Lego Indiana Jones 2: The Adventure Continues is a Lego-themed action-adventure video game developed by Traveller's Tales and published by LucasArts and is based on the Indiana Jones franchise. It is the sequel to the 2008 game, Lego Indiana Jones: The Original Adventures. The game allows players to play through all Indiana Jones movies, including Indiana Jones and the Kingdom of the Crystal Skull, which was not included in the previous game. The game adapts different scenes to turn into levels than the original. The game was available for purchase on the Wii, Xbox 360, PlayStation 3, Nintendo DS, PlayStation Portable, Mac OS X, and Microsoft Windows. The Mac OS X version of the game was released on 2 April 2011 by Feral Interactive. Lego Indiana Jones 2 also released on the PSP and Nintendo DS, and, although going under the same name, is different from the version available on consoles, PC and Mac, with much less content and varying gameplay.
Lego Indiana Jones 2: The Adventure Continues | |
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![]() Cover art for Lego Indiana Jones 2: The Adventure Continues | |
Developer(s) |
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Publisher(s) |
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Director(s) | Jon Burton |
Producer(s) | Steve Wakeman |
Designer(s) | Jon Burton |
Programmer(s) | John Hodskinson |
Artist(s) | James Cunliffe |
Composer(s) | David Whittaker Original music composed by John Williams |
Series | Lego Indiana Jones |
Platform(s) |
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Release |
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Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
The game, although a commercial success, received mixed reviews from critics who commended the game for its level design and level creator, while it was also panned for its open-worlds and lack of online play.
Lego Indiana Jones 2: The Adventure Continues lets the player control a Lego figure in areas related to Indiana Jones movie scenes. Each movie in the franchise is contained in a 'playset', with the exception of the Kingdom of the Crystal Skull, which is divided into three playsets. Each playset contains five story levels and a unique hub.[1] These hubs are large maps that function as directories to levels, contain puzzles for purchasable characters, and are traversable by purchasable vehicles.[2] This differs from the original, which had a single hub (Barnett College) where levels could easily be accessed. Playsets have four types of story levels: one with a boss battle against the movies' main antagonist, vehicular levels, in which the player needs to destroy vehicles using the player's own vehicle, levels where many enemies need to be defeated, and general puzzle levels.[3][4] The hub system was changed from a system where a hub had easily accessible levels to a large area in which entrances to levels must be discovered. Along with the main story levels in each playset, there are additional levels to be found across the hubs, as well as vehicles and characters to be bought.[1][5] To purchase the characters and vehicles, the player can destroy props or complete puzzles inside levels.[6]
Aggregator | Score |
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Metacritic | (PC) 66/100[7] (PS3) 70/100[8] (X360) 71/100[9] (Wii) 72/100[10] (DS) 59/100[11] |
Publication | Score |
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Eurogamer | 7/10[6] |
Game Informer | 6.5/10[12] |
GameRevolution | 7/10[1] |
GameSpot | 8/10[5] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() (PSP/DS) ![]() ![]() ![]() ![]() ![]() |
GameZone | 9/10[4] |
IGN | 6/10[15] (PSP/DS) 5.2/10[16] |
The Guardian | ![]() ![]() ![]() ![]() ![]() |
VideoGamer.com | 7/10[18] |
Lego Indiana Jones 2 includes a level creator, the first Lego game to do so, where players can create their own levels using assets unlocked through progression into the game, as well as having to purchase them. This includes blocks, traps, animals, and programmable enemies. In this process, props and bricks are manually put down.[19] Similarly, there is an 'adventure creator' wherein players can make and tweak several decisions to quickly create a custom level. However, all available adventures are based on content already seen in the game.[20] In addition to the level creator, there is also a character creator, although Lego Indiana Jones 2 is not the first Lego game to include such a feature.[2]
Two-player co-op was changed from the original with split-screen; rather than forcing both characters to always be close enough to fit on the same screen, the game seamlessly splits when characters wander apart from one another and merge into one screen when both players are near each other.[19] On 23 November 2009, LucasArts revealed on Twitter that it was working on a patch for the PlayStation 3 and Xbox 360 versions of the game which enabled online co-op gameplay,[21] but the patch never released.
The game's handheld release covers only the Kingdom of the Crystal Skull and plays akin to a sidescroller, in that the levels are more focused on moving to the left, rather than forward. The version does this while also employing the same design elements in the main release like puzzles, dispersed enemies, and vehicles. It also adapts wholly different scenes for levels.[16] Since it only adapts one film, the version has a single hub, which is set on an island.[14]
According to IGN, the game should takes around 10 and a half hours to complete the story levels, and around 23 and a half to complete the entirety of the game.[22]
The games soundtrack is taken from the Indiana Jones films, and therefore was composed by John Williams.[20]
The game is a humorous retelling of the four Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, The Last Crusade, and Kingdom of the Crystal Skull.[19] The game's retellings also differ in accuracy to the original films. For instance, they feature boss battles which are either not present or dissimilar to that which is present in the films.[13] Entrance to the story levels also prompts cutscenes, which explain prior events and lend context to the scene unfolding.[23]
Because the first game already adapted the first three films, they are not as prominently featured in the sequel, and their stories were heavily modified to include new scenes and omit others. As a result, the length to complete the missions for the first three films is much shorter than in the previous game. The fourth film, however, is divided into 3 playsets, adding up to a completion length (with regards to the story levels) closer to the real film's.[17][24]
Lego Indiana Jones 2: The Adventure Continues was developed by Traveller's Tales and TT Fusion. The game was leaked by accident when an animator's résumé was discovered in March 2009, which made reference to the game. The portfolio also alluded to the games that would later become Lego Harry Potter and Lego The Hobbit.[25] The leak was not acknowledged by Traveller's Tales, and, in spite of the leak, the game was not announced until May 29 of the same year, when it was said by LucasArts that the game would offer a 'a tongue-in-cheek take on all four cinematic adventures of pop culture's most iconic archaeologist'. The announcement also made reference to the feature of building custom levels.[26] The game released to North American markets on 17 November 2009, European markets on 20 November, and Australian markets on 25 November.[27] It was distributed for Mac by Feral Interactive worldwide on 2 April 2011.[28]
Prior to its release, the game was the subject of skepticism regarding similarity to the original. It was believed that adding another film, the critically disliked Kingdom of the Crystal Skull, would not justify making another game after such a short break, as the previous game released only the previous year.[6]
The game generally received mixed reviews. GameTrailers gave the game a score of 7.0, citing it as 'more repetitive than past titles' and criticizing a lack of online features to complement the co-op and level editor modes. They also criticized the fact that half the game was based on 'the worst movie in the series.'[29] However, GameSpot suggests that the 'roll-your-eyes nature of the film' finds a much better fit in the Lego game adaptation, giving the game an 8.0 overall.[30] IGN gave the game 6.0, citing the lack of secrets in the main levels as well as the hub worlds being a mess, but praised the soundtrack and lasting appeal.[31] Kotaku, however, said the game delivers on many levels and recommends it over the first game. It is also noted for not staying onto the details of the movies[31] and instead focusing on humor, a feature that was present in its predecessor,[19] although the final bosses were noted as being especially unlike the contents of the films.[13] According to IGN, the choice to use different scenes than the original in levels can render the plots incomprehensible for people who had not seen the movies.[15] As for graphics, the game is noted by Gameinformer of having the best graphics of any preceding Lego game, due to its color and increased focus on animations.[12] However, Cheat Code Central criticized how radically different the game's cutscenes are to gameplay in terms of visuals, as well as how stark the realistic backgrounds are relative to Lego elements.[23]
Lego Indiana Jones 2 also released on handheld devices. This version's puzzles were described by Cheat Code Central as 'cryptic' and that they 'don't quite fit in' with the rest of the game.[32] IGN calls the game repetitive, while also criticizing the choice to only include the Kingdom of the Crystal Skull. They also criticized the controls, calling them 'wonky' and the level design uninteresting.[16] Gamesradar took issue with the game's controls, especially for its vehicle segments.[14]
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