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Knock-Knock (Russian: Тук-тук-тук, tr. Tuk-tuk-tuk, IPA: [tuk tuk tuk]) is a 2013 survival horror video game developed and published by the Russian studio Ice-Pick Lodge.[1] It takes place in a pseudo-3D side-scrolling environment.[2]

Knock-Knock
Developer(s)Ice-Pick Lodge
Publisher(s)Ice-Pick Lodge
Director(s)Nikolay Dybowski
EngineUnity
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Mac OS X
SteamOS
Linux
ReleaseOctober 4, 2013[1]
Genre(s)Adventure, survival horror, indie
Mode(s)Single-player

Development


The developers claim that Knock-Knock's design was sent to them by an outsider, and that the production followed his outline.[1][3][4] Its lead designer within Ice-Pick was Nikolay Dybowski.[5] The team based the game's design on the concepts of "obscurity and inevitability", which the company's Vasily Kashnikov called "the two greatest fears". Dybowski remarked that Ice-Pick had to remake "the game twice from scratch" before it managed to strike the right tone.[6]

Knock-Knock was funded through a successful Kickstarter campaign.[7]


Gameplay


The main goal of the game is to help The Lodger survive until dawn. His house is surrounded by something which makes The Lodger fear strongly for his life. The player takes control of The Lodger and helps him survive by turning the lights on in every room of the house. The items in a room can only be interacted with only once the light is on. There might be, for example, a clock which can help speed up the time, a place where The Lodger can hide, or just some decor items. At the same time, the more rooms are lit, the faster The Guests will come. When a Guest walks into a lit room, the lights go off.

The gameplay is also affected by The Lodger's poor physical condition. As an example, he suffers from an eye condition which makes him stand still after a turning on a light bulb to adjust to a change of lighting.

Time in Knock-Knock is relative and can even go backwards.


Reception


The game's computer version received "mixed or average reviews" from critics, according to the review aggregation site Metacritic.[8][9][10]


References


  1. Marchiafava, Jeff (October 9, 2013). "Review; Knock-Knock". Game Informer. Retrieved June 12, 2019.
  2. Swain, Eric (December 10, 2013). "'Knock Knock'' Is Creepy". Pop Matters. Retrieved June 12, 2019.
  3. Meer, Alec (July 27, 2012). "Knock-Knock. 'Who's There?' Ice-Pick Lodge. 'Uh-Oh.'". Rock Paper Shotgun. Retrieved June 12, 2019.
  4. Couture, Joel (November 7, 2013). "Talking Spooky Stuff with Ice-Pick Lodge [Interview]". Mash Those Buttons. Retrieved June 12, 2019.
  5. Mammo, Jordan (14 March 2014). "Don't look for order in the horror of Knock-Knock". Kill Screen. Retrieved June 12, 2019.
  6. Khaw, Cassandra (September 27, 2013). "Ice-Pick Lodge on the Making of Monsters". USgamer. Retrieved June 12, 2019.
  7. Rossignol, Jim (October 9, 2013). "Wot I Think: Knock, Knock". Rock Paper Shotgun. Retrieved June 12, 2019.
  8. "Knock-knock for PC Reviews". Metacritic. Retrieved June 12, 2019.
  9. "Knock-Knock Game for iPhone/iPad Reviews". Metacritic. Retrieved September 3, 2022.
  10. "Knock-knock for PlayStation 4 Reviews". Metacritic. Retrieved September 3, 2022.
  11. Kämblad, Torbjörn (March 13, 2014). "'Knock-Knock Game' Review – A Journey Into The Weird". TouchArcade. Retrieved September 3, 2022.





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