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Fantastic Four, sometimes mislabeled as Fantastic 4,[1] is a PlayStation video game developed by Probe Entertainment and published by Acclaim Entertainment. The game was released in 1997, and is based on the Marvel Comics characters of the same name. A beat 'em up game released at a time when the genre was virtually dead, it received negative reviews which characterized it as repetitive and boringly easy.

Fantastic Four
Developer(s)Probe Entertainment
Publisher(s)Acclaim Entertainment
Producer(s)Robert O'Farrell, Tony Beckwith (exec.)
Designer(s)Nick Baynes
Programmer(s)Balor Knight
Stefan Hopper
Artist(s)Steve Middleton
Paul Phippen
Matt Tracey
Composer(s)Stephen Root
Neil Palmer
Platform(s)PlayStation
Release
  • EU: August 1997
  • NA: October 1997
Genre(s)Beat 'em up

Storyline


Doctor Doom has developed a device that transports the Fantastic Four to various locations to do battle with various monsters and supervillains. Mr. Fantastic assembles a time machine that allows him to transport the team to Doom's tiny kingdom for a final battle. While Galactus does not appear in the game, it is clear that he is behind the destruction of the Skrull homeworld.


Gameplay


The format of the game is similar to arcade games such as Final Fight and Acclaim's own Batman Forever: The Arcade Game. Up to four players (with a PlayStation Multitap) can control Mr. Fantastic, Invisible Woman, the Thing, Human Torch or She-Hulk through various side-scrolling levels. Groups of thugs, robots, and mutants will appear on each screen and need to be destroyed before the player can advance. Every character has various short-range fighting moves: punching, kicking, jumping, and tossing enemies or objects. In addition, each character has at least four special moves unique to that character. Using blocks or certain special moves drains the character's "Force Power". The player can switch between any of the superheroes not already being played at any time. If a player uses the same move too many times, a "cheesy" icon appears, while using a wide variety of moves causes a thumbs-up icon to appear. Neither icon has any impact on the player's score.[2]


Development


A Sega Saturn version of the game was announced, but Acclaim cancelled it in early 1997.[3]


Reception


Fantastic Four received overwhelmingly negative reviews. Both IGN and Next Generation criticized the poor control and rough sprites,[9][1] and GameSpot and the latter publication both found the music completely failed to fit in with the game.[8][1] Next Generation said, "Like the worst of Acclaim's licensed games for the last eight years, this one takes a venerable piece of pop-culture property, in this case Stan Lee's Fantastic 4 [sic], and reduces it to dismal side-scrolling action – using 'action' in the loosest sense of the word."[1] In Japan, where the game was ported and published by Acclaim Japan on February 19, 1998, Famitsu gave it a score of 16 out of 40.[7]

GamePro's brief early review criticized that "the character animation is stiff, the sound effects are campy, and the gameplay quickly becomes repetitive as waves of enemies attack in predictable patterns."[13][lower-alpha 1] IGN ventured in an early review of the European import that it "could very well be the worst game ever made."[9] GameSpot had a more mixed reaction, arguing that Fantastic Four has some interesting features, such as its multiplayer capabilities, and that if the core game had been worked on so that it wasn't so boring and easy, it would have been a much better game.[8]

Though they never reviewed the game, Electronic Gaming Monthly named Fantastic Four Worst Use of a Good License in their 1998 Video Game Buyer's Guide, commenting, "Aside from its somewhat-decent polygonal graphics, Fantastic Four is nothing more than dull, repetitive Final Fight rehash."[14]


Notes


  1. GamePro gave the game 3/5 for graphics, two 2/5 scores for sound and overall fun factor, and 2.5/5 for control.

References


  1. "Fantastic 4 [sic]". Next Generation. No. 35. Imagine Media. November 1997. p. 191. Retrieved October 28, 2021.
  2. "Fantastic Four: Dare We Say, 'It's Clobberin' Time?' [sic]". Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. p. 174.
  3. "Canned!". Sega Saturn Magazine. No. 19. EMAP. May 1997. p. 7. Retrieved October 28, 2021. Acclaim's Fantastic Four and Batman and Robin are now off the schedule (although the potentially brilliant Condemned is still coming out)...
  4. "Fantastic Four for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 1, 2019.
  5. Gia (September 1997). "Fantastic Four". Consoles + (in French). No. 68. p. 130. Retrieved October 28, 2021.
  6. Guise, Tom (October 1997). "The Fantastic Four [sic]". Computer and Video Games. No. 191. EMAP. p. 80. Retrieved October 28, 2021.
  7. "ファンタスティック・フォー". Famitsu (in Japanese). Enterbrain. Retrieved October 28, 2021.
  8. Toister, Dave (November 18, 1997). "Fantastic Four Review [date mislabeled as "April 28, 2000"]". GameSpot. Red Ventures. Archived from the original on December 13, 2004. Retrieved October 28, 2021.
  9. IGN staff (August 29, 1997). "Fantastic Four [EU Import]". IGN. Ziff Davis. Retrieved January 9, 2020.
  10. Pseudo supprimé (April 8, 2018). "Test: Oldies: Fantastic Four". Jeuxvideo.com (in French). Webedia. Retrieved October 28, 2021.
  11. Chris (October 1997). "Fantastic Four". Joypad (in French). No. 68. p. 112. Retrieved October 28, 2021.
  12. Perez, Dindo (December 1997). "Fantastic Four". Official U.S. PlayStation Magazine. Vol. 1, no. 3. Ziff Davis. p. 115. Retrieved November 30, 2021.
  13. N. Somniac (October 1997). "The Fantastic Four [sic]". GamePro. No. 109. IDG. p. 144. Retrieved October 28, 2021.
  14. "The Good the Bad and the Silly". EGM 1998 Video Game Buyer's Guide. Ziff Davis. March 1998. p. 26.


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