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Fatal Frame: Mask of the Lunar Eclipse[lower-alpha 1] is a survival horror video game developed by Tecmo, Nintendo SPD and Grasshopper Manufacture. The fourth installment in the Fatal Frame series and the first on a Nintendo console, it was released in 2008 by Nintendo for the Wii in Japan. A remaster for eighth and ninth generation consoles and Microsoft Windows published by Koei Tecmo will be released worldwide in 2023.

Fatal Frame: Mask of the Lunar Eclipse
Wii cover art featuring protagonist Ruka Minazuki
Developer(s)
  • Tecmo
  • Nintendo SPD
  • Grasshopper Manufacture
Publisher(s)
  • Nintendo (Wii)
  • Koei Tecmo
Director(s)
  • Makoto Shibata
  • Goichi Suda
Producer(s)
  • Keisuke Kikuchi
  • Toru Osawa
Artist(s)
  • Takashi Ito
  • Kazuma Norisada
  • Yasuo Inoue
  • Sawaki Takeyasu
Writer(s)
  • Makoto Shibata
  • Masahiro Yuki
  • Goichi Suda
Composer(s)
SeriesFatal Frame
Platform(s)
  • Wii
  • Nintendo Switch
  • PlayStation 4
  • PlayStation 5
  • Windows
  • Xbox One
  • Xbox Series X/S
ReleaseWii
  • JP: July 31, 2008
Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
  • WW: March 9, 2023
Genre(s)Survival horror, photography
Mode(s)Single-player

The story, set on the fictional Rougetsu Island, focuses on Ruka Minazuki, one of a group of girls who was held captive on the island for unknown reasons. Years after their rescue, still suffering from amnesia, Ruka and the two surviving girls return to the island to seek out the truth. The game's title stems from a ritual mask key to the story. The gameplay, as with previous entries in the series, revolves around the main character exploring environments and tackling hostile ghosts using the Camera Obscura.

The idea for Mask of the Lunar Eclipse came to series co-creator Keisuke Kikuchi when he first saw the Wii hardware. Kikuchi and series co-creator Makoto Shibata returned as respective producer and director, while Grasshopper Manufacture's Goichi Suda acted as co-director, co-writer and designer. The gameplay concept was making the player literally feel the fear evoked in the game. The addition of further developers to the project enabled the team to reconsider the standard formula, although it proved to be a chaotic experience. As with previous games, the theme songs were sung by Tsuki Amano. When released, the Wii original became the best-selling entry in the series to that date, and received generally positive reviews from critics.


Gameplay


A ghost viewed through the Camera Obscura, showing it struck by a Fatal Frame shot.
A ghost viewed through the Camera Obscura, showing it struck by a "Fatal Frame" shot.

Fatal Frame: Mask of the Lunar Eclipse is a survival horror video game that has players taking control of four different characters navigating a variety of different environments, including traditional Japanese houses and a Meiji-era sanatorium-turned-hotel, while facing hostile ghosts through photography using the series' recurring Camera Obscura[1][2] Third-person navigation and first-person control of in-game weapons such as the Camera Obscura are controlled using the Wii Remote and Nuchuck. During exploration, the characters are regularly attacked by hostile spirits, who take away the characters' health through touch.[1][3]

The two central characters can fight off and defeat spirits using the Camera Obscura. Shots taken by the Camera Obscura deal varying amounts of damage based on how close the ghost is, the angle of the shot, and the film used. These factors are taken together to determine how many points the player is awarded for a shot. The most damaging type of shot is the "Fatal Frame", which is achieved if a shot is taken when the ghost is attacking. Points are used as the in-game currency, which can be used at save points to purchase items such as medicine and other items. Blue gems scattered around the environment can be used to upgrade the Camera Obscura, with some upgrades speeding reload time or enabling shots to deal more damage. Types of film range from an unlimited low-quality film that deals little damage to rarer and more powerful film types.[3][4]

In addition to the Camera Obscura, the character can use a flashlight to explore their surroundings, and one character has access to a special Spirit Flashlight, which uses moonlight to pacify spirits.[1][3][5] Should a ghost attack, gestures with the Wii Remote can shake them off.[4] The "New Game+" mode unlocks additional costumes and further items and upgrades, many of them dependent on how much the player has scored during the initial playthrough. On higher difficulties, the number of items available is reduced.[3]


Synopsis


In 1970, ten years prior to the start of the game, suspected serial killer Yō Haibara kidnapped five girls from their rooms in a sanatorium on Rougetsu, an island south of Honshu. The girls were rescued from a cavern beneath the sanatorium by detective Chōshirō Kirishima, who had been pursuing Haibara, but they had all lost their memories. Two years later, a catastrophe strikes Rougetsu Island which kills off the inhabitants. Eight years later, in the present, two of the rescued girls have died in mysterious circumstances and two of the survivors, Misaki Asō and Madoka Tsukimori, return to discover the truth about their pasts. Despite being warned by her mother not to return to the island, fellow survivor Ruka Minazuki goes there to find Misaki and Madoka. Shortly before Ruka's arrival, Madoka is killed by hostile spirits.

Chōshirō, the detective who rescued them, also returns to the island to both find Ruka and continue his pursuit of Haibara. During her exploration, Ruka learns that she and Misaki are suffering from a supernatural disease,[lower-alpha 2] which affects their memories and identity and is spread by touch and vision. Each character also collects pieces of a mask used in a local ritual dance to guide souls into the afterlife. During the course of the story, it is revealed that Misaki arranged their return to the island so their illness might be cured, and that Chōshirō himself died ten years before, and is now helping the girls guided by the benevolent spirit of Ruka's mother Sayaka.

It is gradually revealed that Ruka's father Souya had become obsessed with completing the ritual dance, as it would also cure the disease and required the construction of a special mask for the dancer. Ruka herself became infected, and was treated at the sanatorium along with the other girls and the dancer, Haibara's sister Sakuya. The ritual was a catastrophic failure due to another tourist version of the ritual taking place concurrently; Sakuya reached the final stage of the disease and fell into a coma when the mask shattered, the other girls collapsed and had their memories wiped, and the dancers in the tourist ritual all died. Two years after Misaki and Madoka left the island with Ruka, Sakuya woke up and infected the whole island, killing everyone who saw her face including Souya.

To lay Sakuya to rest and calm Rougetsu's dead inhabitants, the ritual must be completed, and for that the mask must be restored. Ruka comes into possession of all the mask fragments, which reform into the complete Mask of the Lunar Eclipse. Confronting Sakuya atop Rougetsu's lighthouse, she manages to pacify her with a sacred tune called "Tsukimori" taught to her by Sayaka, then Chōshirō puts the mask on Sakuya, completing the ritual and allowing all the island's spirits to pass into the afterlife including Sakuya, Chōshirō and Souya. Depending on the game's difficulty setting, Misaki's fate is either left unknown, or her illness is cured after she is saved by Madoka's spirit and she leaves the island with Ruka.


Development


Mask of the Lunar Eclipse was co-developed by Tecmo, Grasshopper Manufacture and Nintendo Software Planning & Development. Tecmo was in charge of the gameplay and atmosphere, Grasshopper Manufacture were put in charge of character motion and other unspecified aspects of development, while Nintendo managed general production. Makoto Shibata and Keisuke Kikuchi, series creators and respective director and producer of the previous games in the series, returned to their respective posts.[1][6][7] In addition, Grasshopper Manufacture's Goichi Suda acted as a co-director, co-writer and designer. Suda was initially reluctant to work on the project due to his intense dislike for ghosts and horror games.[6][8] According to a later interview with Kikuchi, he was first inspired when he saw the potential in the Wii hardware, and was the first to propose the project to Nintendo.[9] The main development goal for Mask of the Lunar Eclipse was "feeling fear with [the player's] body", with gameplay functions closely tied into the Wii hardware. Among these were feeding sounds through the Wii remote's speaker and creating effects using the rumble function. An adjustment they made was to the camera perspective: while it had been placed at a distance in previous games, it was shifted to an over-the-shoulder third-person view so the control of the torch was more realistic. This raised concerns as to the pace of the character's movement. Taking into account similar criticisms from fans of earlier games, the characters' speed was increased. This aspect was undergoing revision until quite late into development.[1] The CGI scenes were created by Shirogumi.[10]

When designing the game's main setting, the team moved away from the traditional enclosed Japanese mansions from previous games in favor of somewhere that blended Eastern and Western architectural tastes to create different gameplay opportunities, described in-game as a Meiji-era hotel. Traditional mansion settings were also included, with more locations being present than in previous games.[1] The color yellow was chosen as the game's image color, while the key words used to describe the plot were "memory", "moon" and "mask".[11] The subtitle refers to the mask that is key to the Kagura Dance Ritual. The mask in turn tied into story themes of the phases of the moon, the nature of memory, and music. During development, Shibata and Kikuchi felt that Grasshopper and Nintendo's involvement helped them reevaluate the series formula and try out new things. After development, Kikuchi said that the three companies' varying ideas on the project made the development "a complete and utter mess", though it ultimately worked out well.[1] The characters were designed by Sawaki Takeyasu, who had previously worked in that capacity on Ōkami and El Shaddai: Ascension of the Metatron.[12] The music was composed by Masafumi Takada and Etsuko Ichikawa.[13] As with the previous two games, Mask of the Lunar Eclipse features songs by Japanese singer Tsuki Amano: the theme song "Zero Tuning", and the ending theme "Noise".[14]


Release


Mask of the Lunar Eclipse was first revealed in January 2008 at a Tecmo press conference.[11] It was the first series title to be developed and released for a Nintendo console.[15] It was released on July 31.[16] Its release was timed to coincide with a traditional time in Japan for people to tell each other ghost stories.[4] Upon release, the game featured several bugs affecting player progress through the game, as revealed in a message to fans from Nintendo.[17] While no North American release was planned, a European release was in the works and was briefly outed by a French gaming magazine. After the leak, Nintendo stated that a European release had been planned, but since then the localization had been cancelled. In addition to Nintendo, no other third-party publisher would publish the game overseas, leaving Mask of the Lunar Eclipse as a Japan-exclusive title at that time.[15]

After Nintendo's announcement, a three-person team decided to create a fan translation of the game. The development process was compared by them to "a Frankenstein's monster", referring to how they needed to assess the data, construct a development schedule for the translation patch, going through theories about file structure, then creating a tool to access the game's data files. The modification program was then tested on Super Smash Bros. Brawl by a dedicated tester, then sent back for refinement. They worked hard to preserve the atmosphere of the original game, along with attempting to make the translation as true as possible without being overly verbose. To help translate the text, they posted the script in segments on internet forums, then later restricted access to the work due to quality concerns. During this time, they found several competent translators who were able to do the final 20% of script translation. It took several months for the entire process of extracting text, translation, then patching in the translated text to be completed. The patch ended up being quite large as the game designers had split the game into hundreds of different data archives and suitable accommodations and adjustments needed to be made for this.[18][19] The fan translation was released on January 19, 2010. The patch was designed to work on any Wii device, bypassing the console's region locking, and included a newly made costume for the main character.[20]

Prior to any Western release, the game was commonly dubbed "Fatal Frame / Project Zero IV" or "Fatal Frame / Project Zero: Mask of the Lunar Eclipse" by journalists.[6][7][13][15] A Western release was eventually announced in September 2022. Releasing for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S, this version is a remaster that includes updated graphics and new unlockable costumes. As with earlier releases, the game was given the title Fatal Frame in North America, and Project Zero in Europe.[21][22] The remaster and worldwide release was inspired by the success of a remaster of the fifth Fatal Frame title Maiden of Black Water in 2021.[23] The game will release on March, 9 2023; worldwide the game will release as a digital exclusive, while in Japan the PS4 and Switch versions will have a physical and digital release. The release included a standard edition, and a Digital Deluxe Edition which included a digital artbook and soundtrack. Pre-orders include in-game costumes, while another in-game item is unlocked if players have save data from Maiden of Black Water.[24]


Reception


During its debut, Mask of the Lunar Eclipse sold approximately 30,000 units, making one of the weaker debuts of the series.[27] As of the end of December 2008, the game had sold nearly 75,000 units. While these were low sales compared to other Wii titles, it made Mask of the Lunar Eclipse the best-selling title in the series to that date.[15]

The reviewers for Famitsu were united in their opinion that, while not a revolutionary title within the series, it was a high-quality game.[26] Eurogamer's Kristan Reed regularly noted its similarity to previous entries in the series, praising the atmosphere and gameplay, while criticizing the control scheme and its negative effect on combat and navigation.[5] In a preview of the game, Richard Eisenbeis of Kotaku praised the game's multiple storylines and settings, but was mixed about its familiar gameplay and again criticized the controls. In closing, he generally cited it as a good entry in the series.[28] Matthew Blundon of Nintendo Life, echoing the criticism of the controls, said that it would please hardcore horror game players.[4] Albert Lichi of Cubed3 again faulted the control set up. In most other respects he was highly positive, praising the story, combat and graphics, calling it a "labor of love" on the part of the development team.[3] In its import review, Edge Magazine generally enjoyed the unsettling atmosphere that the developers had succeeded in creating by using the dark settings and close-set camera angle. The reviewer also defended the often-criticized control scheme, saying that it added to the feeling of fear. In closing, the reviewer said that the subtlety of the game showed the flaws in other horror franchises such as Silent Hill.[25]


Notes


  1. Known in Japan as Zero: Tsukihami no Kamen (零 〜月蝕の仮面〜, lit. Zero: Mask of the Lunar Eclipse) and in Europe as Project Zero: Mask of the Lunar Eclipse.
  2. Called Getsuyuubyou (月幽病, lit. "Getsuyuu Syndrome") in Japanese, "Luna Sedata Syndrome" in fan translation.

References


  1. クリエイターズボイス:『零 ~月蝕の仮面~』. Nintendo. 2008. Archived from the original on September 21, 2008. Retrieved October 14, 2015.
  2. Caoili, Eric (January 30, 2008). "Details and snapshots from Fatal Frame IV". Joystiq. Archived from the original on January 28, 2015. Retrieved September 17, 2022.
  3. Lichi, Albert (September 30, 2014). "Zero: Tsukihami no Kamen (Wii) Review". Cubed3. Archived from the original on September 16, 2015. Retrieved October 14, 2015.
  4. Blundon, Matthew (April 9, 2009). "Review: Fatal Frame IV (Wii)". Nintendo Life. Archived from the original on April 12, 2009. Retrieved October 11, 2015.
  5. Reed, Kristan (February 3, 2010). "Fatal Frame IV: The Mask of the Lunar Eclipse". Eurogamer. Archived from the original on September 16, 2014. Retrieved October 11, 2015.
  6. Bozon (January 30, 2008). "Fatal Frame IV Preview". IGN. Archived from the original on October 14, 2015. Retrieved October 14, 2015.
  7. "News from Japan: Scream Team". Nintendo Power. Future US (227): 12. 2008.
  8. Arnold, Cory (October 7, 2016). "Talking about the future with Suda51". Destructoid. Archived from the original on October 8, 2016. Retrieved October 10, 2016.
  9. 零〜濡鴉ノ巫女〜コンプリートガイド [Zero: The Raven-haired Shrine Maiden Complete Guide]. Koei Tecmo. November 29, 2014. pp. 163–166. ISBN 978-4775809433.
  10. 零 ~月蝕の仮面~. Shirogumi (in Japanese). Archived from the original on March 5, 2015. Retrieved August 30, 2020.
  11. Gantayat, Anoop (January 30, 2008). "Fatal Frame Wii Revealed". IGN. Archived from the original on October 15, 2015. Retrieved October 15, 2015.
  12. About: 会社概要. Crim. Archived from the original on April 30, 2015. Retrieved December 29, 2015.
  13. "Preview: Fatal Frame IV". GamesTM. Imagine Publishing (68): 52. April 2008.
  14. 『零 ~眞紅の蝶~』天野月×柴田誠スペシャル対談! 『蝶』から『くれなゐ』へ. Famitsu. June 21, 2012. Archived from the original on September 28, 2015. Retrieved October 14, 2015.
  15. Riley, Adem (March 6, 2009). "Tecmo Discusses Nintendo's Cancellation of Fatal Frame 4 Wii". Cubed3. Archived from the original on October 14, 2015. Retrieved October 14, 2015.
  16. Tanaka, John (May 28, 2008). "Nintendo Reveals Summer Lineup in Japan". IGN. Archived from the original on December 6, 2014. Retrieved October 15, 2015.
  17. 『零 〜月蝕の仮面〜』お知らせとお詫び. Nintendo. August 5, 2008. Archived from the original on February 26, 2015. Retrieved October 15, 2015.
  18. "Hacking Fatal Frame IV". Computer and Video Games. March 2, 2010. Archived from the original on November 29, 2014. Retrieved October 14, 2015.
  19. Red, Carmine (February 4, 2010). "Riivolution and Fatal Frame Translation Interview". Nintendo World Report. Archived from the original on October 16, 2015. Retrieved October 16, 2015.
  20. Wahlgren, Jon (January 19, 2010). "Fatal Frame IV Fan Translation Finally Released". Nintendo Life. Archived from the original on September 6, 2015. Retrieved October 15, 2015.
  21. Bonthuys, Darryn (September 13, 2022). "Fatal Frame: Mask Of The Lunar Eclipse Coming To Switch In Early 2023". GameSpot. Retrieved September 13, 2022.
  22. Wales, Matt (September 13, 2022). "Wii survival horror Project Zero: Mask of the Lunar Eclipse coming to Switch "early" next year". Eurogamer. Retrieved September 13, 2022.
  23. Stenbuck, Kite (September 17, 2022). "Fatal Frame Black Water Success Contributed to Lunar Eclipse Remaster". Siliconera. Archived from the original on September 17, 2022. Retrieved September 17, 2022.
  24. Romano, Sal (October 31, 2022). "Fatal Frame: Mask of the Lunar Eclipse for PS5, Xbox Series, PS4, Xbox One, Switch, and PC launches March 9, 2023". Gematsu. Archived from the original on October 31, 2022. Retrieved October 31, 2022.
  25. "Review: Fatal Frame 4". Edge. October 16, 2008. Archived from the original on May 27, 2010. Retrieved October 14, 2015.
  26. Gifford, Kevin (July 30, 2008). "Famitsu on Fire Emblem, Fatal Frame, Vesperia". 1UP.com. Archived from the original on March 5, 2016. Retrieved October 14, 2015.
  27. Richards, Brian (October 1, 2014). "Image: Japanese Fatal Frame sales comparison". Nintendo Everything. Archived from the original on January 1, 2015. Retrieved October 13, 2015.
  28. Eisenbeis, Richard (March 20, 2012). "Is Fatal Frame 4 Horrifying or Just Horrible?". Kotaku. Archived from the original on September 6, 2015. Retrieved October 11, 2015.



На других языках


- [en] Fatal Frame: Mask of the Lunar Eclipse

[it] Zero: Tsukihami no kamen

Project Zero: Mask of the Lunar Eclipse (零〜月蝕の仮面〜? lett. "Zero: La maschera dell'eclissi lunare") è un videogioco d'avventura dinamica horror del 2008, quarto capitolo della serie Project Zero.

[ru] Zero: Tsukihami no Kamen

Fatall Frame: Mask of the Lunar Eclipse или Zero: Tsukihami no Kamen (яп. 零〜月蝕の仮面〜 Дзэро: — цукихами но камэн, буквально «Зеро: Маска лунного затмения», также известна как Fatal Frame: Mask of the Lunar Eclipse) — компьютерная игра в жанре survival horror, вышедшая на приставке Wii в 2008 году, а также на всех актуальных платформах 9 марта 2023 года. Игра является четвёртой в серии игр Project Zero. Официально игра была выпущена только на территории Японии и не переводилась на английский язык в 2008 году.



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