Dream Zone is an adventure video game developed by JAM Software and published by Baudville. The game was released in 1988 for the Apple IIGS and then ported to the MS-DOS, Amiga, and Atari ST.
Dream Zone | |
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Developer(s) | JAM Software |
Publisher(s) | Baudville |
Programmer(s) | Andy Gavin |
Artist(s) | Jason Rubin |
Composer(s) | Sarah Sidman |
Platform(s) | Apple IIGS, MS-DOS, Amiga, Atari ST |
Release | Apple IIGS 1987[1] DOS November 1988[2] Amiga & Atari ST December 1988[2] |
Genre(s) | Adventure |
Mode(s) | Single-player |
The player becomes trapped in his own dream, thanks to a scientist's rotten elixir, and must escape the weird world of his own imagination to reach reality again. The dream is full of nightmarish creatures and contains magic, airships, a floating castle, and a troublesome bureaucracy.[3]
Compute! stated that the game "truly conveys a dream-like feeling". The magazine praised its satire and the IIGS version's graphics, and stated that "it's hard to believe that the program was written by two high school juniors".[4] A later Compute! review praised the graphics, story, and interface.[5] The game was reviewed in 1988 in Dragon #134 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[3]
The game sold upwards of 10,000 copies, earning the developers about $15,000.[1]
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