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Magic Pengel: The Quest for Color, known as Garakuta Meisaku Gekijō Rakugaki Ōkoku (ガラクタ名作劇場 ラクガキ王国, Garakuta Meisaku Gekijō Rakugaki Ōkoku, lit. "Junk Masterpiece Theatre Doodle Kingdom") in Japan, is a 2002 role-playing video game developed by Garakuda-Studio and Taito for the PlayStation 2, published by Agetec in North America. Studio Ghibli also collaborated with this game, with the musical composition by Zuntata.

Magic Pengel: The Quest for Color
North American cover art
Developer(s)Garakuta-Studio
Publisher(s)
  • JP: Taito
  • NA: Agetec
Composer(s)Zuntata
Platform(s)PlayStation 2
Release
  • JP: March 20, 2002
  • NA: June 24, 2003[1]
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

The game had a sequel in 2004 titled Graffiti Kingdom.


Gameplay


Combining the collectible monsters genre (e.g., Pokémon) with the interactive art genre (e.g., Mario Paint), Magic Pengel is centered on the player, as a character able to manipulate a "Pengel" (which looks like a stylized fairy combined with a paintbrush) to create a creature, or "Doodle". Using the Pengel (pronounced "pen-jell") as a cursor, the player simply sketches out the limbs, body, and other features. Depending on the amount of magic ink expended, and the types of body parts, the creature will be given certain statistics and created. With the help of Zoe and Taro, the character trains and battles using custom-created designs, which can be traded to or battled with the creations of other players. As the Doodles battle, they become more powerful, and earn points towards the purchase of pre-created Doodles, and extra abilities towards customizable creation. Combat functions according to three selections: attack, magic, and block, as well as a charge command. The three basic maneuvers follow a standard rock paper scissors methodology, but repetitiveness is minimized due to the varied attributes of the Doodles, as well as the inability to successively repeat any selection.

Magic Pengel combines cel-shading with standard 3D graphics. Though most of the backgrounds are 3D, the Doodles are cel-shaded. Occasionally the animations of the Doodles can be jerky due to the extreme range of customization possible within the game, but this is fairly uncommon.


Plot



Story


The story begins when you (the main character - this character is never shown or given a default name in order to keep with the "second person" feel of the game, however, it is implied that the unseen character is a young boy) wake up in someone's yard and sees a Pengel. A mysterious voice tells you that you can use the Pengel to draw whatever you like, and that the shape will become your companion on your quest. You draw a simple shape to become your first Doodle, however, the Doodle falls off a cliff and is rescued by a girl. Then it runs away. After lecturing you, the girl introduces herself as Zoe, then introduces her (foster) brother, Taro. She takes you to the arena where a tournament is being held and teaches you how to duel. You win, and Zoe gets ticked off at the kingdom's guards for taking some of the Color you won as tax.

It is revealed that the King who rules the humans is corrupt and tries to force pure-hearted people to draw Doodles to work for him. One of his best Doodlers, Galileo (who is Zoe and Taro's father) disappeared and the king has been trying to seek revenge by taking away Zoe and Taro's homeland. Zoe and Taro don't know where Galileo went, and have been searching for their father by throwing notes in a bottle into the ocean. You must enter tournaments to get the money Zoey and Taro need to pay off the mortgage on their Homeland, help them search for their father, and eventually defeat the Doodle King himself.


Characters


Magic Pengel is known for its flexibility in characters - players can create their own. Unlike Graffiti Kingdom, the second game in the Rakugaki Ōkoku series, the "main character" does not exist: the storyline revolves around the player being sucked into Zoe and Taro's world. However, there is a small cast of important characters, and a large cast of secondary characters, that play roles in the storyline.


Technology


The drawing technology used to draw characters was based on Takeo Igarashi's "Teddy" software.[2]


Reception


Magic Pengel received "average" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of 32 out of 40.[6]

IGN's Jeremy Dunham found that the monster creation system lives up to its potential for creating unique-looking creatures and providing gameplay depth, since different body parts, colors, and sizes affect abilities and statistics in battle. Despite considering the rock-paper-scissors battle system simplistic on paper, he greatly enjoyed it thanks to the variety of attacks and magic spells that could be discovered with each custom monster. Issues he discovered included a hard-to-control camera, a short and repetitive main quest, and an unremarkable soundtrack. Dunham did, however, enjoy the colorful graphical style and pleasant character designs. He concluded that while the game probably would not appeal to a wide audience, it had the makings of a cult classic.[13]


In other media



References


  1. IGN PS2 staff (June 17, 2003). "Magic Pengel is Golden". IGN. Ziff Davis. Retrieved June 23, 2019.
  2. Igarashi, Takeo (1999). "Teddy: A Sketching Interface for 3D Freeform Design". Retrieved February 4, 2016.
  3. "Magic Pengel: The Quest for Color Critic Reviews for PlayStation 2". Metacritic. CBS Interactive. Archived from the original on March 25, 2017. Retrieved April 29, 2019.
  4. Edge staff (November 2003). "Magic Pengel: The Quest for Color". Edge. No. 129. Future plc. p. 92.
  5. EGM staff (June 2003). "Magic Pengel: The Quest for Color". Electronic Gaming Monthly. No. 167. Ziff Davis. p. 121.
  6. "プレイステーション2 - ガラクタ名作劇場 ラクガキ王国". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 74.
  7. Mason, Lisa (September 2003). "Magic Pengel The Quest for Color". Game Informer. No. 125. GameStop. p. 109. Archived from the original on February 23, 2005. Retrieved June 23, 2019.
  8. Star Dingo (June 2003). "Magic Pengel: The Quest for Color Review for PS2 on GamePro.com". GamePro. IDG Entertainment. p. 113. Archived from the original on December 27, 2004. Retrieved June 24, 2019.
  9. Liu, Johnny (August 2003). "Magic Pengel: The Quest for Color Review". Game Revolution. CraveOnline. Archived from the original on September 29, 2015. Retrieved June 24, 2019.
  10. Davis, Ryan (July 24, 2003). "Magic Pengel: The Quest for Color Review". GameSpot. CBS Interactive. Retrieved June 23, 2019.
  11. Vreeland, Michael (July 28, 2003). "GameSpy: Magic Pengel: The Quest for Color". GameSpy. IGN Entertainment. Retrieved June 24, 2019.
  12. Romano, Natalie (July 5, 2003). "Magic Pengel: The Quest for Color - PS2 - Review". GameZone. Archived from the original on December 30, 2008. Retrieved June 24, 2019.
  13. Dunham, Jeremy (June 26, 2003). "Magic Pengel: The Quest for Color". IGN. Ziff Davis. Retrieved June 23, 2019.
  14. Steinman, Gary (June 2003). "Magic Pengel: The Quest for Color". Official U.S. PlayStation Magazine. Ziff Davis. p. 106. Archived from the original on April 26, 2004. Retrieved June 24, 2019.
  15. Saltzman, Marc (July 15, 2003). "'Magic Pengel' draws on your artistic ability". The Cincinnati Enquirer. Gannett Company. Archived from the original on August 19, 2003. Retrieved June 23, 2019.





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