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Martial Champion (マーシャルチャンピオン) is a 1993 fighting game released for the arcades by Konami. It was Konami's third fighting game after the 1985 releases Yie Ar Kung-Fu and Galactic Warriors and the 1986 release Yie Ar Kung-Fu II, and their first release that came after the success of Capcom's 1991 arcade hit Street Fighter II.

Martial Champion
Japanese arcade flyer of Martial Champion.
Developer(s)Konami
Publisher(s)Konami
Composer(s)Junya Nakano
Platform(s)Arcade, PC Engine Super CD-ROM², Virtual Console
ReleaseArcade version:
February 10, 1993
PC Engine version:
  • JPN: December 17, 1993
Genre(s)Fighting game
Mode(s)Up to 2 players simultaneously
Arcade systemMystic Warriors-based hardware

Gameplay


Screenshot of the arcade version
Screenshot of the arcade version

Martial Champion follows the same fighting game conventions established by Street Fighter II: the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. The player has a character roster of ten fighters to choose from, each with their own unique fighting style and special techniques.

The control layout differs from Street Fighter II and most other typical fighting games inspired by it. Martial Champion's control system is derived from the control system of Yie Ar Kung-Fu, but simplified to simply high, medium and low attacks, instead of having to press an attack button and a direction. One unique feature this arcade game has is stages that are similar to the "high-jump" stages seen in Capcom's later fighting games such as X-Men: Children of the Atom. Another unique feature is that certain characters carry weapons which can be disarmed by their opponent and used against them.


Characters


There are ten playable fighters to select from. After the player defeats all ten opponents in the tournament mode (including a clone of their character), they face a final computer-controlled boss character. In the later localized worldwide versions, Chaos and Titi have their names switched (similar to the rotation of the boss characters' names in Street Fighter II, probably done to avoid associations with the word "titty"), with Chaos being a Chinese vampire and Titi being an Egyptian princess.


Home version


Martial Champion was exclusively ported to the PC Engine as a Super CD-ROM² release. Unlike the arcade version, which was released worldwide, the PC Engine version was released only in Japan. This version was later re-released for the Wii Virtual Console in Japan in May 2008.

Sprites and the background were shrunk, while the background became a still image instead of an animated one and the foreground objects and people on each stage were removed. The intro and outro are different compared to the arcade version's; however, the original arcade intro that shows Jin and Goldor battling each other with instrumental music playing in the background is also included. In the PC Engine version, the other intro starts with the game's logo and a vocal song, then shows Jin putting on his headband and looks ahead of himself with birds flying by him, while Rachael and Goldor battle against each other. At the end, Goldor casts his Gol Wave toward the pitch-black darkness missing his target Rachael, while the final boss, Salamander, fades in from it.


Reception


In Japan, Game Machine listed Martial Champion in their July 15, 1993 issue as being the second most-popular arcade game at the time.[7] Play Meter listed Martial Champion to be the thirty-second most-popular arcade game at the time.[8]

The PC Engine Super CD-ROM² version was met with mixed critical reception.[2][3][4] Public reception was also mixed: readers of PC Engine Fan voted to give the PC Engine release a 19.8 out of 30 score in a poll.[9] The Japanese book PC Engine Complete Guide 1987-1999 gave the PC Engine Super CD-ROM² release a positive analysis, stating that "it's sober, but it's surprisingly playable". However, they pointed out that the sprite size were smaller than the arcade original and the background and effects were simplified but noted the addition of new elements such as hidden techniques.[10]


References


  1. Baize, Anthony (1998). "Martial Champion (Arcade) - Review". AllGame. All Media Network. Archived from the original on 2014-11-16. Retrieved 2019-10-19.
  2. "マーシャルチャンピオン (PCエンジン) - ファミ通.com". Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on 2015-06-13. Retrieved 2021-02-01.
  3. Hellot, Grégoire (February 1994). "Import (Version Japonaise) - Nec/Pc Engine: Konami S'Y Fritte - Martical Champion". Joypad (in French). No. 28. Yellow Media. p. 138.
  4. Hellot, Grégoire (March 1994). "Nec/Pc Engine: Konami Suivant! - Martical Champion". Joypad (in French). No. 29. Yellow Media. p. 111.
  5. "Arcade - Martial Champion". Super Game (in Portuguese). No. 25. Nova Cultural. August 1993. p. 38.
  6. ザ・ベストゲーム2 - アーケードビデオゲーム26年の歴史: ゲーメスト大賞11年史. Gamest Mook (in Japanese). Vol. 5 (4th ed.). Shinseisha. 17 January 1998. pp. 12–13. ISBN 9784881994290.
  7. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 453. Amusement Press, Inc. 15 July 1993. p. 29.
  8. "Equipment Poll - Video & Pinball Combined". Play Meter. Vol. 19, no. 8. Skybird Publishing. July 1993. p. 8.
  9. 超絶 大技林 '98年春版: PCエンジン - マーシャルチャンピオン. PlayStation Magazine (Special) (in Japanese). Vol. 42. Tokuma Shoten Intermedia. 15 April 1998. p. 653. ASIN B00J16900U.
  10. PCエンジンソフト完全カタログ 1993年 - マーシャルチャンピオン. PC Engine Complete Guide 1987-1999. Nostalgic Game Console Encyclopedia (in Japanese). Vol. 1. Standards. June 15, 2018. p. 176. ISBN 9784866362670.


Arcade version
Home console versions



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