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GoldenEye: Rogue Agent is a first-person shooter video game in the James Bond franchise, developed by EA Los Angeles and published by Electronic Arts. The player takes the role of an ex-MI6 agent, who is recruited by Auric Goldfinger (a member of a powerful unnamed criminal organization based on Ian Fleming's SPECTRE) to assassinate his rival Dr. No. Several other characters from the Bond franchise make appearances throughout the game, including Pussy Galore, Oddjob, Xenia Onatopp and Francisco Scaramanga.

GoldenEye: Rogue Agent
Developer(s)EA Los Angeles
EA Tiburon & n-Space (DS)
Publisher(s)EA Games
Director(s)Ken Harsha
Producer(s)Rick Kane
Joe Rush
Artist(s)Ken Adam (production design)
Takayoshi Sato (characters)
Writer(s)Danny Bilson
Paul De Meo
Composer(s)Paul Oakenfold
SeriesJames Bond
Platform(s)GameCube, PlayStation 2, Xbox, Nintendo DS
ReleaseGameCube, PlayStation 2, Xbox
  • NA: November 22, 2004[1]
  • EU: November 26, 2004
  • EU: December 3, 2004 (GC)
Nintendo DS
  • NA: June 13, 2005
  • EU: July 1, 2005
Genre(s)First-person shooter, action adventure
Mode(s)Single-player, multiplayer

Despite its name and being part of the James Bond franchise, this James Bond video game has no relation to the 1995 film or the 1997 video game of the same name, and is the first James Bond video game where the titular character does not appear in person. In this setting the game's protagonist is given the name 'GoldenEye' after he loses his eye and receives a gold-colored cybernetic replacement. Electronic Arts has listed the title along with 007 Racing (2000) as spin-offs that do not make part of the canon they have built with Tomorrow Never Dies (1999).

GoldenEye: Rogue Agent received mixed reviews from critics who praised the unique premise and multiplayer mode, but criticised the bland gameplay, plot, departure from the Bond canon, and misleading use of the GoldenEye name.


Gameplay


GoldenEye: Rogue Agent is a first-person shooter, played across eight levels. The player can use various types of handheld weapons throughout the game, as well as the GoldenEye, which has four abilities: MRI vision, allowing the player to see through walls; EM hack, allowing the player to hack electronic systems, machines, and enemies' weapons; a polarity shield, which deflects incoming bullets; and a magnetic field, which allows the player to send enemies flying to their deaths. Each ability is granted to the player as the game progresses. Each ability requires a certain amount of energy, seen on a meter. After using an ability, the meter slowly recharges itself. There are various weapons to collect, allowing the player to fight with a single one-handed weapon, dual wield two of such weapons, or use powerful two-handed weapons. The player's free hand can also be used to throw grenades or take hostages, using them as human shields to make it difficult for enemies to hit the player.


Multiplayer


The game featured a highly customizable multiplayer component with four-player split screen play, as well as online play on non-Nintendo versions, which supported up to 8 players. LAN support is exclusive to the Xbox release of the game, and up to 8 consoles can be linked together. On October 1, 2006, the servers for both of such versions were shut down due to "inactivity" online.[2] Players can unlock additional customization options, skins, maps, and gametype variations by playing through Story Mode earning Octopus tokens based on performance. There are some locked skins such as Oddjob, Dr. No, and Xenia Onatopp. There are also locked maps such as the Pump Room, Carver's Press, the Bath House, the Vault Core, the Lower Turbine, Dr. No's reactor, the Fissure Platform, and GoldenEye's Retreat.


Plot


MI6 director M (head of MI6) gives her evaluation of one of her 00 agents who lost his right eye in an encounter with Dr. Julius No three years ago. The agent has since become obsessed with revenge and often resorts to brutality to complete his missions. M concludes that the agent in question is no longer fit for service with MI6.

Three days earlier, the agent in question is evaluated through a holographic simulation in which he is paired with 007 to stop Auric Goldfinger, a member of a criminal organization, from detonating a suitcase nuke inside Fort Knox. The agent ultimately fails the test after failing to “save” 007 and being too late to stop the bomb. Charged with "reckless brutality," he is dismissed from MI6. As he leaves the headquarters, he reads an offer by Goldfinger to enlist in his organization.

The agent accepts Goldfinger's offer and is recruited as his enforcer, meeting with him at Auric Enterprises, where Goldfinger's scientists have developed a weapon known as the OMEN (Organic Mass Energy Neutralizer), which releases energy capable of breaking down organic matter on a nearly atomic level, resulting in disintegration. For his job of eliminating Dr. No, a fellow official of the criminal organization who has declared war on Goldfinger's branch of the organization, he is given a gold-hued cybernetic eye created by Francisco Scaramanga, another official of Goldfinger's organization. It is from this implant that he receives his codename: "GoldenEye". Scaramanga provides upgrades for the eye, starting with MRI vision.

During his first mission in Hong Kong, GoldenEye has to get a sniper rifle to take down Dr. No with the EM hack feature. At the Midas Casino, GoldenEye has to get to the vault to protect the OMEN with the magnetic polarity shield. The next mission takes place at the Hoover Dam, GoldenEye has to destroy the dam and kill Xenia Onatopp. GoldenEye also tosses Oddjob over a rail into a pit inside the Hoover Dam after he betrays and attacks GoldenEye for unknown reasons. At The Octopus, GoldenEye has to download the navigation coordinates to Crab Key (Dr. No's base) with the help of the generated force field from his golden eye.

He is eventually sent to Crab Key, where he confronts Dr. No. During their duel, GoldenEye uses his mechanical eye to sabotage the island's nuclear reactor, causing it to electrocute Dr. No. Upon No's death, Goldfinger contacts GoldenEye and informs him that he believes he is too dangerous to be left alive, and that he had contacted GoldenEye earlier and told him to activate a program which would shut down the Lair's defense grid. Goldfinger reveals that he is intent on taking over the Lair, and leaves GoldenEye to die in the impending nuclear meltdown. GoldenEye, however, manages to escape in Dr. No's osprey before the reactor overloads and the island is destroyed in a large explosion. GoldenEye returns to the Lair intent on confronting Goldfinger. Pussy Galore rendezvous with GoldenEye and informs him that Goldfinger has used the OMEN to wipe out most of the Lair's guards, and taken control of it. Scaramanga provides the mechanical eye with a computer virus that he can use to overload the OMEN.

GoldenEye fights his way through the Lair, implanting the computer virus in the process, eventually reaching Goldfinger and the OMEN. Goldfinger traps GoldenEye inside a chamber that he claims will soon be devoid of oxygen. The computer virus then activates the OMEN, causing it to explode in a burst of energy, killing Goldfinger and his troops. GoldenEye and Galore leave the Lair aboard Galore's chopper, and Scaramanga and Number One (Ernst Stavro Blofeld) later discuss what to do with GoldenEye and decide to simply see what he does next before proceeding.


Characters


Both the Campaign missions and the multiplayer game feature characters based on characters in the film adaptations of Fleming's Bond novels.


Development


The game was announced in February 2004, under the working title of GoldenEye 2, and was scheduled for release in the fall of 2004. It was also revealed by EA that the game takes place at the dark side of the 007 universe, in an alternate timeline, relocating the perspective at the underworld.[5] Senior producer Chris Plummer said the game's premise was conceived after realizing that "the villains have all the cool characteristics that define the Bond universe" but without "any restrictions on how they behave".[6] In May 2004, the game was unveiled at E3 as GoldenEye: Rogue Agent.[7]

The game was developed using a modified version of the Medal of Honor game engine.[8] The game used an advanced AI system for its time.[6][9] Ken Adam, a production designer of the Bond films during the 1960s and 1970s, served as production designer for the game.[10] Adam worked on several level designs that were based on locations from earlier Bond films.[8] Kym Barrett was also involved in development, as well as Paul Oakenfold, who created the music for the game.[7] The Studio CTO/COO was Steve Anderson and the Director of Quality Assurance was John Palmieri. Takayoshi Sato, who was known for building the character models and concept artworks for the Silent Hill video game series, served as associate art director.[11] The Nintendo DS version, which is regarded to be the first-ever first-person shooter designed on the platform, was co-developed by EA Tiburon and n-Space and runs on a custom game engine that maintains a framerate of 30fps.[12] Because of system limitations, the DS version is condensed from the home console versions, with minimized cutscenes among the changes.[13]

EA's original plan was to recast every classical character derived from the series with newer actors, leading them to consider casting Jessica Biel in the role of Pussy Galore,[14] but it eventually fell apart. Instead, they have based every single classic character on the actors and actresses that portrayed them in the films, and hired voice actors to imitate the originals for the most. A few of the exceptions have been made as well, as famous cinematic screen veterans such as Judi Dench and Christopher Lee were brought to reprise their roles, playing M and Scaramanga, respectively.[citation needed] The game's script was written by Danny Bilson, who had previously worked on the games James Bond 007: Agent Under Fire (2001) and James Bond 007: Nightfire (2002).[8] Paul De Meo also wrote the script.[citation needed]


Reception


GoldenEye: Rogue Agent received "mixed or average" reviews, according to review aggregator Metacritic.[15][16][17][18] Reviewers criticized the game's lack of innovation and personality, despite its unique premise, and mediocre gameplay.[42] Several reviewers also disliked its departure from James Bond canon in its introduction and killing off of characters. It was largely considered to be an attempt to recreate the success of one of the best-selling video games in recent history, GoldenEye 007,[26][43] which was a first-person shooter for the Nintendo 64 based on the Bond film GoldenEye. Aside from the character Xenia Onatopp, the Uplink multiplayer level, and the fact that both involve a good agent going bad (although in the case of the original, not the protagonist), it had nothing to do with either the film GoldenEye or its video game adaptation, although the protagonist's scarred appearance considerably resembles Sean Bean's portrayal of rogue agent Alec Trevelyan.

The game was, however, noted for showcasing certain levels and multiplayer maps based on locations from the Bond movies, such as Fort Knox from Goldfinger, the space shuttle base from Moonraker, and Scaramanga's hideout from The Man with the Golden Gun.

According to Electronic Arts, GoldenEye: Rogue Agent was a commercial success, with sales above 1 million units worldwide by the end of 2004.[44]


References


  1. Howarth, Robert 'Apache' (2004-11-11). "GoldenEye: Rogue Agent Gone Gold". IGN. Retrieved 2022-08-03.
  2. "Service updates". Archived from the original on January 7, 2007. Retrieved October 18, 2014.
  3. "GoldenEye: Rogue Agent - Microsoft Xbox - Manual" (PDF). gamesdatabase.org. Retrieved 17 January 2022.
  4. "GOLDENEYE: ROGUE AGENT CREDITS". behindthevoiceactors.com. Retrieved 7 March 2018.
  5. Perry, Douglas C. (February 27, 2004). "EA Makes Goldeneye 2 Official". IGN.com. Retrieved 2014-12-11.
  6. Berardini, César A. (2004-11-05). "GoldenEye: Rogue Agent Interview". Team Xbox. Archived from the original on 2005-03-06.
  7. Perry, Douglass C. (May 12, 2004). "E3 2004: Goldeneye: Rogue Agent". IGN.com. Retrieved 2014-12-11.
  8. "GoldenEye: Rogue Agent – The man with the golden eye". Official Xbox Magazine. August 2004. pp. 33–42. Retrieved 2017-11-30.
  9. Reed, Kristan (2004-07-26). "The Man With The Golden Licence". Eurogamer. Retrieved 2022-08-03.
  10. Perry, Douglass C. (May 11, 2004). "E3 2004: Goldeneye: Rogue Agent Interview". IGN.com. Retrieved 2014-12-11.
  11. Sheffield, Brandon (August 25, 2005). "Silence Is Golden: Takayoshi Sato's Occidental Journey". Gamasutra.com. Retrieved 2014-12-11.
  12. Harris, Craig (2005-06-13). "GoldenEye: Rogue Agent (NDS)". IGN. Retrieved 2013-12-05.
  13. Harris, Craig (2005-04-27). "GoldenEye Hands-on". IGN. Retrieved 2022-08-03.
  14. "The Game That Never Was". MI6-HQ.com. Retrieved 2014-05-11.
  15. "GoldenEye: Rogue Agent for Xbox Reviews". Metacritic. CBS Interactive. Retrieved 2012-08-20.
  16. "GoldenEye: Rogue Agent for GameCube Reviews". Metacritic. CBS Interactive. Retrieved 2012-08-20.
  17. "GoldenEye: Rogue Agent for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved 2012-08-20.
  18. "GoldenEye: Rogue Agent for DS Reviews". Metacritic. CBS Interactive. Retrieved 2012-08-20.
  19. Edge staff (December 2004). "GoldenEye: Rogue Agent". Edge. No. 143. p. 82.
  20. EGM staff (January 2005). "GoldenEye: Rogue Agent". Electronic Gaming Monthly. No. 187. p. 130.
  21. Fahey, Rob (2004-11-30). "GoldenEye: Rogue Agent Review (Xbox)". Eurogamer. Retrieved 2013-12-06.
  22. Reiner, Andrew (January 2005). "GoldenEye: Rogue Agent". Game Informer. No. 141. p. 114. Archived from the original on 2008-06-08. Retrieved 2013-12-05.
  23. "GoldenEye: Rogue Agent (DS)". Game Informer. No. 148. August 2005. p. 107.
  24. Manny LaMancha (February 2005). "GoldenEye: Rogue Agent". GamePro. p. 72. Archived from the original on 2005-04-03. Retrieved 2013-12-06.
  25. "GoldenEye: Rogue Agent". GamePro. September 2005. p. 80.
  26. Gerstmann, Jeff (2007-11-22). "GoldenEye: Rogue Agent Review". GameSpot. Retrieved 2013-12-05.
  27. Gerstmann, Jeff (2005-06-17). "GoldenEye: Rogue Agent Review (DS)". GameSpot. Retrieved 2013-12-05.
  28. Turner, Benjamin (2005-06-13). "GameSpy: GoldenEye: Rogue Agent (NDS)". GameSpy. Retrieved 2013-12-06.
  29. Turner, Benjamin (2004-11-22). "GameSpy: GoldenEye: Rogue Agent". GameSpy. Retrieved 2013-12-06.
  30. Bedigian, Louis (2004-12-06). "GoldenEye: Rogue Agent - GC - Review". GameZone. Archived from the original on 2008-09-06. Retrieved 2013-12-06.
  31. Wrentmore, John (2004-12-08). "GoldenEye: Rogue Agent - PS2 - Review". GameZone. Archived from the original on 2008-10-05. Retrieved 2013-12-06.
  32. Valentino, Nick (2004-12-07). "GoldenEye: Rogue Agent - XB - Review". GameZone. Archived from the original on 2008-05-05. Retrieved 2013-12-06.
  33. Zacarias, Eduardo (2005-06-26). "GoldenEye: Rogue Agent - NDS - Review". GameZone. Archived from the original on 2009-01-01. Retrieved 2013-12-06.
  34. Perry, Douglass C. (2004-11-22). "GoldenEye: Rogue Agent". IGN. Retrieved 2013-12-05.
  35. Perry, Douglass C. (2004-11-22). "GoldenEye: Rogue Agent (GC)". IGN. Retrieved 2013-12-05.
  36. "GoldenEye: Rogue Agent (GC)". Nintendo Power. Vol. 189. February 2005. p. 110.
  37. "GoldenEye: Rogue Agent (DS)". Nintendo Power. Vol. 196. September 2005. p. 84.
  38. "GoldenEye: Rogue Agent". Official U.S. PlayStation Magazine. February 2005. p. 88.
  39. "Review: GoldenEye: Rogue Agent". Official Xbox Magazine. December 25, 2004. p. 64.
  40. "Goldeneye: Rogue Agent". Detroit Free Press. January 16, 2005. p. G.8. Retrieved 2014-06-07.
  41. Ring, Bennett (2005-01-15). "Goldeneye: Rogue Agent". The Sydney Morning Herald. Retrieved 2014-06-07.
  42. "GoldenEye: Rogue Agent". Giant Bomb. Retrieved 2013-04-17.
  43. Qualls, Eric. "GoldenEye: Rogue Agent". About.com.
  44. B2B Staff (January 27, 2005). "EA: risultati finanziari del terzo trimestre fiscale". Multiplayer.it (in Italian). Archived from the original on February 9, 2005.



На других языках


[de] GoldenEye: Rogue Agent

GoldenEye: Rogue Agent ist ein James-Bond-Videospiel aus dem Genre der Ego-Shooter. Das von Electronic Arts Los Angeles (EALA) und Savage Entertainment unter einer Lizenz von MGM und EON Productions/Danjaq, LLC entwickelte Spiel wurde am 22. November 2004 von Electronic Arts für die Spielkonsolen GameCube, Xbox und PlayStation 2 veröffentlicht. Am 3. Dezember wurde das Spiel auch in Deutschland veröffentlicht. Mitte des Jahres 2005 folgte außerdem eine Umsetzung für die Handheld-Konsole Nintendo DS.
- [en] GoldenEye: Rogue Agent



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