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Malice is a platform game developed by Argonaut Games and published by Mud Duck Productions in North America and Evolved Games in Europe, and was released in 2004 for the Xbox and PlayStation 2.

Malice
Cover art of Malice
Developer(s)Argonaut Games
Publisher(s)
  • NA: Mud Duck Productions
  • EU: Evolved Games
Producer(s)Andy Pana
Writer(s)Mark Oswin
Composer(s)Nick Arondel
Karin Griffin
Platform(s)PlayStation 2
Xbox
Release
  • PAL: April 8, 2004 (PS2)
  • NA: June 2, 2004
  • PAL: August 6, 2004 (Xbox)
Genre(s)Platform
Mode(s)Single-player

The game's development cycle proved to be quite troublesome, with a change in publishers, cancellation and an eventual revival, the game's planned 2002 release would eventually role by in 2004.

Malice was met with mixed reviews, and was Argonaut's last title released before the company filed for administration that year.


Plot


The game is about the return of a goddess named Malice, who attempts to defeat the evil Dog God with the help of the Metal Guardian; the Keeper of Universe, who needs to find eight Logic Keys to locate the Dog God.


Characters



Development


The game was originally intended to be a title for the PlayStation.[1] but was moved to the Xbox as an exclusive on July 14, 2000, with no date or publisher announced.[2] In August 2001, Argonaut announced that Vivendi Universal Interactive Publishing would publish the game through their subsidiary Sierra On-Line, and that a PlayStation 2 version would also be released.[3][4]

In May 2002, it was announced that band members from No Doubt would be doing various voice-overs for the game, with singer Gwen Stefani doing the voice for Malice.[5] The game was later shown off at Vivendi Universal's booth at E3 2002.[6] By June, the game was announced to be released in November.[7]

However, troubles started ensuring at Argonaut. In October 2002, Sierra and Argonaut agreed to delay the game to the Summer of 2003.[8] However, Argonaut's financial issues proved to be troublesome, and in May 2003, it was announced that Vivendi Universal had cancelled their developer contract with Argonaut for the title and they would look into another publisher to publish the title, but in the end, gave back all rights to Argonaut, leaving them to have no choice but to cancel the game.[9]

In January 2004, it was announced that the game was revived after ZeniMax Media subsidiary Mud Duck Productions purchased the publishing rights for the game in North America.[10], with Evolved Games acquiring the European publishing rights a few weeks later.[11] The game was silently released in June 2004 in the United States.[12], and would eventually be Argonaut's final title released, as the company went out of business two months after the Xbox version came out in Europe.


Reception


The PlayStation 2 version of Malice received "mixed" reviews, while the Xbox version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[13][14]


References


  1. Caoili, Eric (March 5, 2010). "Curioser And Curioser: Malice's Unreleased PS1 Edition". GameSetWatch. UBM plc. Retrieved March 8, 2010.
  2. IGN staff (June 13, 2000). "Malice in Wonderland". IGN. Ziff Davis. Retrieved March 8, 2010.
  3. "Malice to be Published by Vivendi". 7 August 2001.
  4. "Malice Coming to PlayStation 2". 7 August 2001.
  5. IGN staff (May 17, 2002). "No Doubt to Appear in Malice". IGN. Ziff Davis. Retrieved September 12, 2018.
  6. "Vivendi: E3 Booth Report". 24 May 2002.
  7. "Malice E3 Impressions". 7 June 2002.
  8. IGN staff (October 11, 2002). "Malice Delayed". IGN. Ziff Davis. Retrieved September 12, 2018.
  9. IGN staff (May 30, 2003). "Argonaut Officially Cans Malice". IGN. Ziff Davis. Retrieved September 12, 2018.
  10. "Remember Malice?". 23 January 2004.
  11. "New Malice Screens". 3 February 2004.
  12. "Malice Slips to Retail". 2 June 2004.
  13. "Malice for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved September 12, 2018.
  14. "Malice for Xbox Reviews". Metacritic. CBS Interactive. Retrieved September 12, 2018.
  15. EGM staff (September 2004). "Malice". Electronic Gaming Monthly. No. 182. Ziff Davis. p. 99.
  16. Helgeson, Matt (August 2004). "Malice (Xbox)". Game Informer. No. 136. GameStop. p. 102. Archived from the original on November 18, 2005. Retrieved September 13, 2018.
  17. Dan Elektro (June 30, 2004). "Malice: Kat's Tale [sic] Review for Xbox on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved September 13, 2018.
  18. Navarro, Alex (June 14, 2004). "Malice Review". GameSpot. CBS Interactive. Retrieved July 11, 2014.
  19. Goldstein, Hilary (June 8, 2004). "Malice". IGN. Ziff Davis. Retrieved September 12, 2018.
  20. "Malice". Official U.S. PlayStation Magazine. Ziff Davis. September 2004. p. 97.
  21. "Malice". Official Xbox Magazine. Future US. August 2004. p. 80.
  22. "Review: Malice". PlayStation: The Official Magazine. Future US. September 2004. p. 26.
  23. Semsey, Rob (June 9, 2004). "Malice Review (Xbox)". TeamXbox. IGN Entertainment. Archived from the original on March 10, 2012. Retrieved September 13, 2018.
  24. Miller, Skyler (September 6, 2004). "Malice Review (Xbox; incomplete)". X-Play. G4techTV. Archived from the original on September 7, 2004. Retrieved September 13, 2018.



На других языках


- [en] Malice (2004 video game)

[ru] Malice (игра, 2004)

Malice — видеоигра в жанре платформер, выпущенная для Xbox и PlayStation 2, была разработана компанией Argonaut Games и изданна Mud Duck Productions в Северной Америке и Evolved Games в Европе. Изначально предполагалось, что игра будет выпущена для PlayStation.[1] Игра была портирована, и руководство намеревалось выпустить ее в конце 2001 года для Xbox, в котором участники группы No Doubt озвучивали различных персонажей, а певица Гвен Стефани озвучивала Мэлис.[2][3] После длительной задержки,[4] отмены,[5] смены издателей и возрождения, игра была выпущена в 2004 году и была встречена посредственными отзывами. Это была последняя выпущенная игра от Argonaut Games, поскольку компания прекратила свою деятельность через два месяца после выхода версии для Xbox в Европе.



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