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Granblue Fantasy[lower-alpha 1] (Japanese:グランブルーファンタジー, Hepburn: Guranburū Fantajī) is a Japanese social-network game and role-playing video game developed by Cygames for Android, iOS and web browsers, which first released in Japan in March 2014. The game reunites music composer Nobuo Uematsu and art director Hideo Minaba, who previously collaborated on Final Fantasy V (1992), Final Fantasy VI (1994), Final Fantasy IX (2000) and Lost Odyssey (2007).

Granblue Fantasy
Developer(s)Cygames
Publisher(s)Cygames
Director(s)Tetsuya Fukuhara
Producer(s)Yuito Kimura (Launch - 2014),

Koichi Haruta (2014 - 2016),

Yuito Kimura (2016 - Current)
Artist(s)Hideo Minaba, Yuya Nagai, Ryoji Ohara, Ryota Murayama, Hitomi Yoshimura
Composer(s)
Platform(s)
  • Android
  • iOS
  • iPadOS
  • Web browser
Release
  • JP: March 10, 2014
Genre(s)Massively multiplayer online role-playing game
Mode(s)Single-player, multiplayer

Gameplay


The game plays as a role-playing video game with turn-based battles.[1] The game also contains summons and a class system that alters the main character's move-set and growth.[2] Characters gain levels and abilities by accruing experience; by collecting certain materials, some character may earn an extra star (which is called "FLB" or full limit break) summons and weapons equipped also confer characters with bonuses on attack power and HP. The characters themselves are gained either via quests (the main story quests or special event quests) or by using in-game currency to receive random crystal fragments, which may contain special weapons that add specific characters to the party. Characters, summons, and weapons are ranked (from best to worst) as SSR, SR, R, or N; each is also of type wind, water, fire, earth, light, or darkness. It is recommended to use a superior element on battle (for example using water against fire) as some dungeon giving a penalty to the non-superior element. Voice actors provide voices for all of the characters in battle, and for much of the main and event story lines including tie-in/collaboration's characters and stories.


Plot


Act 1: Girl in Blue[3]

The Captain (Japanese: 団長, Danchō) (the player character, either Gran (Male) or Djeeta (Female) by default) and their winged companion Vyrn are relaxing in the town of Zinkenstill, when they spot an Erste Empire airship in the sky nearby. The Captain inadvertently comes to the rescue of a girl named Lyria and an Imperial Officer named Katalina as they try to escape from the Empire. However, the Captain suffers a mortal wound during the fight, forcing Lyria to merge her soul with them in order to bring them back from the brink of death. Lyria then uses her power to summon a giant monster called Proto-Bahamut, driving the Empire's forces away. With the Captain and Katalina's fates now tied to Lyria, the three of them decide to head to the island of Estalucia, both to escape from the Empire and possibly find clues about the Captain's estranged father.

Unfortunately, Katalina's poor piloting skills cause them to crash-land elsewhere in the Port Breeze Archipelago. The trio look for a working airship and a pilot to steer it. They end up meeting Rackam, an odd helmsman working on an airship that has been broken for years. However, the Empire follows them to the island as well, looking to recapture Lyria. The three eventually manage to convince Rackam to help them fight off the Imperial soldiers chasing them, and in return help him finish repairing his airship, the Grandcypher, to make it skyworthy.

As the Captain travels across the skies, gathering up more allies on their journey and fighting Primal Beasts, creatures created by those many years ago, the crew find themselves slowly dragged into a plot involving the mysterious Black Knight, the doll-like Orchis, and the history that the Empire seeks to keep secret while they pursue Lyria.

Act 2: Dawning Sky[3]

After thwarted Freesia's ambitions and collected the remaining Skydom Map Pieces, with the completed Phantagrande Skydom Map, they manage to break thru the miasma of the Grim Basin, but due to Loki's manipulation the Grandcypher crew were separated. The destination they have arrived was the unified kingdom that was destroyed ten years ago, it was the Nalhegrande Skydom. As the Main characters and Katalina have safety gathered in one place, they had met a young man named Cain on Melkmaar Island where they had drifted to.

Act 3: Wayfaring Astral[3]

After preventing The True King from taking over the Nalhe Great Wall, the Grandcypher Crew went to chase after the Main Character who had fell from the collapsing island who had rescued Alliah.


Development


I thought to myself, "Can we really make a mobile RPG with such a large-scale feeling from this?" but after seeing the game screen, I was truly surprised...It's as if you completely forget that you're playing a mobile game.[4]

– DeNA director Kenji Kobayashi

Uematsu worked on eleven tracks for the game, with Tsutomu Narita doing nine others, and Minaba drawing roughly 100 potential character designs.[5] The game also contains voice overs from Hiroaki Hirata as Rackam, who previously worked on Final Fantasy XII and Dissidia 012 Final Fantasy.[2]

The game was originally planned for release in Japan for December 17, 2013, but it was put back to March 10, 2014.[6] The game is free-to-play and published by Mobage.[7] At TGS 2015, it was announced that the game would receive an international release in March 2016.[8] Instead of an international launch, a language patch was released adding an in-game option to switch from Japanese to English.[9] This allows international players who have been playing the Japanese version to keep all of their data.

The designs were created from subsidiary company CyDesignation that had created designs for different series such as a few Final Fantasy series (Lightning Returns Final Fantasy XIII, MOBIUS FINAL FANTASY and Final Fantasy Legends Space-Time Crystal), LORD of VERMILION III, Bravely Second and Tokyo Mirage Sessions ♯FE.[10] Granblue Fantasy's character designs were done by Hideo Minaba, Yuya Nagai, Ryoji Ohara, Ryota Murayama and Hitomi Yoshimura. Scenery designs by Sotaro Hori, Hitomi Yoshimura, Yutaro Kaneda, Megumi Hasegawa, Masaki Hirooka, YUU Kikuchi, Toronn and Fumio Seno.[11]


Reception


By March 2016, the game had been downloaded over 10 million times in Japan,[12] which had risen to over 25 million by December 2019.[13] The game grossed ¥20.9 billion ($190.43 million) between January 2017 and October 2017.[14] In 2018, it grossed ¥33.9 billion ($308.88 million) where it was the year's sixth highest-grossing mobile game.[15] Combined, the game grossed at least ¥54.8 billion ($499 million) in Japan between 2017 and 2018. Many journalists compared it favorably to earlier Final Fantasy games.[1][7][16]

On 31st December of 2015. Due to the proven lucrative system of the game economy, as some players compulsively attempt to get desired characters via spending money on repeated random character acquisitions.[17][18] It was so effective to the point of raising worries of government regulation to stop exploitation; the Japan Online Game Association imposed stricter restrictions on the industry after a player streamed themselves spending around ¥700,000 (~6,000 US dollars) attempting to get Andira, a new and heavily advertised character, on December 31, 2015.[18] There was a time-limited period where Andira's appearance rate increased, with her becoming more difficult to acquire on January 3, fueling "delirium" and pressure on players to attempt to get her immediately.[17] Frustration and claims of Andira's "drop rate" being less than advertised from other players as well led developer Cygames to offer compensation in crystals to people caught in the incident, a promise to set up a system to automatically give a drop after too many "misses", and an apology from the management.[19] On 8th January, the management had issued an in-game apology for the confusion and discomfort caused to the rest of the customers. However, no compensation has been announced for the apology.[20] After the change in policy, players choose and immediately acquire a desired character after spending 90,000 crystals (totaling 300 draws).


Other media



Animation



Video game



Notes


  1. Japanese: グランブルーファンタジー, Hepburn: Guranburū Fantajī

References


  1. James, Dean. "Granblue Fantasy revealed as Nobuo Uematsu's mobile 'blockbuster' JRPG". Just Push Start. Retrieved 2013-11-27.
  2. "Final Fantasy veterans team up for mobile 'blockbuster JRPG' Granblue Fantasy". Polygon. 2013-11-08. Retrieved 2013-11-27.
  3. ジャイアント黒田 (ライター), 武藤先輩 (編集部) (9 April 2022). "【グラブル】シナリオチームリーダー陣インタビュー。『グラブル』のシナリオの作りかたや四騎士誕生秘話などを語る【8周年記念特集】 | ゲーム・エンタメ最新情報のファミ通.com (Interview)". Famitsu.
  4. "Final Fantasy VI Art Director Reunites With Nobuo Uematsu For A New RPG". Siliconera. 2013-11-08. Retrieved 2013-11-27.
  5. Schulenberg, Thomas (2013-11-09). "Final Fantasy 6 art director, composer working on Granblue Fantasy". Joystiq. Retrieved 2013-11-27.
  6. Shearer, Stew. "Nobuo Uematsu and FFVI Art Director Join Mobile RPG Granblue Fantasy". The Escapist. Retrieved 2013-11-27.
  7. "Nobuo Uematsu and FFVI art director reunite for Granblue Fantasy, a Mobage mobile game". Pocket Gamer. Retrieved 2013-11-27.
  8. Musgrave, Shaun. "TGS 2015: Hit Social RPG 'Granblue Fantasy' Will Be Coming To The West In March 2016". Touch Arcade. Retrieved 22 September 2015.
  9. "『グラブル』新ジョブの賢者・ガンスリンガー・剣聖・アサシンが発表。新コラボ情報も【TGS2015】". 電撃オンライン (in Japanese). Retrieved 2015-11-11.
  10. "Art | 株式会社CyDesignation".
  11. "Cydesignation Art Gallery". Cydesignation.
  12. "登録者数1000万人突破!!". Granblue Fantasy. Cygames. 25 March 2016. Retrieved 29 April 2016.
  13. "2200万人突破キャンペーン開催のお知らせ". Granblue Fantasy (in Japanese). Cygames. October 13, 2018.
  14. "課金売上トップは『モンスト』、勢いを増す『FGO』―『ファミ通モバイルゲーム白書2018』12月12日発売". Famitsu (in Japanese). December 8, 2017.
  15. "2018年アプリ収益予測@Game-i". #セルラン分析/ゲーム株『Game-i』 (in Japanese). Retrieved 10 January 2019.
  16. "Final Fantasy Devs Collaborating on 'Blockbuster' JRPG Granblue Fantasy". EGMNOW. 2013-11-11. Archived from the original on 2013-12-02. Retrieved 2013-11-27.
  17. $6,065 Spent in One Night Shows Dark Side of Japan's Mobile Games
  18. Smartphone gamers blow small fortune on their obsession
  19. グラブル」高額課金をサイバー副社長に問う
  20. "ガチャ炎上中の「グランブルーファンタジー」が謝罪 ユーザーからは「謝罪になってない」「そこじゃない」などの声も". ねとらぼ (in Japanese). Retrieved 2022-10-30.
  21. TVアニメ「GRANBLUE FANTASY The Animation Season 2」PV第1弾/2019年10月放送開始, retrieved 2019-11-05
  22. "「グランブルーファンタジー ジ・アニメーション」公式サイト". anime.granbluefantasy.jp (in Japanese). Retrieved 2019-11-05.
  23. Inc, Aniplex. "GRANBLUE FANTASY The Animation Season2公式サイト". anime.granbluefantasy.jp (in Japanese). Retrieved 2019-11-05.
  24. "Granblue Fantasy Game's Guraburu! Comedy Anime Spinoff Unveils Studio, October TV Debut". Anime News Network. August 8, 2020. Retrieved August 8, 2020.
  25. "GRANBLUE FANTASY|Cygames". granbluefantasy.jp (in Japanese). Retrieved 2019-11-02.
  26. "GRANBLUE FANTASY|Cygames". granbluefantasy.jp (in Japanese). Retrieved 2019-11-02.



На других языках


- [en] Granblue Fantasy

[es] Granblue Fantasy

Granblue Fantasy (グランブルーファンタジー, Guranburū Fantajī?) es una franquicia de medios y un videojuego de rol desarrollado por Cygames para Android, iOS y navegadores web, lanzado en Japón en marzo de 2014. El juego destaca por reunir al compositor Nobuo Uematsu y al director de arte Hideo Minaba, quienes anteriormente colaboraron en Final Fantasy V (1992), Final Fantasy VI (1994), Final Fantasy IX (2000) y Lost Odyssey (2007).



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