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Luxor Evolved is a tile-matching video game released in 2012 by MumboJumbo.

Luxor Evolved
Developer(s)MumboJumbo
Publisher(s)MumboJumbo
Designer(s)Maciej Borcz
SeriesLuxor
Platform(s)Windows, iOS
ReleaseFebruary 23, 2012
Genre(s)Puzzle
Mode(s)Single-player

Gameplay


The objective of Luxor Evolved is similar to that of other marble-popping matching games such as PopCap Games' Zuma.[1] Typical of the Luxor series, each stage includes a series of scarabs pushing a line of marbles along a path toward an open pyramid. The player is tasked with rescuing the marbles, using a marble-launching "winged scarab" that moves across the bottom of the screen, by matching a chain of three or more of the same color, or by using various power-ups, which are dispensed randomly when the marbles are rescued. If any marble completely enters the holes, the player loses a life.

Luxor Evolved introduces gameplay and style which is a notable departure from the series' norm. In comparison to earlier games, the gameplay moves more quickly. The chains of marbles are reversed, leaving some behind, rather than the stage being reset if the player loses a life; on a survival stage, losing a life terminates the stage right away.. Power-ups are unlocked and upgraded by earning enough score or in some cases, beating a boss. Among the power-ups are "super power-ups" which the player unlocks after beating the first, third, and sixth bosses. Upon unlocking a super power-up, emblems periodically appear and fill up a meter corresponding to that power-up, activating it automatically when the meter is topped off. However, the super power-up can be activated by shooting 6 shards by opening a gap out of spheres.

The graphics of Evolved are reminiscent of the vector graphics commonly used in video games of the late 70s and early 80s.

Luxor Evolved includes multiple different types of stages: classic, survival, bonus, secret, and boss. Many levels are mirrored or reoriented versions of stages from previous Luxor games. If the player outlasts the timer on a survival stage, they are rewarded with a bonus stage where they must clear all the marbles using a certain power-up differing between special stages. At the end of each group of stages, the player is faced with a boss stage where they must destroy a giant robot named after an ancient Egyptian god, such as "Mecha-Sekhmet" or "Mecha-Horus". If the player collects enough falling treasure, they will immediately unlock a secret stage to beat in addition to the normal stages. The player is told how much treasure to collect in between stages. The spheres are shaped as an octagon, which has shapes inside the octagon such as: a blue 5-shaped star, red hexagon, green square, yellow triangle, purple triangle, white 4-shaped star, black star (shown as pink in-game), turquoise plus and orange plus.

Evolved features numerous references to many video game tropes of the time. All of the secret stages pay homage to classic arcade games such as Asteroids and Pac-Man. The pause menu features a Qix that flies across the menu screen. The game's ending sequence is a simulation of a kill screen and error handler, "rebooting" into a playable credit roll thereafter and acts as a final bonus stage and awards points for successful completion. From there a tally of the player's total game stats are shown such as total shots, misses, max chains, and treasures recovered.


References


  1. "'Luxor Evolved' Review - Taking Marble Shooters to the Next Level". TouchArcade. 2012-05-09. Retrieved 2017-02-22.



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