all new generations of replicators have copies of chips containing his DNA.After the battle, he changed back to Guardroid and exploded, and the hunters found out that he was just a replica.


Climax


Finally, Sigma's Palace on Moon was found by hunters. The hunters reached the moon, came to Sigma Palace, cleared the Mavericks on the way, defeated Vile V, saw Sigma(unlike the previous series, he looks like the devil, gray and black with spikes and green floating stripes) on the throne on the roof, and then fought him in a decisive battle. When Sigma is defeated (Normal Mode or Hard Mode, in Easy Mode Sigma is the final Boss), Lumine comes out of the shadows, congratulating the hunters for destroying Sigma. Then admitted he manipulated Sigma to get his DNA and was the mastermind behind the whole conspiracy. Lumine tells the hunters that in order to evolve, he and a new generation of Reploids will destroy humans and "outdated" robots.


Ending


After massive fights, Lumine was defeated, but he warned them that it was too late to stop what had already begun. When Axl (アクセル/艾克賽爾) approaches Lumine's body, a tentacle protrudes from Lumine's body, shattering the crystal on his helmet, knocking him unconscious.

The game's dialogue is slightly different, depending on which character defeats the Boss. While the hunters are returning from the orbital elevator to Earth, Zero(ゼロ/傑洛) wonders that Sigma has been destroyed, and X wonders if he no longer needs to fight as he ponders Lumine's words about evolution. Zero tells X not to let Lumine's words affect him, because the new generation of Reploids becoming Sigma can hardly be called evolution. Furthermore, he tells X that even if they are destined to be eliminated, when evolution happens, they still have to fight, not only with Mavericks, but with their own destiny. At the same time, a faint purple light emanated from Axel's shattered helmet crystal.

News of Lumine becoming a Maverick led to the ceasing of production of robots containing DNA-copy chips. However, the demand for their performance, due to advanced space development, was resumed a few years later.



Role


Reploid, Japanese レプリロイドRepuriroido, is a compound word of replica (repliroid) and robot (android), meaning "replication robot" is a kind of sentient and replicable robot species, with similarities to humans. completely free will and thought process. Reploid appears in the Mega Man X, Mega Man Z and Mega Man ZX series.

This refers to mutated robots (irregular robots), which are harmful to human beings. The common cause is a program error and a broken electronic circuit, but in the Mega Man series of games, robots that have the ability to think independently and are not damaged and intended to hurt or destroy humans (such as the Lumine mentioned above) are also considered Maverick.



Gameplay


The plot of Mega Man X8 focuses on the sudden abnormality of the Jacob project and then the suspension, and the riots of robots everywhere. A team of hunters led by X went around the world to investigate and solve the riots, and finally fought a decisive battle with the plotters behind the scenes.Defeating their bosses will earn that player character its special weapon which differs between each character.

The overall game style of Mega Man X8 is basically similar to the previous Mega Man X games, but the 2.5D style, that is, the scene is 3D, with a horizontal viewing angle (viewing angle moves in X and Z directions), is different from the 3D style of Mega Man X7. Although two of the stages, "Central White" (the Antarctic Institute and its roads) and "Dynasty" (the city at sea), are fully 3D, played on vehicles close to the protagonist's point of view.After an introductory stage, Mega Man X8 presents the player with a choice of 8 stages, with a Maverick robot serving as the stage boss. After defeating the 8 bosses, a series of fortress stages open up for the player to complete in linear progression until the final boss is defeated. The game also has three difficulty modes to choose from, each slightly different. Only the normal or hard mode has the full story.

Players are given access to three playable characters at the start of the game: X, a shooter capable of wearing a variety of armors that can be mixed and matched, opening up the possibility of customizing X's abilities; Axl, a player who can transform into enemies and Archer who fires in any direction; and Zero, a sword fighter capable of double jumping.

Additionally, Zero can be equipped with additional weapons, which can be purchased in the store as chips. Axl's gameplay has been modified a few times to make him more different from X, like the ability to gain new guns after defeating each boss, instead of getting their weapons that can fire in any direction. The X8 introduces new mechanics into the game; the first is Guard Break, which breaks an enemy's defenses when they are attacked by a specific weapon. The second is a double attack, where a playable character and a chosen partner character deal massive damage to enemies within range of a ball-shaped attack on the screen. Additionally, different armors and parts of the X can be paired to achieve different effects. However, hybrid armor is not as effective as full armor that lacks giga attack capability, forcing players to make smart choices when building armor.

Two optional characters go to an optional stage (except the first stage is the designated character), and a navigator is chosen to assist the player. The abilities of the navigators vary. At each stage, characters can acquire items that can be used in the shop to buy upgrades. The three navigators can also be unlocked as playable characters by purchasing a chip after completing the game on normal or hard levels or by entering a code in the title screen of the PlayStation 2 version and later Mega Man X Legacy Collection 2 re-releases. .

Just like the X7, this game also comes with the New Game Plus feature, which allows players to start a new game from an old save file after finishing the previous one. In addition to the aforementioned unlockable features, all metal shards purchased in the store during the previous game will be retained. Players can also choose to start over by removing any of these chips and then repurchasing them.


Design process


Mega Man X8 was developed by Capcom Production Studio 1. The game's direct predecessor, Mega Man X7, was the first entry in the Mega Man X series to feature full 3D graphics, as well as 3D gameplay. However, as stated by Capcom producer and original Mega Man illustrator Keiji Inafune, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style.[3] Inafune himself was not involved in the production of Mega Man X8, although the game's art designers did consult with him before changing the overall style of the characters.[3] The game's main illustrator, Tatsuya Yoshikawa, was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what the characters may resemble if they were toys, and even imitated the joints of Revoltech figures.[3]


Game OST


The musical score for Mega Man X8 was co-composed by Yuko Komiyama, Naoto Tanaka, and Shinya Okada. The 51-song Rockman X8 Original Soundtrack was released in Japan on April 13, 2005 by Suleputer.[8] The Japanese opening theme for PlayStation 2 (also available for PC platform in any regional version, including Europe which had received the North American opening theme in the European PlayStation 2 version) is "Wild Fang" by Janne Da Arc; the band had previously done television advertisement themes for Mega Man Battle Network and Mega Man Battle Network 2.[9] However, the theme was not included in the soundtrack and was even omitted on the game's localization in English for PS2 platform.


Catalogue


Rockman X8 Original Soundtrack (1:15:56)
No.TitleLength
1."Theme Of "RockmanX8"" 
2."Noah's Park" 
3."Intrusion Crabz-Y" 
4."VS Maverick" 
5."Troia Bass~Passage" 
6."Troia Bass~Forwarding" 
7."Primrose" 
8."Pitch Black~Sneaking" 
9."Pitch Black~Discovery" 
10."Dynasty" 
11."Inferno~Descending" 
12."Inferno~Going up" 
13."Central White" 
14."Metal Valley~Evade" 
15."Metal Valley~Overheat" 
16."Booster Forest" 
17."Booster Forest~Ride Armor "CYCLOPS"" 
18."VS Boss Demo" 
19."VS 8Boss" 
20."Angry 8Boss" 
21."Jakob" 
22."VS VAVA" 
23."Gateway" 
24."Gateway~Escape" 
25."VS CopySigma" 
26."Sigma Palace" 
27."VS Sigma Demo" 
28."VS Sigma" 
29."VS Lumin~The first form" 
30."VS Lumin Demo" 
31."VS Lumin~The second form" 
32."Paradise Lost" 
33."Intermission" 
34."Dr.Light's Capsule" 
35."Title" 
36."Hunter Base~Going to the front" 
37."Hunter Base~Doubt" 
38."Hunter Base~Wickedness" 
39."Stage Start" 
40."Stage Clear" 
41."Weapon Get!" 
42."Result!" 
43."Menu" 
44."Save&Load" 
45."Option" 
46."Demo~Deepening mystery" 
47."Demo~Sorrow" 
48."Demo~Perplexity" 
49."Demo~Advancement" 
50."Demo~With the Hunter Base" 
51."Ending" 

A Windows version of Mega Man X8 was released in Asia, Europe, and as a download from GameStop in North America.[10] This version can run in windowed mode, in addition to full screen, and includes mouse and keyboard features, although it does support using a controller. The Windows version also features several languages and the possibility to toggle between English and Japanese voices, which can be changed from the main menu or after starting a new game. All of the music and cutscene dialogue is encoded in Ogg Vorbis format and as a result, all audio files can easily be replaced by the user.


Appraisal


Mega Man X8 received a mixed reception. It was generally praised for returning to a more classic style of Mega Man gameplay and removing the criticized gameplay elements of Mega Man X7. IGN praised the game for its mixture of 2D and 3D, and its camera system, saying "Thankfully the transition from one plane to another is pretty seamless and isn't the bothersome chore that switches in X7 were. It's an easy and totally acceptable gameplay method and one that should have been used in 2003 to begin with."[19] GameSpot criticized the game for its level design, which often made the game extremely frustrating to play. They also derided the story, remarking that it "dabbles in a lot of nonsensical anime-style ramblings about things that are of little importance to the actual game."[17]

According to Famitsu, Mega Man X8 was the tenth best-selling game in Japan during its week of release at 14,927 units.[20] A total of 35,546 units were sold in the region by the end of 2005.[21]


References


  1. Surette, Tim (January 9, 2007). "Viewtiful Joe 2, Mega Man X8 double-team PS2". GameSpot. Retrieved 2010-06-25.
  2. Dunham, Jeremy (January 10, 2005). "Capcom's European Plans". IGN. Archived from the original on June 29, 2011. Retrieved June 25, 2010.
  3. Mega Man X: Official Complete Works. Udon Entertainment. January 6, 2010. pp. 69–77. ISBN 978-1-897376-80-5.
  4. "Mega Man X8". Amazon Germany (in German). Retrieved 2011-07-29.
  5. Carter, Chris (December 16, 2015). "Mega Man X8 is coming to the PSN soon in Japan". Destructoid. Archived from the original on March 21, 2016. Retrieved June 27, 2018.
  6. "Mega Man X Legacy Collections Ship for PS4, Switch, Xbox One, PC in Japan on July 26". Archived from the original on 2018-04-13. Retrieved 2018-04-13.
  7. Mega Man X Legacy Collection 1 and 2 launch July 24th Archived 2018-04-11 at the Wayback Machine -Capcom Unity
  8. Suleputer staff. "ロックマンX 8 オリジナル・サウンドトラック" [Rockman X8 Original Soundtrack] (in Japanese). Suleputer. Archived from the original on May 24, 2011. Retrieved April 22, 2012.
  9. Game Watch staff (January 17, 2005). "カプコン、PS2/WIN「ロックマンX8」主題歌がJanne Da Arcの「WILD FANG」に決定" [Capcom, PS2/WIN "Rockman X8", Janne Da Arc's "Wild Fang" decided as the theme song] (in Japanese). Game Watch. Archived from the original on June 28, 2013. Retrieved April 22, 2012.
  10. "Buy Mega Man X8 - PC". GameStop. Archived from the original on 2009-09-12. Retrieved 2010-06-28.
  11. "Mega Man X8 for PlayStation 2". GameRankings. Archived from the original on 2010-07-06. Retrieved 2010-06-23.
  12. "Mega Man X8 Critic Reviews for PlayStation 2". Metacritic. Archived from the original on 2013-06-05. Retrieved 2013-02-06.
  13. "Reviews: Mega Man X8". Electronic Gaming Monthly. No. 187. January 2005. p. 134.
  14. Freund, Josh (March 2, 2005). "News - Latest Famitsu scores - Meteos gets a 38/40!". GamesAreFun. Archived from the original on June 12, 2011. Retrieved 2010-06-23.
  15. Smith, D.F. (October 30, 2006). "Mega Man X8 for PlayStation 2 - Reviews". G4. Archived from the original on December 1, 2017. Retrieved June 23, 2010.
  16. "Reviews: Mega Man X8". Game Informer. No. 141. March 2005. p. 124.
  17. "GameSpot review". Archived from the original on 2009-02-12. Retrieved 2010-02-13.
  18. Theobald, Phil (December 6, 2004). "Reviews: Mega Man X8". GameSpy. Archived from the original on September 7, 2009. Retrieved June 23, 2010.
  19. Dunham, Jeremy (December 2, 2004). "Mega Man X8 - PlayStation 2 Review". IGN. Archived from the original on March 18, 2011. Retrieved June 23, 2010.
  20. Freund, Josh (March 17, 2005). "News - Japan: Weekly hardware & software sales for March 7–13". GamesAreFun. Archived from the original on June 11, 2011. Retrieved 2010-06-20.
  21. "2005年テレビゲームソフト売り上げTOP500". Geimin.net. Archived from the original on 2015-06-27. Retrieved 2010-06-20.



На других языках


- [en] Mega Man X8

[ru] Mega Man X8

Mega Man X8, известная как Rockman X8 (яп. ロックマンX8 Роккуман X8) в Японии — восьмая часть серии игр Mega Man X. Она была переиздана в сборнике Mega Man X Legacy Collection 2 для Nintendo Switch, PlayStation 4, Xbox One и PC в 2018 году.



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