Heroes & Generals is a free-to-play first-person shooter and real-time strategy video game set in World War II developed and published by Reto-Moto now by TLM since February 3 2022. Reto-Moto was founded by some of the original founders of IO Interactive and the Hitman series.[1] The developers called it a "mass participation game" in contrast to a traditional massively multiplayer online game, where the actions in the FPS-part of the game reflect into the strategy-part.[2] The player can use weapons from Germany, the United States, and the Soviet Union.
Heroes & Generals | |
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Developer(s) | TLM |
Publisher(s) | TLM |
Composer(s) | Jesper Kyd |
Engine | Retox |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | First-person shooter, real-time strategy |
Mode(s) | Multiplayer |
The player starts with an infantry soldier from each faction (United States, Soviet Union, Germany) and can buy additional soldiers with in-game credits. These soldiers are equipped with a default rifle and can play the Encounter game mode immediately. Upon players reaching higher levels, they unlock the ability to participate in other game modes and recruit soldiers of other classes (pilot, tanker, recon, and paratrooper). Playing with a soldier increases that soldier's rank and unlocks new weapons and "badges," which can be equipped to provide bonuses in-game. When entering a battle, the player is presented with an interactive map, showing terrain and which team controls which control points. In the Skirmish and Encounter game modes, the player must click on the spawn point of their team (based on nation) and can choose whether to spawn on foot or in a vehicle; teams win by successfully holding one control point (in Encounter) or three points (in Skirmish) until a bar at the top of players' screens for each team fills. In the Assault game mode, the same rules apply, except players can also spawn on control points captured by their team. Tank versus Tank rounds use the rules of Encounter games, but players are restricted to playing with tanks. Teams will always consist of soldiers from the same nation, unlike some World War II games that have teams of mixed nationalities (i.e. World of Tanks, War Thunder). The game includes period tanks, planes, and land vehicles. Tactical decisions made by players of officer rank in a real-time strategy part of the game, conducted through a Risk-like map of the European Theatre, affect reinforcements and logistics in FPS battles. Players will encounter a variety of terrain, from fields and countryside to large cities.[3] The game features four game modes for the FPS aspect of the game: Assault, Skirmish, Encounter, Specialist versus Specialist.
In assault, one team will be defending from an offensive team, or in rare cases, two offensive teams. The goal of the offensive team is to seize two or three (depending on the map) main control points, while the defensive team has to defend those points. These main control points are linked by smaller strategic positions that must be taken prior to the next successive point being eligible for capture. The offensive team wins if it captures all main control points, while the defensive team can win by either holding out with all main control points until a timer runs out, or capturing all the offensive team's control points. Assault cannot be played by players until their player level is IV. This unlocks the Assault maps, after which all soldiers owned by that player can play Assault, regardless of rank.
Skirmishes are basic games that can be played by any character that has reached Rank I (i.e. completed one Encounter battle). Skirmishes consist of two teams that each have a spawn point. These teams must then fight for control over three control points (01, 02, and 03). When a team is holding a point, a bar for that team at the top of the screen gradually fills up. The more control points occupied, the faster the bar will fill. The game ends when one team succeeds in holding multiple control points for long enough.
The Encounter game mode is a simplified version of a skirmish, designed for new players, but available for play by all. The player is against bots. Like a skirmish, a team wins when it has held control points long enough to fill a bar at the top of the screen, but unlike a skirmish, there is only one control point (01). This allows new players to get a feel for the game, and will let them proceed to Skirmishes following their first Encounter round.
The Specialist versus Specialist game mode is based on the Encounter game mode, with one control point being fought over by two factions; however, the game mode is designed to facilitate specialist battles by allowing players to only participate with either tanker-class soldiers, recons or pilots. Player can choose which specialist battle he wants to play by selecting specialist in main menu. Teams have two spawn points each, and AI-controlled infantry are spawned in to fight alongside the players.
Heroes & Generals is developed using Reto-Moto's own browser-based 3D game engine, called "Retox".[4] The development-model is referred to as "User Driven Development", and the idea behind it is to show how the game is being made, and in the making the developers hope to get feedback from the players.[2] Heroes & Generals uses the BattlEye anti-cheat system.[5]
On October 7, 2011, Reto-Moto released the first teaser trailer for alpha-version of Heroes & Generals as an exclusive video on GameTrailers.[6]
The game was released for Microsoft Windows via Steam as a pre-release beta on July 11, 2014.[7]
The game was officially launched on September 23, 2016.[8]