Geometry Wars: Retro Evolved 2 is a multidirectional shooter video game created by Activision subsidiary Bizarre Creations, released on Xbox Live Arcade on July 30, 2008 as a sequel to Geometry Wars: Retro Evolved.[1] It was followed by Geometry Wars 3: Dimensions, a sequel published in 2014 by Lucid Games founded by former members of Bizarre Creations.
Geometry Wars: Retro Evolved 2 | |
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Developer(s) | Bizarre Creations |
Publisher(s) | Microsoft Game Studios Activision |
Designer(s) | Stephen Cakebread |
Composer(s) | Chris Chudley |
Series | Geometry Wars |
Platform(s) | Xbox 360 |
Release | July 30, 2008 |
Genre(s) | Multi-directional shooter |
Mode(s) | Single-player, multiplayer |
The player controls a maneuverable claw-shaped figure that can move and fire independently in any direction. The objective of the game is to score points by destroying a variety of enemy shapes which spawn around the playing field, contact with any enemy results in death and the loss of a life. Bombs destroy all enemies on the playing field but award no points.
Crucial to effective play is the score multiplier, which increases as the player collects "geoms", small green objects dropped by enemies upon destruction. The number of points scored by destroying an enemy depends on the multiplier, which can reach into the thousands.
There are six different game modes available:
Retro Evolved 2 provides local cooperative and competitive multiplayer modes for two to four players simultaneously, and an exclusive "Co-Pilot" mode in which two players control the same ship, with one moving and the other firing. Additionally, the game provides support for worldwide leaderboards in each game mode and, by default, displays the player's ranking against their friends during play.
In developing the sequel the team struggled with creating a graphic style that was new but still evocative of the first game.[2] Stephen Cakebread spoke of the challenge in an interview with Joystiq: "One of our big things was when people came to our stations we wanted them to say 'Oh, is that a sequel to Geometry Wars?' rather than 'Is that Geometry Wars?' It took us quite a while to come up with something that really work".[2] Initially the team experimented with "all manner of weird fractal stuff" but this was discarded as being too confusing.[2] In designing the gameplay Cakebread read fan made strategy guides and designed elements for the sequel that would take players out of their comfort zone.[2] One of these elements was the inclusion of collectable geoms that act as score multipliers.[3] With the introduction of the geoms the team simplified the gun from the first game, specifically its evolving nature, which would cause the players guns to shoot at different speed. According to Cakebread, the evolving gun served a similar purpose in the first game requiring that players change up their strategy, with geoms in the sequel this was made redundant and thus taken out.[3]
Many modes were left out in the final game leaving only what Craig Howard referred to as "pure" modes.[3] These included several multiplayer only modes, one of which was a soccer style mode where players would have to shoot an object into a gravity well on the opposite side of the screen.[3] The developers threw out this mode as they felt that it wouldn't keep players coming back for more.[3][4][5]
An iOS port of the game was released in 2010 entitled Geometry Wars: Touch. It added a seventh game mode, Titans, which had gameplay similar to Asteroids, but removed the multiplayer functionality entirely.[6]
Aggregator | Score |
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Metacritic | 90/100 [7] |
Publication | Score |
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1Up.com | A−[8] |
Computer and Video Games | 8.5/10[9] |
Eurogamer | 9/10[10] |
GameSpot | 9.0/10[11] |
IGN | 8.3/10[12] |
Official Xbox Magazine (US) | 9.0/10[13] |
TeamXbox | 9/10[14] |
zConnection | 94%[15] |
Geometry Wars: Retro Evolved 2 received high marks from critics, who praised its multiple game modes while also collectively bemoaning the lack of online multiplayer. GameDaily raved in its perfect 10/10 review that the sequel "beats its predecessor in every way" and proclaimed it the best title on Xbox Live Arcade.[16] Eurogamer wrote: "The omission of online play aside, Geometry Wars 2 is everything you hoped it would be" in its 9 of 10 review.[10] IGN, in its 8.3 of 10 review, called it "a solid sequel".[12] Videogamer raved in its 9 for 10 review: "If you love Geometry Wars you'll love this. If you've never played Geometry Wars before then now is a perfect time to do so".[17] GameSpot enthusiastically stated in its 9.0 of 10 review that the game "takes adrenaline-soaked, addictive shooters to a level of unprecedented awesomeness".[11]
CVG in its 8.5 of 10 review: "There aren't many games that make your heart race like Geometry Wars does", but cautioned "the feeling that it's all been toned down leaves a sour taste in our mouths".[9] 1Up.com's Nick Suttner, despite his A− review score, said: "All of the new modes are great, but none feel quite as balanced or as fresh as Retro Evolved".[8]
IGN editor Cam Shea ranked it fourth on his top 10 list of Xbox Live Arcade games. He praised the quality of the returning game modes from Geometry Wars, also praising the newly added ones.[18]
Bizarre Creations | |||||
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Geometry Wars series |
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Project Gotham Racing series |
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Other titles |