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King Kong is a platform game programmed by Karl T. Olinger for the Atari 2600 and published by Tigervision in 1982.[1] Based on the licensed King Kong character,[2] the game is a clone of the first screen of Donkey Kong.[3] It was Tigervision's first cartridge release.[3] Tiger Electronic Toys produced a handheld version, licensed to Tandy, the same year.[4]

King Kong
Publisher(s)Tigervision
Programmer(s)Karl T. Olinger[1]
Platform(s)Atari 2600
Release1982
Genre(s)Platform
Mode(s)1-2 players alternating

Gameplay


The objective is to rescue the girl by climbing ladders to the top of the screen while jumping over holes and autonomous bombs.[2] Magic bombs are worth five times the points of regular bombs when jumped over. As in Donkey Kong, each level has a bonus that counts down. If it reaches zero, a life is lost.

There are settings for 1 or 2 players alternating turns, slow or fast bombs, and whether magic bombs exist.[2]


Reception


Ed Driscoll reviewed King Kong in The Space Gamer No. 58.[5] Driscoll commented that "Overall, it's a fun-to-play game, with some good graphics. Not bad for a first cartridge!"[5]

Electronic Games said, "It presents a crude imitation of Donkey Kong's first scenario and replaces the barrels and flame creatures with what look like old-fashioned toilets, some of which have lit fuses."[3] In a 4 out of 10 review, Arcade Express wrote, "This climbing game is marred by a poor rendition of the giant ape," and "King Kong is somewhat easier to play than other climbing games."[6]


References


  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "King Kong Manual" (PDF). Tiger Electronic Toys. 1982.
  3. "The Player's Guide to Climbing Games". Electronic Games. 1 (11): 53. January 1983.
  4. "King Kong Handheld". Mini Arcade.
  5. Driscoll, Ed (December 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (58): 48.
  6. "The Hotseat: Reviews of New Products". Arcade Express. 1 (6). October 24, 1982.





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